/* * MIT License * * Copyright (c) 2023 Wesley Ellis * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "beats_face.h" #include "watch.h" const uint8_t BEAT_REFRESH_FREQUENCY = 8; void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; (void) context_ptr; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(beats_face_state_t)); } } void beats_face_activate(movement_settings_t *settings, void *context) { (void) settings; beats_face_state_t *state = (beats_face_state_t *)context; state->next_subsecond_update = 0; state->last_centibeat_displayed = 0; movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY); } bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; beats_face_state_t *state = (beats_face_state_t *)context; if (event.event_type == EVENT_TICK && event.subsecond != state->next_subsecond_update) { return true; // math is hard, don't do it if we don't have to. } char buf[16]; uint32_t centibeats; watch_date_time date_time; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: date_time = watch_rtc_get_date_time(); centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]); if (centibeats == state->last_centibeat_displayed) { // we missed this update, try again next subsecond state->next_subsecond_update = (event.subsecond + 1) % BEAT_REFRESH_FREQUENCY; } else { state->next_subsecond_update = (event.subsecond + 1 + (BEAT_REFRESH_FREQUENCY * 2 / 3)) % BEAT_REFRESH_FREQUENCY; state->last_centibeat_displayed = centibeats; } sprintf(buf, "bt %6lu", centibeats); watch_display_string(buf, 0); break; case EVENT_LOW_ENERGY_UPDATE: if (!watch_tick_animation_is_running()) watch_start_tick_animation(432); date_time = watch_rtc_get_date_time(); centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]); sprintf(buf, "bt %4lu ", centibeats / 100); watch_display_string(buf, 0); break; default: movement_default_loop_handler(event, settings); break; } return true; } void beats_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; } uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset) { uint32_t retval = seconds * 1000 + (subseconds * 1000) / (BEAT_REFRESH_FREQUENCY); retval += 60 * minutes * 1000; retval += hours * 60 * 60 * 1000; retval -= (utc_offset - 60) * 60 * 1000; retval /= 864; // convert to centibeats retval %= 100000; return retval; }