#include #include #include #include "watch.h" #include "movement.h" #include "movement_config.h" movement_state_t movement_state; void * watch_face_contexts[MOVEMENT_NUM_FACES]; const int32_t movement_le_inactivity_deadlines[8] = {INT_MAX, 3600, 7200, 21600, 43200, 86400, 172800, 604800}; const int32_t movement_timeout_inactivity_deadlines[4] = {60, 120, 300, 1800}; movement_event_t event; void cb_mode_btn_interrupt(); void cb_light_btn_interrupt(); void cb_alarm_btn_interrupt(); void cb_alarm_btn_extwake(); void cb_alarm_fired(); void cb_tick(); static inline void _movement_reset_inactivity_countdown() { movement_state.le_mode_ticks = movement_le_inactivity_deadlines[movement_state.settings.bit.le_interval]; movement_state.timeout_ticks = movement_timeout_inactivity_deadlines[movement_state.settings.bit.to_interval]; } void _movement_handle_background_tasks() { for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) { // For each face, if the watch face wants a background task... if (watch_faces[i].wants_background_task != NULL && watch_faces[i].wants_background_task(&movement_state.settings, watch_face_contexts[i])) { // ...we give it one. pretty straightforward! movement_event_t background_event = { EVENT_BACKGROUND_TASK, 0 }; watch_faces[i].loop(background_event, &movement_state.settings, watch_face_contexts[i]); } } movement_state.needs_background_tasks_handled = false; } void movement_request_tick_frequency(uint8_t freq) { watch_rtc_disable_all_periodic_callbacks(); movement_state.subsecond = 0; movement_state.tick_frequency = freq; watch_rtc_register_periodic_callback(cb_tick, freq); } void movement_illuminate_led() { watch_set_led_color(movement_state.settings.bit.led_red_color ? (0xF | movement_state.settings.bit.led_red_color << 4) : 0, movement_state.settings.bit.led_green_color ? (0xF | movement_state.settings.bit.led_green_color << 4) : 0); movement_state.led_on = true; movement_state.light_ticks = movement_state.settings.bit.led_duration * 2; } void movement_move_to_face(uint8_t watch_face_index) { movement_state.watch_face_changed = true; movement_state.next_watch_face = watch_face_index; } void movement_move_to_next_face() { movement_move_to_face((movement_state.current_watch_face + 1) % MOVEMENT_NUM_FACES); } void app_init() { memset(&movement_state, 0, sizeof(movement_state)); movement_state.settings.bit.led_green_color = 0xF; movement_state.settings.bit.button_should_sound = true; movement_state.settings.bit.le_interval = 1; movement_state.settings.bit.led_duration = 1; _movement_reset_inactivity_countdown(); } void app_wake_from_backup() { // This app does not support BACKUP mode. } void app_setup() { static bool is_first_launch = true; if (is_first_launch) { for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) { watch_face_contexts[i] = NULL; is_first_launch = false; } // set up the 1 minute alarm (for background tasks and low power updates) watch_date_time alarm_time; alarm_time.reg = 0; alarm_time.unit.second = 59; // after a match, the alarm fires at the next rising edge of CLK_RTC_CNT, so 59 seconds lets us update at :00 watch_rtc_register_alarm_callback(cb_alarm_fired, alarm_time, ALARM_MATCH_SS); } if (movement_state.le_mode_ticks != -1) { watch_disable_extwake_interrupt(BTN_ALARM); watch_enable_external_interrupts(); watch_register_interrupt_callback(BTN_MODE, cb_mode_btn_interrupt, INTERRUPT_TRIGGER_BOTH); watch_register_interrupt_callback(BTN_LIGHT, cb_light_btn_interrupt, INTERRUPT_TRIGGER_BOTH); watch_register_interrupt_callback(BTN_ALARM, cb_alarm_btn_interrupt, INTERRUPT_TRIGGER_BOTH); watch_enable_buzzer(); watch_enable_leds(); watch_enable_display(); movement_request_tick_frequency(1); for(uint8_t i = 0; i < MOVEMENT_NUM_FACES; i++) { watch_faces[i].setup(&movement_state.settings, &watch_face_contexts[i]); } watch_faces[0].activate(&movement_state.settings, watch_face_contexts[0]); event.subsecond = 0; event.event_type = EVENT_ACTIVATE; } } void app_prepare_for_standby() { } void app_wake_from_standby() { } typedef struct { BuzzerNote note; uint16_t duration; char lyric[7]; } SongNote; const BuzzerNote beeps[] = { BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_F5SHARP_G5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_C5, BUZZER_NOTE_C5, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_D5SHARP_E5FLAT, BUZZER_NOTE_F5SHARP_G5FLAT, BUZZER_NOTE_REST, }; const SongNote melody[] = { // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 200, ""}, // {BUZZER_NOTE_F5SHARP_G5FLAT, 300, ""}, // {BUZZER_NOTE_REST, 20, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_C5, 200, ""}, // {BUZZER_NOTE_C5, 300, ""}, // {BUZZER_NOTE_REST, 20, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, // {BUZZER_NOTE_D5SHARP_E5FLAT, 200, ""}, // {BUZZER_NOTE_F5SHARP_G5FLAT, 300, ""}, {BUZZER_NOTE_REST, 20, " "}, {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, {BUZZER_NOTE_D5SHARP_E5FLAT, 300, ""}, {BUZZER_NOTE_C5, 200, ""}, {BUZZER_NOTE_C5, 300, ""}, {BUZZER_NOTE_REST, 20, ""}, {BUZZER_NOTE_D5SHARP_E5FLAT, 400, " dig "}, {BUZZER_NOTE_REST, 10, ""}, {BUZZER_NOTE_C5, 200, " thru "}, {BUZZER_NOTE_C5, 200, " the "}, {BUZZER_NOTE_C5, 200, " ditch"}, {BUZZER_NOTE_C5, 200, " es "}, {BUZZER_NOTE_C5, 200, " and "}, {BUZZER_NOTE_D5SHARP_E5FLAT, 500, " burn "}, {BUZZER_NOTE_REST, 10, ""}, {BUZZER_NOTE_C5, 200, " thru "}, {BUZZER_NOTE_C5, 200, " the "}, {BUZZER_NOTE_C5, 200, " Witch"}, {BUZZER_NOTE_C5, 200, " es "}, {BUZZER_NOTE_C5, 200, " 1 "}, {BUZZER_NOTE_D5SHARP_E5FLAT, 500, " S1aN7"}, {BUZZER_NOTE_REST, 10, ""}, {BUZZER_NOTE_C5, 200, " 1n "}, {BUZZER_NOTE_C5, 200, " the "}, {BUZZER_NOTE_C5, 200, " back "}, {BUZZER_NOTE_C5, 200, " OF "}, {BUZZER_NOTE_C5, 300, " n&y "}, {BUZZER_NOTE_REST, 20, ""}, {BUZZER_NOTE_D5SHARP_E5FLAT, 250, " drAG "}, {BUZZER_NOTE_F5, 400, " U "}, {BUZZER_NOTE_G5, 250, " LA "}, {BUZZER_NOTE_F5, 600, " AA"}, {BUZZER_NOTE_REST, 50, ""}, }; void cb_flash() { watch_set_led_color(rand() % 128 + 127, rand() % 128); } bool app_loop() { if (movement_state.watch_face_changed) { if (movement_state.settings.bit.button_should_sound) { watch_buzzer_play_note(beeps[movement_state.note_count++], 50); if (movement_state.note_count >= sizeof(beeps)) { movement_state.note_count = 0; movement_state.play_song = true; } } watch_faces[movement_state.current_watch_face].resign(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); movement_state.current_watch_face = movement_state.next_watch_face; watch_clear_display(); watch_faces[movement_state.current_watch_face].activate(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); event.subsecond = 0; event.event_type = EVENT_ACTIVATE; movement_state.watch_face_changed = false; } if (movement_state.play_song) { watch_faces[movement_state.current_watch_face].resign(&movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); watch_clear_display(); movement_state.play_song = false; for(size_t i = 0; i < sizeof(melody) / sizeof(melody[0]); i++) { if(i == 7) { watch_enable_leds(); watch_rtc_register_periodic_callback(cb_flash, 8); } watch_display_string(melody[i].lyric, 4); watch_buzzer_play_note(melody[i].note, melody[i].duration); delay_ms(5); } watch_rtc_disable_periodic_callback(8); watch_set_led_off(); movement_state.current_watch_face = 0; watch_faces[0].activate(&movement_state.settings, watch_face_contexts[0]); movement_request_tick_frequency(1); event.event_type = EVENT_ACTIVATE; event.subsecond = 0; movement_state.watch_face_changed = false; } // if the LED is on and should be off, turn it off if (movement_state.led_on && movement_state.light_ticks == 0) { // unless the user is holding down the LIGHT button, in which case, give them more time. if (watch_get_pin_level(BTN_LIGHT)) { movement_state.light_ticks = 3; } else { watch_set_led_off(); movement_state.led_on = false; } } // if we have timed out of our timeout countdown, give the app a hint that they can resign. if (movement_state.timeout_ticks == 0) { event.event_type = EVENT_TIMEOUT; movement_state.note_count = 0; } // handle background tasks, if the alarm handler told us we need to if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks(); // if we have timed out of our low energy mode countdown, enter low energy mode. if (movement_state.le_mode_ticks == 0) { movement_state.le_mode_ticks = -1; watch_register_extwake_callback(BTN_ALARM, cb_alarm_btn_extwake, true); event.event_type = EVENT_NONE; event.subsecond = 0; // this is a little mini-runloop. // as long as le_mode_ticks is -1 (i.e. we are in low energy mode), we wake up here, update the screen, and go right back to sleep. while (movement_state.le_mode_ticks == -1) { // we also have to handle background tasks here in the mini-runloop if (movement_state.needs_background_tasks_handled) _movement_handle_background_tasks(); event.event_type = EVENT_LOW_ENERGY_UPDATE; watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); watch_enter_sleep_mode(); } // as soon as le_mode_ticks is reset by the extwake handler, we bail out of the loop and reactivate ourselves. event.event_type = EVENT_ACTIVATE; // this is a hack tho: waking from sleep mode, app_setup does get called, but it happens before we have reset our ticks. // need to figure out if there's a better heuristic for determining how we woke up. app_setup(); } static bool can_sleep = true; if (event.event_type) { event.subsecond = movement_state.subsecond; can_sleep = watch_faces[movement_state.current_watch_face].loop(event, &movement_state.settings, watch_face_contexts[movement_state.current_watch_face]); event.event_type = EVENT_NONE; event.subsecond = 0; } return can_sleep && !movement_state.led_on; } movement_event_type_t _figure_out_button_event(movement_event_type_t button_down_event_type, uint8_t *down_timestamp) { watch_date_time date_time = watch_rtc_get_date_time(); if (*down_timestamp) { uint8_t diff = ((61 + date_time.unit.second) - *down_timestamp) % 60; *down_timestamp = 0; if (diff > 1) return button_down_event_type + 2; else return button_down_event_type + 1; } else { *down_timestamp = date_time.unit.second + 1; return button_down_event_type; } } void cb_light_btn_interrupt() { _movement_reset_inactivity_countdown(); event.event_type = _figure_out_button_event(EVENT_LIGHT_BUTTON_DOWN, &movement_state.light_down_timestamp); } void cb_mode_btn_interrupt() { _movement_reset_inactivity_countdown(); event.event_type = _figure_out_button_event(EVENT_MODE_BUTTON_DOWN, &movement_state.mode_down_timestamp); } void cb_alarm_btn_interrupt() { _movement_reset_inactivity_countdown(); event.event_type = _figure_out_button_event(EVENT_ALARM_BUTTON_DOWN, &movement_state.alarm_down_timestamp); } void cb_alarm_btn_extwake() { // wake up! _movement_reset_inactivity_countdown(); } void cb_alarm_fired() { movement_state.needs_background_tasks_handled = true; } void cb_tick() { event.event_type = EVENT_TICK; watch_date_time date_time = watch_rtc_get_date_time(); if (date_time.unit.second != movement_state.last_second) { // TODO: since we time the LED with the 1 Hz tick, the actual time lit can vary depending on whether the // user hit it just before or just after a tick. If we time this with the system tick we can do better. if (movement_state.light_ticks) movement_state.light_ticks--; // TODO: can we consolidate these two ticks? if (movement_state.settings.bit.le_interval && movement_state.le_mode_ticks > 0) movement_state.le_mode_ticks--; if (movement_state.timeout_ticks > 0) movement_state.timeout_ticks--; movement_state.last_second = date_time.unit.second; movement_state.subsecond = 0; } else { movement_state.subsecond++; } }