/* * MIT License * * Copyright (c) 2023 Wesley Aptekar-Cassels * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #if __EMSCRIPTEN__ #include #else #include "saml22j18a.h" #endif #include #include #include "simple_coin_flip_face.h" #define SIMPLE_COIN_FLIP_REQUIRE_LONG_PRESS_FOR_REFLIP true void simple_coin_flip_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(simple_coin_flip_state_t)); memset(*context_ptr, 0, sizeof(simple_coin_flip_state_t)); } } void simple_coin_flip_face_activate(movement_settings_t *settings, void *context) { (void) settings; (void) context; } static uint32_t get_random(uint32_t max) { #if __EMSCRIPTEN__ return rand() % max; #else return arc4random_uniform(max); #endif } static void animation_0() { watch_display_string(" ", 8); watch_set_pixel(0, 3); watch_set_pixel(0, 6); } static void animation_1() { watch_display_string(" ", 8); watch_set_pixel(1, 3); watch_set_pixel(1, 5); } static void animation_2() { watch_display_string(" ", 8); watch_set_pixel(2, 2); watch_set_pixel(2, 4); } bool simple_coin_flip_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { simple_coin_flip_state_t *state = (simple_coin_flip_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: watch_display_string("flip", 5); state->animation_frame = 0; break; case EVENT_TICK: switch (state->animation_frame) { case 0: case 7: return true; case 1: movement_request_tick_frequency(8); watch_display_string(" ", 4); // fallthrough case 5: animation_0(); break; case 2: case 4: animation_1(); break; case 3: animation_2(); break; case 6: movement_request_tick_frequency(1); if (get_random(2)) { watch_display_string("Heads ", 4); } else { watch_display_string(" Tails", 4); } break; } state->animation_frame++; break; case EVENT_LIGHT_BUTTON_UP: case EVENT_ALARM_BUTTON_UP: if (!SIMPLE_COIN_FLIP_REQUIRE_LONG_PRESS_FOR_REFLIP || state->animation_frame == 0) { state->animation_frame = 1; } break; case EVENT_ALARM_LONG_PRESS: case EVENT_LIGHT_LONG_PRESS: state->animation_frame = 1; break; case EVENT_TIMEOUT: movement_move_to_face(0); break; default: return movement_default_loop_handler(event, settings); } return true; } void simple_coin_flip_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; }