movement: refactor timeout to tick first, then notify
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@@ -143,11 +143,6 @@ bool app_loop() {
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}
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}
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// if we have timed out of our timeout countdown, give the app a hint that they can resign.
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if (movement_state.timeout_ticks == 0) {
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event.event_type = EVENT_TIMEOUT;
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}
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// handle background tasks, if the alarm handler told us we need to
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if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks();
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@@ -181,9 +176,18 @@ bool app_loop() {
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event.subsecond = movement_state.subsecond;
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can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
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event.event_type = EVENT_NONE;
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event.subsecond = 0;
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}
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// if we have timed out of our timeout countdown, give the app a hint that they can resign.
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if (movement_state.timeout_ticks == 0) {
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event.event_type = EVENT_TIMEOUT;
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event.subsecond = movement_state.subsecond;
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watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]);
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event.event_type = EVENT_NONE;
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}
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event.subsecond = 0;
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return can_sleep && !movement_state.led_on;
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}
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