movement: refactor timeout to tick first, then notify

This commit is contained in:
Joey Castillo
2021-11-07 00:29:27 -04:00
parent 0f03257ee9
commit ef40d58afc
2 changed files with 10 additions and 7 deletions

View File

@@ -143,11 +143,6 @@ bool app_loop() {
}
}
// if we have timed out of our timeout countdown, give the app a hint that they can resign.
if (movement_state.timeout_ticks == 0) {
event.event_type = EVENT_TIMEOUT;
}
// handle background tasks, if the alarm handler told us we need to
if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
@@ -181,9 +176,18 @@ bool app_loop() {
event.subsecond = movement_state.subsecond;
can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
event.event_type = EVENT_NONE;
event.subsecond = 0;
}
// if we have timed out of our timeout countdown, give the app a hint that they can resign.
if (movement_state.timeout_ticks == 0) {
event.event_type = EVENT_TIMEOUT;
event.subsecond = movement_state.subsecond;
watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
event.event_type = EVENT_NONE;
}
event.subsecond = 0;
return can_sleep && !movement_state.led_on;
}