/* * MIT License * * Copyright (c) 2024 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "wordle_face.h" #if USE_DAILY_STREAK #include "watch_utility.h" #endif static const char _valid_letters[] = {'A', 'C', 'E', 'H', 'I', 'L', 'N', 'O', 'P', 'R', 'S', 'T'}; // From: https://matthewminer.name/projects/calculators/wordle-words-left/ // Number of words found: 432 static const char _valid_words[][WORDLE_LENGTH + 1] = { "STALE", "TRACE", "CLOSE", "ARISE", "SNIPE", "SHIRE", "LEASH", "SAINT", "CLEAN", "RELIC", "CHORE", "CRONE", "REACH", "CHAOS", "TAPIR", "CAIRN", "TENOR", "STARE", "HEART", "SCOPE", "SNARL", "SLEPT", "SINCE", "EPOCH", "SPACE", "SHARE", "SPOIL", "LITER", "LEAPT", "LANCE", "RANCH", "HORSE", "LEACH", "LATER", "STEAL", "CHEAP", "SHORT", "ETHIC", "CHANT", "ACTOR", "SPARE", "SEPIA", "ONSET", "SPLAT", "LEANT", "REACT", "OCTAL", "SPORE", "IRATE", "CORAL", "NICER", "SPILT", "SCENT", "PANIC", "SHIRT", "PECAN", "SLAIN", "SPLIT", "ROACH", "ASCOT", "PHONE", "LITHE", "STOIC", "STRIP", "RENAL", "POISE", "ENACT", "CHEAT", "PITCH", "NOISE", "INLET", "PEARL", "POLAR", "PEACH", "STOLE", "CASTE", "CREST", "SCARE", "ETHOS", "THEIR", "STONE", "SLATE", "LATCH", "HASTE", "SNARE", "SPINE", "SLANT", "SPEAR", "SCALE", "CAPER", "RETCH", "PESTO", "CHIRP", "SPORT", "OPTIC", "SNAIL", "PRICE", "PLANE", "TORCH", "PASTE", "RECAP", "SOLAR", "CRASH", "LINER", "OPINE", "ASHEN", "PALER", "ECLAT", "SPELT", "TRIAL", "PERIL", "SLICE", "SCANT", "RAISE", "POSIT", "ATONE", "SPIRE", "COAST", "INEPT", "SHOAL", "CLASH", "THORN", "PHASE", "SCORE", "TRICE", "PERCH", "PORCH", "SHEAR", "CHOIR", "RHINO", "PLANT", "SHONE", "SANER", "LEARN", "ALTER", "CHAIN", "PANEL", "PLIER", "STEIN", "COPSE", "SONIC", "ALIEN", "CHOSE", "ACORN", "ANTIC", "CHEST", "OTHER", "CHINA", "TALON", "SCORN", "PLAIN", "PILOT", "RIPEN", "PATCH", "SPICE", "CLONE", "SCION", "SCONE", "STRAP", "PARSE", "SHALE", "RISEN", "CANOE", "INTER", "CRATE", "ISLET", "PRINT", "SHINE", "NORTH", "CLEAT", "PLAIT", "SCRAP", "CLEAR", "SLOTH", "LAPSE", "CHAIR", "SNORT", "SHARP", "OPERA", "STAIN", "TEACH", "TRAIL", "TRAIN", "LATHE", "PIANO", "PINCH", "PETAL", "STERN", "PRONE", "PROSE", "PLEAT", "TROPE", "PLACE", "POSER", "INERT", "CHASE", "CAROL", "STAIR", "SATIN", "SPITE", "LOATH", "ROAST", "ARSON", "SHAPE", "CLASP", "LOSER", "SALON", "CATER", "SHALT", "INTRO", "ALERT", "PENAL", "SHORE", "RINSE", "CREPT", "APRON", "SONAR", "AISLE", "AROSE", "HATER", "NICHE", "POINT", "EARTH", "PINTO", "THOSE", "CLOTH", "NOTCH", "TOPIC", "RESIN", "SCALP", "HEIST", "HERON", "TRIPE", "TONAL", "TAPER", "SHORN", "TONIC", "HOIST", "SNORE", "STORE", "SLOPE", "OCEAN", "CHART", "PAINT", "SPENT", "CRANE", "CRISP", "TRASH", "PATIO", "PLATE", "HOTEL", "LEAST", "ALONE", "RALPH", "SPIEL", "SIREN", "RATIO", "STOOP", "TROLL", "ATOLL", "SLASH", "RETRO", "CREEP", "STILT", "SPREE", "TASTE", "CACHE", "CANON", "EATEN", "TEPEE", "SHEET", "SNEER", "ERROR", "NATAL", "SLEEP", "STINT", "TROOP", "SHALL", "STALL", "PIPER", "TOAST", "NASAL", "CORER", "THERE", "POOCH", "SCREE", "ELITE", "ALTAR", "PENCE", "EATER", "ALPHA", "TENTH", "LINEN", "SHEER", "TAINT", "HEATH", "CRIER", "TENSE", "CARAT", "CANAL", "APNEA", "THESE", "HATCH", "SHELL", "CIRCA", "APART", "SPILL", "STEEL", "LOCAL", "STOOL", "SHEEN", "RESET", "STEEP", "ELATE", "PRESS", "SLEET", "CROSS", "TOTAL", "TREAT", "ONION", "STATE", "CINCH", "ASSET", "THREE", "TORSO", "SNOOP", "PENNE", "SPOON", "SHEEP", "PAPAL", "STILL", "CHILL", "THETA", "LEECH", "INNER", "HONOR", "LOOSE", "CONIC", "SCENE", "COACH", "CONCH", "LATTE", "ERASE", "ESTER", "PEACE", "PASTA", "INANE", "SPOOL", "TEASE", "HARSH", "PIECE", "STEER", "SCOOP", "NINTH", "OTTER", "OCTET", "EERIE", "RISER", "LAPEL", "HIPPO", "PREEN", "ETHER", "AORTA", "SENSE", "TRACT", "SHOOT", "SLOOP", "REPEL", "TITHE", "IONIC", "CELLO", "CHESS", "SOOTH", "COCOA", "TITAN", "TOOTH", "TIARA", "CRESS", "SLOSH", "RARER", "TERSE", "ERECT", "HELLO", "PARER", "RIPER", "NOOSE", "CREPE", "CACAO", "ILIAC", "POSSE", "CACTI", "EASEL", "LASSO", "ROOST", "ALLOT", "COLON", "LEPER", "TEETH", "TITLE", "HENCE", "NIECE", "PAPER", "TRITE", "SPELL", "RACER", "ATTIC", "CRASS", "HITCH", "LEASE", "CEASE", "ROTOR", "ELOPE", "APPLE", "CHILI", "START", "PHOTO", "SALSA", "STASH", "PRIOR", "TAROT", "COLOR", "CHEER", "CLASS", "ARENA", "ELECT", "ENTER", "CATCH", "TENET", "TACIT", "TRAIT", "TERRA", "LILAC", }; // These are words that'll never be used, but