/* * MIT License * * Copyright (c) 2024 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifdef HAS_IR_SENSOR #include #include #include "light_sensor_face.h" #include "tc.h" #include "eic.h" #include "usb.h" void light_sensor_face_setup(uint8_t watch_face_index, void ** context_ptr) { (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(light_sensor_state_t)); memset(*context_ptr, 0, sizeof(light_sensor_state_t)); // Do any one-time tasks in here; the inside of this conditional happens only at boot. } } void light_sensor_face_activate(void *context) { light_sensor_state_t *state = (light_sensor_state_t *)context; (void) state; HAL_GPIO_IR_ENABLE_out(); HAL_GPIO_IR_ENABLE_clr(); HAL_GPIO_IRSENSE_in(); eic_configure_pin(HAL_GPIO_IRSENSE_pin(), INTERRUPT_TRIGGER_FALLING); eic_enable_event(HAL_GPIO_IRSENSE_pin()); EVSYS->USER[EVSYS_ID_USER_TC1_EVU].reg = EVSYS_USER_CHANNEL(1 + 1); // Set up channel 1: EVSYS->CHANNEL[1].reg = EVSYS_CHANNEL_EVGEN(EVSYS_ID_GEN_EIC_EXTINT_4) | // External interrupt 4 generates events on channel 1... EVSYS_CHANNEL_RUNSTDBY | // even in standby mode... EVSYS_CHANNEL_PATH_ASYNCHRONOUS; // on the asynchronous path (event drives action directly) tc_init(1, GENERIC_CLOCK_0, usb_is_enabled() ? TC_PRESCALER_DIV16 : TC_PRESCALER_DIV8); tc_set_counter_mode(1, TC_COUNTER_MODE_16BIT); TC1->COUNT16.CTRLA.bit.CAPTEN0 = 1; TC1->COUNT16.CTRLA.bit.CAPTEN1 = 1; TC1->COUNT16.EVCTRL.reg = TC_EVCTRL_TCEI | TC_EVCTRL_EVACT_PWP; // Event should capture pulse width and period tc_set_counter_mode(1, TC_COUNTER_MODE_16BIT); tc_enable(1); movement_request_tick_frequency(64); } bool light_sensor_face_loop(movement_event_t event, void *context) { light_sensor_state_t *state = (light_sensor_state_t *)context; (void) state; bool light_level = HAL_GPIO_IRSENSE_read(); uint16_t pulsewidth = TC1->COUNT16.CC[0].reg; uint16_t period = TC1->COUNT16.CC[1].reg; if (period > 10000) printf("Light %d, %d, %d\n", light_level, pulsewidth >> 3, period >> 3); switch (event.event_type) { case EVENT_NONE: case EVENT_ACTIVATE: // Show your initial UI here. break; case EVENT_TICK: // If needed, update your display here. break; case EVENT_LIGHT_BUTTON_UP: // You can use the Light button for your own purposes. Note that by default, Movement will also // illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an // empty case for EVENT_LIGHT_BUTTON_DOWN. break; case EVENT_ALARM_BUTTON_UP: // Just in case you have need for another button. break; case EVENT_TIMEOUT: // Your watch face will receive this event after a period of inactivity. If it makes sense to resign, // you may uncomment this line to move back to the first watch face in the list: // movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: // If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute. // Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds. // You should also consider starting the tick animation, to show the wearer that this is sleep mode: // watch_start_sleep_animation(500); break; default: // Movement's default loop handler will step in for any cases you don't handle above: // * EVENT_LIGHT_BUTTON_DOWN lights the LED // * EVENT_MODE_BUTTON_UP moves to the next watch face in the list // * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured) // You can override any of these behaviors by adding a case for these events to this switch statement. return movement_default_loop_handler(event); } return false; } void light_sensor_face_resign(void *context) { (void) context; // handle any cleanup before your watch face goes off-screen. } #endif // HAS_IR_SENSOR