/* * MIT License * * Copyright (c) 2023 buckket * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef SHIPS_BELL_FACE_H_ #define SHIPS_BELL_FACE_H_ /* * SHIP'S BELL face * A ship's bell complication. * * See: https://en.wikipedia.org/wiki/Ship%27s_bell#Simpler_system * * Similar to the default hourly signal of the simple_clock_face this complication will use the buzzer to signal * the time in half-hour intervals according to the scheme mentioned above. * * Additionally, the user can specify one of the three watches * of the standard merchant watch system to only receive signals during this watch. * * If no watch is specified all signals are emitted. * * Usage: * - short press Alarm button: Turn on/off bell * - long press Alarm button: Cycle through the watches (All/1/2/3) */ #include "movement.h" typedef struct { bool bell_enabled; uint8_t on_watch; } ships_bell_state_t; void ships_bell_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void ships_bell_face_activate(movement_settings_t *settings, void *context); bool ships_bell_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void ships_bell_face_resign(movement_settings_t *settings, void *context); bool ships_bell_face_wants_background_task(movement_settings_t *settings, void *context); #define ships_bell_face ((const watch_face_t){ \ ships_bell_face_setup, \ ships_bell_face_activate, \ ships_bell_face_loop, \ ships_bell_face_resign, \ ships_bell_face_wants_background_task, \ }) #endif // SHIPS_BELL_FACE_H_