#ifndef HELLO_THERE_FACE_H_ #define HELLO_THERE_FACE_H_ #include "movement.h" typedef struct { uint8_t current_word; bool animating; } hello_there_state_t; void hello_there_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void hello_there_face_activate(movement_settings_t *settings, void *context); bool hello_there_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void hello_there_face_resign(movement_settings_t *settings, void *context); static const watch_face_t hello_there_face = { hello_there_face_setup, hello_there_face_activate, hello_there_face_loop, hello_there_face_resign, NULL }; #endif // HELLO_THERE_FACE_H_