still need to be in the dictionary for guesses. static const char _possible_words[][WORDLE_LENGTH + 1] = { "AALII", "AARTI", "ACAIS", "ACARI", "ACCAS", "ACERS", "ACETA", "ACHAR", "ACHES", "ACHOO", "ACINI", "ACNES", "ACRES", "ACROS", "ACTIN", "ACTON", "AECIA", "AEONS", "AERIE", "AEROS", "AESIR", "AHEAP", "AHENT", "AHINT", "AINEE", "AIOLI", "AIRER", "AIRNS", "AIRTH", "AIRTS", "AITCH", "ALAAP", "ALANE", "ALANS", "ALANT", "ALAPA", "ALAPS", "ALATE", "ALCOS", "ALECS", "ALEPH", "ALIAS", "ALINE", "ALIST", "ALLEE", "ALLEL", "ALLIS", "ALOES", "ALOHA", "ALOIN", "ALOOS", "ALTHO", "ALTOS", "ANANA", "ANATA", "ANCHO", "ANCLE", "ANCON", "ANEAR", "ANELE", "ANENT", "ANILE", "ANILS", "ANION", "ANISE", "ANLAS", "ANNAL", "ANNAS", "ANNAT", "ANOAS", "ANOLE", "ANSAE", "ANTAE", "ANTAR", "ANTAS", "ANTES", "ANTIS", "ANTRA", "ANTRE", "APACE", "APERS", "APERT", "APHIS", "APIAN", "APIOL", "APISH", "APOOP", "APORT", "APPAL", "APPEL", "APPRO", "APRES", "APSES", "APSIS", "APSOS", "APTER", "ARARS", "ARCHI", "ARCOS", "AREAE", "AREAL", "AREAR", "AREAS", "ARECA", "AREIC", "ARENE", "AREPA", "ARERE", "ARETE", "ARETS", "ARETT", "ARHAT", "ARIAS", "ARIEL", "ARILS", "ARIOT", "ARISH", "ARLES", "ARNAS", "AROHA", "ARPAS", "ARPEN", "ARRAH", "ARRAS", "ARRET", "ARRIS", "ARSES", "ARSIS", "ARTAL", "ARTEL", "ARTIC", "ARTIS", "ASANA", "ASCON", "ASHES", "ASHET", "ASPEN", "ASPER", "ASPIC", "ASPIE", "ASPIS", "ASPRO", "ASSAI", "ASSES", "ASSOT", "ASTER", "ASTIR", "ATAPS", "ATILT", "ATLAS", "ATOCS", "ATRIA", "ATRIP", "ATTAP", "ATTAR", "CACAS", "CAECA", "CAESE", "CAINS", "CALLA", "CALLS", "CALOS", "CALPA", "CALPS", "CANEH", "CANER", "CANES", "CANNA", "CANNS", "CANSO", "CANST", "CANTO", "CANTS", "CAPAS", "CAPES", "CAPHS", "CAPLE", "CAPON", "CAPOS", "CAPOT", "CAPRI", "CARAP", "CARER", "CARES", "CARET", "CARLE", "CARLS", "CARNS", "CARON", "CARPI", "CARPS", "CARRS", "CARSE", "CARTA", "CARTE", "CARTS", "CASAS", "CASCO", "CASES", "CASTS", "CATES", "CECAL", "CEILI", "CEILS", "CELLA", "CELLI", "CELLS", "CELTS", "CENSE", "CENTO", "CENTS", "CEORL", "CEPES", "CERCI", "CERES", "CERIA", "CERIC", "CERNE", "CEROC", "CEROS", "CERTS", "CESSE", "CESTA", "CESTI", "CETES", "CHACE", "CHACO", "CHAIS", "CHALS", "CHANA", "CHAPE", "CHAPS", "CHAPT", "CHARA", "CHARE", "CHARR", "CHARS", "CHATS", "CHEEP", "CHELA", "CHELP", "CHERE", "CHERT", "CHETH", "CHIAO", "CHIAS", "CHICA", "CHICH", "CHICO", "CHICS", "CHIEL", "CHILE", "CHINE", "CHINO", "CHINS", "CHIPS", "CHIRL", "CHIRO", "CHIRR", "CHIRT", "CHITS", "CHOCO", "CHOCS", "CHOIL", "CHOLA", "CHOLI", "CHOLO", "CHONS", "CHOON", "CHOPS", "CHOTA", "CHOTT", "CIELS", "CILIA", "CILLS", "CINCT", "CINES", "CIONS", "CIPPI", "CIRCS", "CIRES", "CIRLS", "CIRRI", "CISCO", "CISTS", "CITAL", "CITER", "CITES", "CLACH", "CLAES", "CLANS", "CLAPS", "CLAPT", "CLARO", "CLART", "CLAST", "CLATS", "CLEEP", "CLEPE", "CLEPT", "CLIES", "CLINE", "CLINT", "CLIPE", "CLIPS", "CLIPT", "CLITS", "CLONS", "CLOOP", "CLOOT", "CLOPS", "CLOTE", "CLOTS", "COACT", "COALA", "COALS", "COAPT", "COATE", "COATI", "COATS", "COCAS", "COCCI", "COCCO", "COCOS", "COHEN", "COHOE", "COHOS", "COILS", "COINS", "COIRS", "COITS", "COLAS", "COLES", "COLIC", "COLIN", "COLLS", "COLTS", "CONES", "CONIA", "CONIN", "CONNE", "CONNS", "CONTE", "CONTO", "COOCH", "COOEE", "COOER", "COOLS", "COONS", "COOPS", "COOPT", "COOST", "COOTS", "COPAL", "COPEN", "COPER", "COPES", "COPRA", "CORES", "CORIA", "CORNI", "CORNO", "CORNS", "CORPS", "CORSE", "CORSO", "COSEC", "COSES", "COSET", "COSIE", "COSTA", "COSTE", "COSTS", "COTAN", "COTES", "COTHS", "COTTA", "COTTS", "CRAAL", "CRAIC", "CRANS", "CRAPE", "CRAPS", "CRARE", "CREEL", "CREES", "CRENA", "CREPS", "CRIAS", "CRIES", "CRINE", "CRIOS", "CRIPE", "CRIPS", "CRISE", "CRITH", "CRITS", "CROCI", "CROCS", "CRONS", "CROOL", "CROON", "CROPS", "CRORE", "CROST", "CTENE", "EALES", "EARLS", "EARNS", "EARNT", "EARST", "EASER", "EASES", "EASLE", "EASTS", "EATHE", "ECHES", "ECHOS", "EISEL", "ELAIN", "ELANS", "ELCHI", "ELINT", "ELOIN", "ELOPS", "ELPEE", "ELSIN", "ENATE", "ENIAC", "ENLIT", "ENOLS", "ENROL", "ENTIA", "EORLS", "EOSIN", "EPACT", "EPEES", "EPHAH", "EPHAS", "EPHOR", "EPICS", "EPOPT", "EPRIS", "ERICA", "ERICS", "ERNES", "EROSE", "ERSES", "ESCAR", "ESCOT", "ESILE", "ESNES", "ESSES", "ESTOC", "ESTOP", "ESTRO", "ETAPE", "ETATS", "ETENS", "ETHAL", "ETHNE", "ETICS", "ETNAS", "ETTIN", "ETTLE", "HAARS", "HAETS", "HAHAS", "HAILS", "HAINS", "HAINT", "HAIRS", "HAITH", "HALAL", "HALER", "HALES", "HALLO", "HALLS", "HALON", "HALOS", "HALSE", "HALTS", "HANAP", "HANCE", "HANCH", "HANSA", "HANSE", "HANTS", "HAOLE", "HAPPI", "HARES", "HARLS", "HARNS", "HAROS", "HARPS", "HARTS", "HASPS", "HASTA", "HATES", "HATHA", "HEALS", "HEAPS", "HEARE", "HEARS", "HEAST", "HEATS", "HECHT", "HEELS", "HEILS", "HEIRS", "HELES", "HELIO", "HELLS", "HELOS", "HELOT", "HELPS", "HENCH", "HENNA", "HENTS", "HEPAR", "HERES", "HERLS", "HERNS", "HEROS", "HERSE", "HESPS", "HESTS", "HETES", "HETHS", "HIANT", "HILAR", "HILCH", "HILLO", "HILLS", "HILTS", "HINTS", "HIOIS", "HIREE", "HIRER", "HIRES", "HISTS", "HITHE", "HOARS", "HOAST", "HOERS", "HOISE", "HOLES", "HOLLA", "HOLLO", "HOLON", "HOLOS", "HOLTS", "HONAN", "HONER", "HONES", "HOOCH", "HOONS", "HOOPS", "HOORS", "HOOSH", "HOOTS", "HOPER", "HOPES", "HORAH", "HORAL", "HORAS", "HORIS", "HORNS", "HORST", "HOSEL", "HOSEN", "HOSER", "HOSES", "HOSTA", "HOSTS", "HOTCH", "HOTEN", "ICERS", "ICHES", "ICHOR", "ICIER", "ICONS", "ICTAL", "ICTIC", "ILEAC", "ILEAL", "ILIAL", "ILLER", "ILLTH", "INAPT", "INCEL", "INCLE", "INION", "INNIT", "INSET", "INSPO", "INTEL", "INTIL", "INTIS", "INTRA", "IOTAS", "IPPON", "IRONE", "IRONS", "ISHES", "ISLES", "ISNAE", "ISSEI", "ISTLE", "ITHER", "LAARI", "LACER", "LACES", "LACET", "LAERS", "LAHAL", "LAHAR", "LAICH", "LAICS", "LAIRS", "LAITH", "LALLS", "LANAI", "LANAS", "LANCH", "LANES", "LANTS", "LAPIN", "LAPIS", "LARCH", "LAREE", "LARES", "LARIS", "LARNS", "LARNT", "LASER", "LASES", "LASSI", "LASTS", "LATAH", "LATEN", "LATHI", "LATHS", "LEANS", "LEAPS", "LEARE", "LEARS", "LEATS", "LEEAR", "LEEPS", "LEERS", "LEESE", "LEETS", "LEHRS", "LEIRS", "LEISH", "LENES", "LENIS", "LENOS", "LENSE", "LENTI", "LENTO", "LEONE", "LEPRA", "LEPTA", "LERES", "LERPS", "LESES", "LESTS", "LETCH", "LETHE", "LIANA", "LIANE", "LIARS", "LIART", "LICHI", "LICHT", "LICIT", "LIENS", "LIERS", "LILLS", "LILOS", "LILTS", "LINAC", "LINCH", "LINES", "LININ", "LINNS", "LINOS", "LINTS", "LIONS", "LIPAS", "LIPES", "LIPIN", "LIPOS", "LIRAS", "LIROT", "LISLE", "LISPS", "LISTS", "LITAI", "LITAS", "LITES", "LITHO", "LITHS", "LITRE", "LLANO", "LOACH", "LOANS", "LOAST", "LOCHE", "LOCHS", "LOCIE", "LOCIS", "LOCOS", "LOESS", "LOHAN", "LOINS", "LOIPE", "LOIRS", "LOLLS", "LONER", "LOOIE", "LOONS", "LOOPS", "LOOTS", "LOPER", "LOPES", "LORAL", "LORAN", "LOREL", "LORES", "LORIC", "LORIS", "LOSEL", "LOSEN", "LOSES", "LOTAH", "LOTAS", "LOTES", "LOTIC", "LOTOS", "LOTSA", "LOTTA", "LOTTE", "LOTTO", "NAANS", "NACHE", "NACHO", "NACRE", "NAHAL", "NAILS", "NAIRA", "NALAS", "NALLA", "NANAS", "NANCE", "NANNA", "NANOS", "NAPAS", "NAPES", "NAPOO", "NAPPA", "NAPPE", "NARAS", "NARCO", "NARCS", "NARES", "NARIC", "NARIS", "NARRE", "NASHI", "NATCH", "NATES", "NATIS", "NEALS", "NEAPS", "NEARS", "NEATH", "NEATS", "NEELE", "NEEPS", "NEESE", "NEIST", "NELIS", "NENES", "NEONS", "NEPER", "NEPIT", "NERAL", "NEROL", "NERTS", "NESTS", "NETES", "NETOP", "NETTS", "NICHT", "NICOL", "NIHIL", "NILLS", "NINER", "NINES", "NINON", "NIPAS", "NIRLS", "NISEI", "NISSE", "NITER", "NITES", "NITON", "NITRE", "NITRO", "NOAHS", "NOELS", "NOILS", "NOINT", "NOIRS", "NOLES", "NOLLS", "NOLOS", "NONAS", "NONCE", "NONES", "NONET", "NONIS", "NOOIT", "NOONS", "NOOPS", "NOPAL", "NORIA", "NORIS", "NOSER", "NOSES", "NOTAL", "NOTER", "NOTES", "OASES", "OASIS", "OASTS", "OATEN", "OATER", "OATHS", "OCHER", "OCHES", "OCHRE", "OCREA", "OCTAN", "OCTAS", "OHIAS", "OHONE", "OILER", "OINTS", "OLEIC", "OLEIN", "OLENT", "OLEOS", "OLIOS", "OLLAS", "OLLER", "OLLIE", "OLPAE", "OLPES", "ONCER", "ONCES", "ONCET", "ONERS", "ONTIC", "OONTS", "OORIE", "OOSES", "OPAHS", "OPALS", "OPENS", "OPEPE", "OPPOS", "OPSIN", "OPTER", "ORACH", "ORALS", "ORANT", "ORATE", "ORCAS", "ORCIN", "ORIEL", "ORLES", "ORLON", "ORLOP", "ORNIS", "ORPIN", "ORRIS", "ORTHO", "OSCAR", "OSHAC", "OSIER", "OSSIA", "OSTIA", "OTTAR", "OTTOS", "PAALS", "PAANS", "PACAS", "PACER", "PACES", "PACHA", "PACOS", "PACTA", "PACTS", "PAEAN", "PAEON", "PAILS", "PAINS", "PAIRE", "PAIRS", "PAISA", "PAISE", "PALAS", "PALEA", "PALES", "PALET", "PALIS", "PALLA", "PALLS", "PALPI", "PALPS", "PALSA", "PANCE", "PANES", "PANNE", "PANNI", "PANTO", "PANTS", "PAOLI", "PAOLO", "PAPAS", "PAPES", "PAPPI", "PARAE", "PARAS", "PARCH", "PAREN", "PAREO", "PARES", "PARIS", "PARLE", "PAROL", "PARPS", "PARRA", "PARRS", "PARTI", "PARTS", "PASEO", "PASES", "PASHA", "PASSE", "PASTS", "PATEN", "PATER", "PATES", "PATHS", "PATIN", "PATTE", "PEALS", "PEANS", "PEARE", "PEARS", "PEART", "PEASE", "PEATS", "PECHS", "PEECE", "PEELS", "PEENS", "PEEPE", "PEEPS", "PEERS", "PEINS", "PEISE", "PELAS", "PELES", "PELLS", "PELON", "PELTA", "PELTS", "PENES", "PENIE", "PENIS", "PENNA", "PENNI", "PENTS", "PEONS", "PEPLA", "PEPOS", "PEPSI", "PERAI", "PERCE", "PERCS", "PEREA", "PERES", "PERIS", "PERNS", "PERPS", "PERSE", "PERST", "PERTS", "PESOS", "PESTS", "PETAR", "PETER", "PETIT", "PETRE", "PETRI", "PETTI", "PETTO", "PHARE", "PHEER", "PHENE", "PHEON", "PHESE", "PHIAL", "PHISH", "PHOCA", "PHONO", "PHONS", "PHOTS", "PHPHT", "PIANI", "PIANS", "PICAL", "PICAS", "PICOT", "PICRA", "PIERS", "PIERT", "PIETA", "PIETS", "PILAE", "PILAO", "PILAR", "PILCH", "PILEA", "PILEI", "PILER", "PILES", "PILIS", "PILLS", "PINAS", "PINES", "PINNA", "PINON", "PINOT", "PINTA", "PINTS", "PIONS", "PIPAL", "PIPAS", "PIPES", "PIPET", "PIPIS", "PIPIT", "PIRAI", "PIRLS", "PIRNS", "PISCO", "PISES", "PISOS", "PISTE", "PITAS", "PITHS", "PITON", "PITOT", "PITTA", "PLAAS", "PLANS", "PLAPS", "PLASH", "PLAST", "PLATS", "PLATT", "PLEAS", "PLENA", "PLEON", "PLESH", "PLICA", "PLIES", "PLOAT", "PLOPS", "PLOTS", "POACH", "POEPS", "POETS", "POLER", "POLES", "POLIO", "POLIS", "POLLS", "POLOS", "POLTS", "PONCE", "PONES", "PONTS", "POOHS", "POOLS", "POONS", "POOPS", "POORI", "POORT", "POOTS", "POPES", "POPPA", "PORAE", "PORAL", "PORER", "PORES", "PORIN", "PORNO", "PORNS", "PORTA", "PORTS", "POSES", "POSHO", "POSTS", "POTAE", "POTCH", "POTES", "POTIN", "POTOO", "POTTO", "POTTS", "PRANA", "PRAOS", "PRASE", "PRATE", "PRATS", "PRATT", "PREES", "PRENT", "PREON", "PREOP", "PREPS", "PRESA", "PRESE", "PREST", "PRIAL", "PRIER", "PRIES", "PRILL", "PRION", "PRISE", "PRISS", "PROAS", "PROIN", "PROLE", "PROLL", "PROPS", "PRORE", "PROSO", "PROSS", "PROST", "PROTO", "PSION", "PSOAE", "PSOAI", "PSOAS", "PSORA", "RACES", "RACHE", "RACON", "RAIAS", "RAILE", "RAILS", "RAINE", "RAINS", "RAITA", "RAITS", "RALES", "RANAS", "RANCE", "RANEE", "RANIS", "RANTS", "RAPER", "RAPES", "RAPHE", "RAPPE", "RAREE", "RARES", "RASER", "RASES", "RASPS", "RASSE", "RASTA", "RATAL", "RATAN", "RATAS", "RATCH", "RATEL", "RATER", "RATES", "RATHA", "RATHE", "RATHS", "RATOO", "RATOS", "REAIS", "REALO", "REALS", "REANS", "REAPS", "REARS", "REAST", "REATA", "REATE", "RECAL", "RECCE", "RECCO", "RECIT", "RECON", "RECTA", "RECTI", "RECTO", "REECH", "REELS", "REENS", "REEST", "REINS", "REIST", "RELET", "RELIE", "RELIT", "RELLO", "RENIN", "RENNE", "RENOS", "RENTE", "RENTS", "REOIL", "REPIN", "REPLA", "REPOS", "REPOT", "REPPS", "REPRO", "RERAN", "RESAT", "RESEE", "RESES", "RESIT", "RESTO", "RESTS", "RETIA", "RETIE", "RHEAS", "RHIES", "RHINE", "RHONE", "RIALS", "RIANT", "RIATA", "RICER", "RICES", "RICHT", "RICIN", "RIELS", "RILES", "RILLE", "RILLS", "RINES", "RIOTS", "RIPES", "RIPPS", "RISES", "RISHI", "RISPS", "RITES", "RITTS", "ROANS", "ROARS", "ROATE", "ROHES", "ROILS", "ROINS", "ROIST", "ROLES", "ROLLS", "RONEO", "RONES", "RONIN", "RONNE", "RONTE", "RONTS", "ROONS", "ROOPS", "ROOSA", "ROOSE", "ROOTS", "ROPER", "ROPES", "RORAL", "RORES", "RORIC", "RORIE", "RORTS", "ROSES", "ROSET", "ROSHI", "ROSIN", "ROSIT", "ROSTI", "ROSTS", "ROTAL", "ROTAN", "ROTAS", "ROTCH", "ROTES", "ROTIS", "ROTLS", "ROTON", "ROTOS", "ROTTE", "SACRA", "SAICE", "SAICS", "SAILS", "SAINE", "SAINS", "SAIRS", "SAIST", "SAITH", "SALAL", "SALAT", "SALEP", "SALES", "SALET", "SALIC", "SALLE", "SALOL", "SALOP", "SALPA", "SALPS", "SALSE", "SALTO", "SALTS", "SANES", "SANSA", "SANTO", "SANTS", "SAOLA", "SAPAN", "SAPOR", "SARAN", "SAREE", "SARIN", "SARIS", "SAROS", "SASER", "SASIN", "SASSE", "SATAI", "SATES", "SATIS", "SCAIL", "SCALA", "SCALL", "SCANS", "SCAPA", "SCAPE", "SCAPI", "SCARP", "SCARS", "SCART", "SCATH", "SCATS", "SCATT", "SCEAT", "SCENA", "SCOOT", "SCOPA", "SCOPS", "SCOTS", "SCRAE", "SCRAN", "SCRAT", "SCRIP", "SEALS", "SEANS", "SEARE", "SEARS", "SEASE", "SEATS", "SECCO", "SECHS", "SECTS", "SEELS", "SEEPS", "SEERS", "SEHRI", "SEILS", "SEINE", "SEIRS", "SEISE", "SELAH", "SELES", "SELLA", "SELLE", "SELLS", "SENAS", "SENES", "SENNA", "SENOR", "SENSA", "SENSI", "SENTE", "SENTI", "SENTS", "SEPAL", "SEPIC", "SEPTA", "SEPTS", "SERAC", "SERAI", "SERAL", "SERER", "SERES", "SERIC", "SERIN", "SERON", "SERRA", "SERRE", "SERRS", "SESSA", "SETAE", "SETAL", "SETON", "SETTS", "SHAHS", "SHANS", "SHAPS", "SHARN", "SHASH", "SHCHI", "SHEAL", "SHEAS", "