/* * MIT License * * Copyright (c) 2024 Patrick McGuire * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef SIMPLE_CALCULATOR_FACE_H_ #define SIMPLE_CALCULATOR_FACE_H_ #include "movement.h" /* * Simple Calculator * * How to use: * * Flow: * Enter first number -> Select operator -> Enter second number -> View Results * * How to read the display: * - "CA" is displayed at the top to tell you that you're in the CAlculator * - The top-right digit (1, 2, or 3) lets you know whether you're entering the * first number (1), entering the second number (2), or viewing the results (3). * - To the right of the top-right digit will show the number's sign. If the * number is negative, a "-" will be displayed, otherwise it is empty. * - The 4 large digits to the left are whole numbers and the 2 smaller digits * on the right are the tenths and hundredths decimal places. * * Entering the first number: * - Press ALARM to increment the selected (blinking) digit * - Press LIGHT to move to the next placeholder * - LONG PRESS the LIGHT button to toggle the number's sign to make it * negative * - LONG PRESS the ALARM button to reset the number to 0 * - Press MODE to proceed to selecting the operator * * Selecting the operator: * - Press the LIGHT button to cycle through available operators. They are: * + Add * - Subtract * * Multiply * / Divide * sqrtf() Square root * powf() Power (exponent calculation) * - Press MODE or ALARM to proceed to entering the second number * * Entering the second number: * - Everything is the same as setting the first number except that pressing * MODE here will proceed to viewing the results * * Viewing the results: * - Pressing MODE will start a new calculation with the result as the first * number. (LONG PRESS ALARM to reset the value to 0) * * Errors: * - An error will be triggered if the result is not able to be displayed, that * is, if the value is greater than 9,999.99 or less than -9,999.99. * - An error will also be triggered if an impossible operation is selected, * for instance trying to divide by 0 or get the square root of a negative * number. * - Exit error mode and start over with any button press. * */ #define OPERATIONS_COUNT 6 #define MAX_PLACEHOLDERS 6 typedef struct { bool negative; uint8_t hundredths; uint8_t tenths; uint8_t ones; uint8_t tens; uint8_t hundreds; uint8_t thousands; } calculator_number_t; typedef enum { PLACEHOLDER_HUNDREDTHS, PLACEHOLDER_TENTHS, PLACEHOLDER_ONES, PLACEHOLDER_TENS, PLACEHOLDER_HUNDREDS, PLACEHOLDER_THOUSANDS } calculator_placeholder_t; typedef enum { OP_ADD, OP_SUB, OP_MULT, OP_DIV, OP_ROOT, OP_POWER, } calculator_operation_t; typedef enum { MODE_ENTERING_FIRST_NUM, MODE_CHOOSING, MODE_ENTERING_SECOND_NUM, MODE_VIEW_RESULTS, MODE_ERROR } calculator_mode_t; typedef struct { calculator_number_t first_num; calculator_number_t second_num; calculator_number_t result; calculator_operation_t operation; calculator_mode_t mode; calculator_placeholder_t placeholder; } simple_calculator_state_t; void simple_calculator_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void simple_calculator_face_activate(movement_settings_t *settings, void *context); bool simple_calculator_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void simple_calculator_face_resign(movement_settings_t *settings, void *context); #define simple_calculator_face ((const watch_face_t){ \ simple_calculator_face_setup, \ simple_calculator_face_activate, \ simple_calculator_face_loop, \ simple_calculator_face_resign, \ NULL, \ }) #endif // SIMPLE_CALCULATOR_FACE_H_