/* * MIT License * * Copyright (c) 2023 Per Waagø * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "tuning_tones_face.h" /* This face plays a tone that can be used as a reference when tuning musical instrument. - The alarm button (short press) starts and stops the tone - The light button (short press) changes which note is played. The name of the note is shown in the display. */ typedef struct Note { BuzzerNote note; char * name; } Note; static Note notes[] = { { .note = BUZZER_NOTE_C5, .name = "C " }, { .note = BUZZER_NOTE_C5SHARP_D5FLAT, .name = "Db" }, { .note = BUZZER_NOTE_D5, .name = "D " }, { .note = BUZZER_NOTE_D5SHARP_E5FLAT, .name = "Eb" }, { .note = BUZZER_NOTE_E5, .name = "E " }, { .note = BUZZER_NOTE_F5, .name = "F " }, { .note = BUZZER_NOTE_F5SHARP_G5FLAT, .name = "Gb" }, { .note = BUZZER_NOTE_G5, .name = "G " }, { .note = BUZZER_NOTE_G5SHARP_A5FLAT, .name = "Ab" }, { .note = BUZZER_NOTE_A5, .name = "A " }, { .note = BUZZER_NOTE_A5SHARP_B5FLAT, .name = "Bb" }, { .note = BUZZER_NOTE_B5, .name = "B " }, }; static size_t note_count = sizeof notes / sizeof *notes; static void draw(tuning_tones_state_t *state) { watch_display_string(notes[state->note_ind].name, 8); } void tuning_tones_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { tuning_tones_state_t *state = malloc(sizeof *state); memset(state, 0, sizeof *state); state->note_ind = 9; *context_ptr = state; } } void tuning_tones_face_activate(movement_settings_t *settings, void *context) { (void) settings; (void) context; } static void update_buzzer(const tuning_tones_state_t *state) { if (state->playing) { watch_set_buzzer_off(); watch_set_buzzer_period(NotePeriods[notes[state->note_ind].note]); watch_set_buzzer_on(); } } bool tuning_tones_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { tuning_tones_state_t *state = (tuning_tones_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: draw(state); break; case EVENT_TICK: break; case EVENT_LIGHT_BUTTON_DOWN: state->note_ind++; if (state->note_ind == note_count) { state->note_ind = 0; } update_buzzer(state); draw(state); break; case EVENT_LIGHT_BUTTON_UP: break; case EVENT_ALARM_BUTTON_DOWN: state->playing = !state->playing; if (!state->playing) { watch_set_buzzer_off(); } else { update_buzzer(state); } case EVENT_ALARM_BUTTON_UP: break; case EVENT_TIMEOUT: movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: break; default: return movement_default_loop_handler(event, settings); } return !state->playing; } void tuning_tones_face_resign(movement_settings_t *settings, void *context) { (void) settings; tuning_tones_state_t *state = (tuning_tones_state_t *)context; if (state->playing) { state->playing = false; watch_set_buzzer_off(); } }