/* * MIT License * * Copyright (c) 2022 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ASTRONOMY_FACE_H_ #define ASTRONOMY_FACE_H_ /* * ASTRONOMY face * * The Astronomy watch face is among the most complex watch faces in the * Movement collection. It allows you to calculate the locations of celestial * bodies in the sky, as well as distance in astronomical units (or, in the * case of the Moon, distance in kilometers). * * When you arrive at the Astronomy watch face, you’ll see its name (“Astro”) * and an animation of two objects orbiting each other. You will also see “SO” * (for Sol) flashing in the top left. The flashing letters indicate the * currently selected celestial body. Short press Alarm to advance through * the available celestial bodies: * * SO - Sol, the sun * ME - Mercury * VE - Venus * LU - Luna, the Earth’s moon * MA - Mars * JU - Jupiter * SA - Saturn * UR - Uranus * NE - Neptune * * Once you’ve selected the celestial body whose parameters you wish to * calculate, long press the Alarm button and release it. The letter “C” will * flash while the calculation is performed. * * When the calculation is complete, the screen will display the altitude * (“aL”) of the celestial body. You can cycle through the available parameters * with repeated short presses on the Alarm button: * * aL - Altitude (in degrees), the elevation over the horizon. If negative, it is below the horizon. * aZ - Azimuth (in degrees), the cardinal direction relative to true north. * rA - Right Ascension (in hours/minutes/seconds) * dE - Declination (in degrees/minutes/seconds) * di - Distance (the digits in the top right will display either aU for astronomical units, or K for kilometers) * * Long press on the Alarm button to select another celestial body. */ #include "movement.h" #include "astrolib.h" typedef enum { ASTRONOMY_MODE_SELECTING_BODY = 0, ASTRONOMY_MODE_CALCULATING, ASTRONOMY_MODE_DISPLAYING_ALT, ASTRONOMY_MODE_DISPLAYING_AZI, ASTRONOMY_MODE_DISPLAYING_RA, ASTRONOMY_MODE_DISPLAYING_DEC, ASTRONOMY_MODE_DISPLAYING_DIST, ASTRONOMY_MODE_NUM_MODES } astronomy_mode_t; typedef struct { astronomy_mode_t mode; uint8_t active_body_index; uint8_t animation_state; double latitude_radians; // this is the user location double longitude_radians; // but in radians astro_angle_hms_t right_ascension; astro_angle_dms_t declination; double altitude; // in decimal degrees double azimuth; // in decimal degrees double distance; // in AU } astronomy_state_t; void astronomy_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void astronomy_face_activate(movement_settings_t *settings, void *context); bool astronomy_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void astronomy_face_resign(movement_settings_t *settings, void *context); #define astronomy_face ((const watch_face_t){ \ astronomy_face_setup, \ astronomy_face_activate, \ astronomy_face_loop, \ astronomy_face_resign, \ NULL, \ }) #endif // ASTRONOMY_FACE_H_