/* * MIT License * * Copyright (c) 2024 <#author_name#> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "simon_face.h" #include #include #include // Emulator only: need time() to seed the random number generator #if __EMSCRIPTEN__ #include #endif static char _simon_display_buf[12]; static uint8_t _timer; static uint16_t _delay_beep; static uint16_t _timeout; static uint8_t _secSub; static inline uint8_t _simon_get_rand_num(uint8_t num_values) { #if __EMSCRIPTEN__ return rand() % num_values; #else return arc4random_uniform(num_values); #endif } static void _simon_clear_display(simon_state_t *state) { if (state->playing_state == SIMON_NOT_PLAYING) { watch_display_string(" ", 0); } else { sprintf(_simon_display_buf, " %2d ", state->sequence_length); watch_display_string(_simon_display_buf, 0); } } static void _simon_not_playing_display(simon_state_t *state) { _simon_clear_display(state); sprintf(_simon_display_buf, "SI %d", state->best_score); if (!state->soundOff) watch_set_indicator(WATCH_INDICATOR_BELL); else watch_clear_indicator(WATCH_INDICATOR_BELL); if (!state->lightOff) watch_set_indicator(WATCH_INDICATOR_SIGNAL); else watch_clear_indicator(WATCH_INDICATOR_SIGNAL); watch_display_string(_simon_display_buf, 0); switch (state->mode) { case SIMON_MODE_EASY: watch_display_string("E", 9); break; case SIMON_MODE_HARD: watch_display_string("H", 9); break; default: break; } } static void _simon_reset(simon_state_t *state) { state->playing_state = SIMON_NOT_PLAYING; state->listen_index = 0; state->sequence_length = 0; _simon_not_playing_display(state); } static void _simon_display_note(SimonNote note, simon_state_t *state) { char *ndtemplate = NULL; switch (note) { case SIMON_LED_NOTE: ndtemplate = "LI%2d "; break; case SIMON_ALARM_NOTE: ndtemplate = " %2d AL"; break; case SIMON_MODE_NOTE: ndtemplate = " %2dDE "; break; case SIMON_WRONG_NOTE: ndtemplate = "OH NOOOOO"; } sprintf(_simon_display_buf, ndtemplate, state->sequence_length); watch_display_string(_simon_display_buf, 0); } static void _simon_play_note(SimonNote note, simon_state_t *state, bool skip_rest) { _simon_display_note(note, state); switch (note) { case SIMON_LED_NOTE: if (!state->lightOff) watch_set_led_yellow(); if (state->soundOff) delay_ms(_delay_beep); else watch_buzzer_play_note(BUZZER_NOTE_D3, _delay_beep); break; case SIMON_MODE_NOTE: if (!state->lightOff) watch_set_led_red(); if (state->soundOff) delay_ms(_delay_beep); else watch_buzzer_play_note(BUZZER_NOTE_E4, _delay_beep); break; case SIMON_ALARM_NOTE: if (!state->lightOff) watch_set_led_green(); if (state->soundOff) delay_ms(_delay_beep); else watch_buzzer_play_note(BUZZER_NOTE_C3, _delay_beep); break; case SIMON_WRONG_NOTE: if (state->soundOff) delay_ms(800); else watch_buzzer_play_note(BUZZER_NOTE_A1, 800); break; } watch_set_led_off(); if (note != SIMON_WRONG_NOTE) { _simon_clear_display(state); if (!skip_rest) { watch_buzzer_play_note(BUZZER_NOTE_REST, (_delay_beep * 2)/3); } } } static void _simon_setup_next_note(simon_state_t *state) { if (state->sequence_length > state->best_score) { state->best_score = state->sequence_length; } _simon_clear_display(state); state->playing_state = SIMON_TEACHING; state->sequence[state->sequence_length] = _simon_get_rand_num(3) + 1; state->sequence_length = state->sequence_length + 1; state->teaching_index = 0; state->listen_index = 0; } static void _simon_listen(SimonNote note, simon_state_t *state) { if (state->sequence[state->listen_index] == note) { _simon_play_note(note, state, true); state->listen_index++; _timer = 0; if (state->listen_index == state->sequence_length) { state->playing_state = SIMON_READY_FOR_NEXT_NOTE; } } else { _simon_play_note(SIMON_WRONG_NOTE, state, true); _simon_reset(state); } } static void _simon_begin_listening(simon_state_t *state) { state->playing_state = SIMON_LISTENING_BACK; state->listen_index = 0; } static void _simon_change_speed(simon_state_t *state){ switch (state->mode) { case SIMON_MODE_HARD: _delay_beep = DELAY_FOR_TONE_MS / 2; _secSub = SIMON_FACE_FREQUENCY / 2; _timeout = (TIMER_MAX * SIMON_FACE_FREQUENCY) / 2; break; default: _delay_beep = DELAY_FOR_TONE_MS; _secSub = SIMON_FACE_FREQUENCY; _timeout = TIMER_MAX * SIMON_FACE_FREQUENCY; break; } } void simon_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) { (void)settings; (void)watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(simon_state_t)); memset(*context_ptr, 0, sizeof(simon_state_t)); // Do any one-time tasks in here; the inside of this conditional happens // only at boot. } // Do any pin or peripheral setup here; this will be called whenever the watch // wakes from deep sleep. #if __EMSCRIPTEN__ // simulator only: seed the randon number generator time_t t; srand((unsigned)time(&t)); #endif } void simon_face_activate(movement_settings_t *settings, void *context) { (void) settings; (void) context; simon_state_t *state = (simon_state_t *)context; _simon_change_speed(state); movement_request_tick_frequency(SIMON_FACE_FREQUENCY); _timer = 0; } bool simon_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { simon_state_t *state = (simon_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: // Show your initial UI here. _simon_reset(state); break; case EVENT_TICK: if (state->playing_state == SIMON_LISTENING_BACK && state->mode != SIMON_MODE_EASY) { _timer++; if(_timer >= (_timeout)){ _timer = 0; _simon_play_note(SIMON_WRONG_NOTE, state, true); _simon_reset(state); } } else if (state->playing_state == SIMON_TEACHING && event.subsecond == 0) { SimonNote note = state->sequence[state->teaching_index]; // if this is the final note in the sequence, don't play the rest to let // the player jump in faster _simon_play_note(note, state, state->teaching_index == (state->sequence_length - 1)); state->teaching_index++; if (state->teaching_index == state->sequence_length) { _simon_begin_listening(state); } } else if (state->playing_state == SIMON_READY_FOR_NEXT_NOTE && (event.subsecond % _secSub) == 0) { _timer = 0; _simon_setup_next_note(state); } break; case EVENT_LIGHT_BUTTON_DOWN: break; case EVENT_LIGHT_LONG_PRESS: if (state->playing_state == SIMON_NOT_PLAYING) { state->lightOff = !state->lightOff; _simon_not_playing_display(state); } break; case EVENT_ALARM_LONG_PRESS: if (state->playing_state == SIMON_NOT_PLAYING) { state->soundOff = !state->soundOff; _simon_not_playing_display(state); if (!state->soundOff) watch_buzzer_play_note(BUZZER_NOTE_D3, _delay_beep); } break; case EVENT_LIGHT_BUTTON_UP: if (state->playing_state == SIMON_NOT_PLAYING) { state->sequence_length = 0; watch_clear_indicator(WATCH_INDICATOR_BELL); watch_clear_indicator(WATCH_INDICATOR_SIGNAL); _simon_setup_next_note(state); } else if (state->playing_state == SIMON_LISTENING_BACK) { _simon_listen(SIMON_LED_NOTE, state); } break; case EVENT_MODE_LONG_PRESS: if (state->playing_state == SIMON_NOT_PLAYING) { movement_move_to_face(0); } else { state->playing_state = SIMON_NOT_PLAYING; _simon_reset(state); } break; case EVENT_MODE_BUTTON_UP: if (state->playing_state == SIMON_NOT_PLAYING) { movement_move_to_next_face(); } else if (state->playing_state == SIMON_LISTENING_BACK) { _simon_listen(SIMON_MODE_NOTE, state); } break; case EVENT_ALARM_BUTTON_UP: if (state->playing_state == SIMON_LISTENING_BACK) { _simon_listen(SIMON_ALARM_NOTE, state); } else if (state->playing_state == SIMON_NOT_PLAYING){ state->mode = (state->mode + 1) % SIMON_MODE_TOTAL; _simon_change_speed(state); _simon_not_playing_display(state); } break; case EVENT_TIMEOUT: movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: break; default: return movement_default_loop_handler(event, settings); } return true; } void simon_face_resign(movement_settings_t *settings, void *context) { (void)settings; (void)context; watch_set_led_off(); watch_set_buzzer_off(); }