SHEEL", "SHENT", "SHEOL", "SHERE", "SHERO", "SHETS", "SHIAI", "SHIEL", "SHIER", "SHIES", "SHILL", "SHINS", "SHIPS", "SHIRR", "SHIRS", "SHISH", "SHISO", "SHIST", "SHITE", "SHITS", "SHLEP", "SHOAT", "SHOER", "SHOES", "SHOLA", "SHOOL", "SHOON", "SHOOS", "SHOPE", "SHOPS", "SHORL", "SHOTE", "SHOTS", "SHOTT", "SHRIS", "SIALS", "SICES", "SICHT", "SIENS", "SIENT", "SIETH", "SILEN", "SILER", "SILES", "SILLS", "SILOS", "SILTS", "SINES", "SINHS", "SIPES", "SIREE", "SIRES", "SIRIH", "SIRIS", "SIROC", "SIRRA", "SISAL", "SISES", "SISTA", "SISTS", "SITAR", "SITES", "SITHE", "SLAES", "SLANE", "SLAPS", "SLART", "SLATS", "SLEER", "SLIER", "SLIPE", "SLIPS", "SLIPT", "SLISH", "SLITS", "SLOAN", "SLOES", "SLOOT", "SLOPS", "SLOTS", "SNAPS", "SNARS", "SNASH", "SNATH", "SNEAP", "SNEES", "SNELL", "SNIES", "SNIPS", "SNIRT", "SNITS", "SNOEP", "SNOOL", "SNOOT", "SNOTS", "SOAPS", "SOARE", "SOARS", "SOCAS", "SOCES", "SOCLE", "SOILS", "SOLAH", "SOLAN", "SOLAS", "SOLEI", "SOLER", "SOLES", "SOLON", "SOLOS", "SONCE", "SONES", "SONNE", "SONSE", "SOOLE", "SOOLS", "SOOPS", "SOOTE", "SOOTS", "SOPHS", "SOPOR", "SOPRA", "SORAL", "SORAS", "SOREE", "SOREL", "SORER", "SORES", "SORNS", "SORRA", "SORTA", "SORTS", "SOTHS", "SOTOL", "SPAER", "SPAES", "SPAHI", "SPAIL", "SPAIN", "SPAIT", "SPALE", "SPALL", "SPALT", "SPANE", "SPANS", "SPARS", "SPART", "SPATE", "SPATS", "SPEAL", "SPEAN", "SPEAT", "SPECS", "SPECT", "SPEEL", "SPEER", "SPEIL", "SPEIR", "SPEOS", "SPETS", "SPIAL", "SPICA", "SPICS", "SPIER", "SPIES", "SPILE", "SPINA", "SPINS", "SPIRT", "SPITS", "SPOOR", "SPOOT", "SPOSH", "SPOTS", "SPRAT", "SPRIT", "STANE", "STAPH", "STAPS", "STARN", "STARR", "STARS", "STATS", "STEAN", "STEAR", "STEEN", "STEIL", "STELA", "STELE", "STELL", "STENO", "STENS", "STENT", "STEPS", "STEPT", "STERE", "STETS", "STICH", "STIES", "STILE", "STIPA", "STIPE", "STIRE", "STIRP", "STIRS", "STOAE", "STOAI", "STOAS", "STOAT", "STOEP", "STOIT", "STOLN", "STONN", "STOOR", "STOPE", "STOPS", "STOPT", "STOSS", "STOTS", "STOTT", "STRAE", "STREP", "STRIA", "STROP", "TAALS", "TAATA", "TACAN", "TACES", "TACET", "TACHE", "TACHO", "TACHS", "TACOS", "TACTS", "TAELS", "TAHAS", "TAHRS", "TAILS", "TAINS", "TAIRA", "TAISH", "TAITS", "TALAR", "TALAS", "TALCS", "TALEA", "TALER", "TALES", "TALLS", "TALPA", "TANAS", "TANHS", "TANNA", "TANTI", "TANTO", "TAPAS", "TAPEN", "TAPES", "TAPET", "TAPIS", "TAPPA", "TARAS", "TARES", "TARNS", "TAROC", "TAROS", "TARPS", "TARRE", "TARSI", "TARTS", "TASAR", "TASER", "TASES", "TASSA", "TASSE", "TASSO", "TATAR", "TATER", "TATES", "TATHS", "TATIE", "TATTS", "TEALS", "TEARS", "TEATS", "TECHS", "TECTA", "TEELS", "TEENE", "TEENS", "TEERS", "TEHRS", "TEILS", "TEINS", "TELAE", "TELCO", "TELES", "TELIA", "TELIC", "TELLS", "TELOI", "TELOS", "TENCH", "TENES", "TENIA", "TENNE", "TENNO", "TENON", "TENTS", "TEPAL", "TEPAS", "TERAI", "TERAS", "TERCE", "TERES", "TERNE", "TERNS", "TERTS", "TESLA", "TESTA", "TESTE", "TESTS", "TETES", "TETHS", "TETRA", "TETRI", "THALE", "THALI", "THANA", "THANE", "THANS", "THARS", "THECA", "THEES", "THEIC", "THEIN", "THENS", "THESP", "THETE", "THILL", "THINE", "THINS", "THIOL", "THIRL", "THOLE", "THOLI", "THORO", "THORP", "THRAE", "THRIP", "THROE", "TIANS", "TIARS", "TICAL", "TICCA", "TICES", "TIERS", "TILER", "TILES", "TILLS", "TILTH", "TILTS", "TINAS", "TINCT", "TINEA", "TINES", "TINTS", "TIPIS", "TIRES", "TIRLS", "TIROS", "TIRRS", "TITCH", "TITER", "TITIS", "TITRE", "TOCOS", "TOEAS", "TOHOS", "TOILE", "TOILS", "TOISE", "TOITS", "TOLAN", "TOLAR", "TOLAS", "TOLES", "TOLLS", "TOLTS", "TONER", "TONES", "TONNE", "TOOLS", "TOONS", "TOOTS", "TOPEE", "TOPER", "TOPES", "TOPHE", "TOPHI", "TOPHS", "TOPIS", "TOPOI", "TOPOS", "TORAH", "TORAN", "TORAS", "TORCS", "TORES", "TORIC", "TORII", "TOROS", "TOROT", "TORRS", "TORSE", "TORSI", "TORTA", "TORTE", "TORTS", "TOSAS", "TOSES", "TOTER", "TOTES", "TRANS", "TRANT", "TRAPE", "TRAPS", "TRAPT", "TRASS", "TRATS", "TRATT", "TREEN", "TREES", "TRESS", "TREST", "TRETS", "TRIAC", "TRIER", "TRIES", "TRILL", "TRINE", "TRINS", "TRIOL", "TRIOR", "TRIOS", "TRIPS", "TRIST", "TROAT", "TROIS", "TRONA", "TRONC", "TRONE", "TRONS", "TROTH", "TROTS", "TSARS", }; static const uint16_t _num_words = (sizeof(_valid_words) / sizeof(_valid_words[0])); static const uint16_t _num_possible_words = (sizeof(_possible_words) / sizeof(_possible_words[0])); static const uint8_t _num_valid_letters = (sizeof(_valid_letters) / sizeof(_valid_letters[0])); static uint32_t get_random(uint32_t max) { #if __EMSCRIPTEN__ return rand() % max; #else return arc4random_uniform(max); #endif } static uint8_t get_first_pos(WordleLetterResult *word_elements_result) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (word_elements_result[i] != WORDLE_LETTER_CORRECT) return i; } return 0; } static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) { for (size_t pos = curr_pos; pos < WORDLE_LENGTH;) { if (word_elements_result[++pos] != WORDLE_LETTER_CORRECT) return pos; } return WORDLE_LENGTH; } static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) { if (curr_pos == 0) return 0; for (int8_t pos = curr_pos; pos >= 0;) { if (word_elements_result[--pos] != WORDLE_LETTER_CORRECT) return pos; } return curr_pos; } static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) { if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0; else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters; } static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) { if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1; else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters; } static void display_letter(wordle_state_t *state, bool display_dash) { char buf[1 + 1]; if (state->word_elements[state->position] >= _num_valid_letters) { if (display_dash) watch_display_string("-", state->position + 5); else watch_display_string(" ", state->position + 5); return; } sprintf(buf, "%c", _valid_letters[state->word_elements[state->position]]); watch_display_string(buf, state->position + 5); } static void display_all_letters(wordle_state_t *state) { uint8_t prev_pos = state->position; watch_display_string(" ", 4); for (size_t i = 0; i < WORDLE_LENGTH; i++) { state->position = i; display_letter(state, false); } state->position = prev_pos; } static uint32_t check_word_in_dict(uint8_t *word_elements) { bool is_exact_match; for (uint16_t i = 0; i < _num_words; i++) { is_exact_match = true; for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (_valid_letters[word_elements[j]] != _valid_words[i][j]) { is_exact_match = false; break; } } if (is_exact_match) return i; } for (uint16_t i = 0; i < _num_possible_words; i++) { is_exact_match = true; for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (_valid_letters[word_elements[j]] != _possible_words[i][j]) { is_exact_match = false; break; } } if (is_exact_match) return _num_words + i; } return _num_words + _num_possible_words; } static bool check_word(wordle_state_t *state) { // Exact bool is_exact_match = true; bool answer_already_accounted[WORDLE_LENGTH] = { false }; for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (_valid_letters[state->word_elements[i]] == _valid_words[state->curr_answer][i]) { state->word_elements_result[i] = WORDLE_LETTER_CORRECT; answer_already_accounted[i] = true; } else { state->word_elements_result[i] = WORDLE_LETTER_WRONG; is_exact_match = false; } } if (is_exact_match) return true; // Wrong Location for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] != WORDLE_LETTER_WRONG) continue; for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (answer_already_accounted[j]) continue; if (_valid_letters[state->word_elements[i]] == _valid_words[state->curr_answer][j]) { state->word_elements_result[i] = WORDLE_LETTER_WRONG_LOC; answer_already_accounted[j] = true; break; } } } return false; } static void display_attempt(uint8_t attempt) { char buf[3]; sprintf(buf, "%d", attempt+1); watch_display_string(buf, 3); } static void display_playing(wordle_state_t *state) { display_attempt(state->attempt); display_all_letters(state); state->curr_screen = SCREEN_PLAYING; } static void reset_all_elements(wordle_state_t *state) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { state->word_elements[i] = _num_valid_letters; state->word_elements_result[i] = WORDLE_LETTER_WRONG; } for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) { state->guessed_words[i] = _num_words + _num_possible_words; } state->using_random_guess = false; state->attempt = 0; } static void reset_incorrect_elements(wordle_state_t *state) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT) state->word_elements[i] = _num_valid_letters; } } static void reset_board(wordle_state_t *state) { reset_all_elements(state); state->curr_answer = get_random(_num_words); watch_clear_colon(); state->position = get_first_pos(state->word_elements_result); display_playing(state); watch_display_string(" -", 4); #if __EMSCRIPTEN__ printf("ANSWER: %s\r\n", _valid_words[state->curr_answer]); #endif } static void display_title(wordle_state_t *state) { state->curr_screen = SCREEN_TITLE; watch_display_string("WO WordLE", 0); } #if !USE_DAILY_STREAK static void display_continue_result(bool continuing) { watch_display_string(continuing ? "y" : "n", 9); } static void display_continue(wordle_state_t *state) { state->curr_screen = SCREEN_CONTINUE; watch_display_string("Cont ", 4); display_continue_result(state->continuing); } #endif static void display_streak(wordle_state_t *state) { char buf[12]; state->curr_screen = SCREEN_STREAK; #if USE_DAILY_STREAK if (state->streak > 99) sprintf(buf, "WO St--dy"); else sprintf(buf, "WO St%2ddy", state->streak); #else sprintf(buf, "WO St%4d", state->streak); #endif watch_display_string(buf, 0); watch_set_colon(); } #if USE_DAILY_STREAK static void display_wait(wordle_state_t *state) { state->curr_screen = SCREEN_WAIT; if (state->streak < 40) { char buf[13]; sprintf(buf,"WO%2d WaIt ", state->streak); watch_display_string(buf, 0); } else { // Streak too long to display in top-right watch_display_string("WO WaIt ", 0); } } static uint32_t get_day_unix_time(void) { watch_date_time now = watch_rtc_get_date_time(); now.unit.hour = now.unit.minute = now.unit.second = 0; return watch_utility_date_time_to_unix_time(now, 0); } #endif static void display_not_in_dict(wordle_state_t *state) { state->curr_screen = SCREEN_NO_DICT; watch_display_string("nodict", 4); } static void display_already_guessed(wordle_state_t *state) { state->curr_screen = SCREEN_ALREADY_GUESSED; watch_display_string("GUESSD", 4); } static void display_lose(wordle_state_t *state, uint8_t subsecond) { char buf[WORDLE_LENGTH + 6]; sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " "); watch_display_string(buf, 0); } static void display_win(wordle_state_t *state, uint8_t subsecond) { (void) state; char buf[13]; sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb "); watch_display_string(buf, 0); } static bool is_playing(const wordle_state_t *state) { if (state->attempt > 0) return true; for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements[i] != _num_valid_letters) return true; } return false; } static void display_result(wordle_state_t *state, uint8_t subsecond) { char buf[WORDLE_LENGTH + 1]; for (size_t i = 0; i < WORDLE_LENGTH; i++) { switch (state->word_elements_result[i]) { case WORDLE_LETTER_WRONG: buf[i] = '-'; break; case WORDLE_LETTER_CORRECT: buf[i] = _valid_letters[state->word_elements[i]]; break; case WORDLE_LETTER_WRONG_LOC: if (subsecond % 2) buf[i] = ' '; else buf[i] = _valid_letters[state->word_elements[i]]; default: break; } } watch_display_string(buf, 5); } static bool act_on_btn(wordle_state_t *state, const uint8_t pin) { switch (state->curr_screen) { case SCREEN_RESULT: reset_incorrect_elements(state); state->position = get_first_pos(state->word_elements_result); display_playing(state); return true; case SCREEN_TITLE: #if USE_DAILY_STREAK if (state->prev_day == get_day_unix_time()) { display_wait(state); } else if (is_playing(state)) display_playing(state); else display_streak(state); #else if (is_playing(state)) { state->continuing = true; display_continue(state); } else display_streak(state); #endif return true; case SCREEN_STREAK: #if USE_DAILY_STREAK state->curr_day = get_day_unix_time(); #endif reset_board(state); return true; case SCREEN_WIN: case SCREEN_LOSE: display_title(state); return true; case SCREEN_NO_DICT: case SCREEN_ALREADY_GUESSED: state->position = get_first_pos(state->word_elements_result); display_playing(state); return true; #if USE_DAILY_STREAK case SCREEN_WAIT: (void) pin; display_title(state); return true; #else case SCREEN_CONTINUE: switch (pin) { case BTN_ALARM: if (state->continuing) display_playing(state); else { reset_board(state); display_streak(state); } break; case BTN_LIGHT: state->continuing = !state->continuing; display_continue_result(state->continuing); break; } return true; #endif default: return false; } return false; } static void get_result(wordle_state_t *state) { // Check if it's in the dict uint16_t in_dict = check_word_in_dict(state->word_elements); if (in_dict == _num_words + _num_possible_words) { display_not_in_dict(state); return; } // Check if already guessed for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) { if(in_dict == state->guessed_words[i]) { display_already_guessed(state); return; } } state->guessed_words[state->attempt] = in_dict; bool exact_match = check_word(state); if (exact_match) { reset_all_elements(state); state->curr_screen = SCREEN_WIN; if (state->streak < 0x7F) state->streak++; #if USE_DAILY_STREAK state->prev_day = get_day_unix_time(); #endif return; } if (++state->attempt >= WORDLE_MAX_ATTEMPTS) { reset_all_elements(state); state->curr_screen = SCREEN_LOSE; state->streak = 0; return; } state->curr_screen = SCREEN_RESULT; return; } #if (USE_RANDOM_GUESS != 0) static const uint16_t _num_unique_words = 257; // The _valid_words array begins with this many words where each letter is different. static void insert_random_guess(wordle_state_t *state) { uint16_t random_guess; do { // Don't allow the guess to be the same as the answer random_guess = get_random(USE_RANDOM_GUESS == 2 ? _num_unique_words : _num_words); } while (random_guess == state->curr_answer); for (size_t i = 0; i < WORDLE_LENGTH; i++) { for (size_t j = 0; j < _num_valid_letters; j++) { if (_valid_words[random_guess][i] == _valid_letters[j]) state->word_elements[i] = j; } } state->position = WORDLE_LENGTH - 1; display_all_letters(state); state->using_random_guess = true; } #endif void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(wordle_state_t)); memset(*context_ptr, 0, sizeof(wordle_state_t)); wordle_state_t *state = (wordle_state_t *)*context_ptr; state->curr_screen = SCREEN_TITLE; reset_all_elements(state); } // Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep. } void wordle_face_activate(movement_settings_t *settings, void *context) { (void) settings; wordle_state_t *state = (wordle_state_t *)context; #if USE_DAILY_STREAK uint32_t now = get_day_unix_time() ; if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0; if (state->curr_day != now) reset_all_elements(state); #endif state->using_random_guess = false; if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) { reset_incorrect_elements(state); state->position = get_first_pos(state->word_elements_result); } movement_request_tick_frequency(2); display_title(state); } bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { wordle_state_t *state = (wordle_state_t *)context; switch (event.event_type) { case EVENT_TICK: switch (state->curr_screen) { case SCREEN_PLAYING: if (event.subsecond % 2) { display_letter(state, true); } else { watch_display_string(" ", state->position + 5); } break; case SCREEN_RESULT: display_result(state, event.subsecond); break; case SCREEN_LOSE: display_lose(state, event.subsecond); break; case SCREEN_WIN: display_win(state, event.subsecond); break; default: break; } break; case EVENT_LIGHT_BUTTON_UP: if (act_on_btn(state, BTN_LIGHT)) break; get_next_letter(state->position, state->word_elements); display_letter(state, true); break; case EVENT_LIGHT_LONG_PRESS: if (state->curr_screen != SCREEN_PLAYING) break; get_prev_letter(state->position, state->word_elements); display_letter(state, true); break; case EVENT_ALARM_BUTTON_UP: if (act_on_btn(state, BTN_ALARM)) break; display_letter(state, true); if (state->word_elements[state->position] == _num_valid_letters) break; #if (USE_RANDOM_GUESS != 0) if (watch_get_pin_level(BTN_LIGHT) && (state->using_random_guess || (state->attempt == 0 && state->position == 0))) { insert_random_guess(state); break; } #endif state->position = get_next_pos(state->position, state->word_elements_result); if (state->position >= WORDLE_LENGTH) { get_result(state); state->using_random_guess = false; } break; case EVENT_ALARM_LONG_PRESS: if (state->curr_screen != SCREEN_PLAYING) break; display_letter(state, true); state->position = get_prev_pos(state->position, state->word_elements_result); break; case EVENT_LIGHT_BUTTON_DOWN: case EVENT_ACTIVATE: break; case EVENT_TIMEOUT: if (state->curr_screen >= SCREEN_RESULT) { reset_incorrect_elements(state); state->position = get_first_pos(state->word_elements_result); display_title(state); } break; case EVENT_LOW_ENERGY_UPDATE: if (state->curr_screen != SCREEN_TITLE) display_title(state); break; default: return movement_default_loop_handler(event, settings); } return true; } void wordle_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; }