/* * MIT License * * Copyright (c) 2024 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "wordle_face.h" #include "watch_utility.h" static uint32_t get_random(uint32_t max) { #if __EMSCRIPTEN__ return rand() % max; #else return arc4random_uniform(max); #endif } static uint8_t get_first_pos(WordleLetterResult *word_elements_result) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (word_elements_result[i] != WORDLE_LETTER_CORRECT) return i; } return 0; } static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) { for (size_t pos = curr_pos; pos < WORDLE_LENGTH;) { if (word_elements_result[++pos] != WORDLE_LETTER_CORRECT) return pos; } return WORDLE_LENGTH; } static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) { if (curr_pos == 0) return 0; for (int8_t pos = curr_pos; pos >= 0;) { if (word_elements_result[--pos] != WORDLE_LETTER_CORRECT) return pos; } return curr_pos; } static void get_next_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters, const bool skip_wrong_letter) { do { if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = 0; else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % WORDLE_NUM_VALID_LETTERS; } while (skip_wrong_letter && known_wrong_letters[word_elements[curr_pos]]); } static void get_prev_letter(const uint8_t curr_pos, uint8_t *word_elements, const bool *known_wrong_letters, const bool skip_wrong_letter) { do { if (word_elements[curr_pos] >= WORDLE_NUM_VALID_LETTERS) word_elements[curr_pos] = WORDLE_NUM_VALID_LETTERS - 1; else word_elements[curr_pos] = (word_elements[curr_pos] + WORDLE_NUM_VALID_LETTERS - 1) % WORDLE_NUM_VALID_LETTERS; } while (skip_wrong_letter && known_wrong_letters[word_elements[curr_pos]]); } static void display_letter(wordle_state_t *state, bool display_dash) { char buf[1 + 1]; if (state->word_elements[state->position] >= WORDLE_NUM_VALID_LETTERS) { if (display_dash) watch_display_string("-", state->position + 5); else watch_display_string(" ", state->position + 5); return; } sprintf(buf, "%c", _valid_letters[state->word_elements[state->position]]); watch_display_string(buf, state->position + 5); } static void display_all_letters(wordle_state_t *state) { uint8_t prev_pos = state->position; watch_display_string(" ", 4); for (size_t i = 0; i < WORDLE_LENGTH; i++) { state->position = i; display_letter(state, false); } state->position = prev_pos; } #if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES static void display_not_in_dict(wordle_state_t *state) { state->curr_screen = SCREEN_NO_DICT; watch_display_string("nodict", 4); } static void display_already_guessed(wordle_state_t *state) { state->curr_screen = SCREEN_ALREADY_GUESSED; watch_display_string("GUESSD", 4); } static uint32_t check_word_in_dict(uint8_t *word_elements) { bool is_exact_match; for (uint16_t i = 0; i < WORDLE_NUM_WORDS; i++) { is_exact_match = true; for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (_valid_letters[word_elements[j]] != _valid_words[i][j]) { is_exact_match = false; break; } } if (is_exact_match) return i; } for (uint16_t i = 0; i < WORDLE_NUM_POSSIBLE_WORDS; i++) { is_exact_match = true; for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (_valid_letters[word_elements[j]] != _possible_words[i][j]) { is_exact_match = false; break; } } if (is_exact_match) return WORDLE_NUM_WORDS + i; } return WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS; } #endif static bool check_word(wordle_state_t *state) { // Exact bool is_exact_match = true; bool answer_already_accounted[WORDLE_LENGTH] = { false }; for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (_valid_letters[state->word_elements[i]] == _valid_words[state->curr_answer][i]) { state->word_elements_result[i] = WORDLE_LETTER_CORRECT; answer_already_accounted[i] = true; } else { state->word_elements_result[i] = WORDLE_LETTER_WRONG; is_exact_match = false; } } if (is_exact_match) return true; // Wrong Location for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] != WORDLE_LETTER_WRONG) continue; for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (answer_already_accounted[j]) continue; if (_valid_letters[state->word_elements[i]] == _valid_words[state->curr_answer][j]) { state->word_elements_result[i] = WORDLE_LETTER_WRONG_LOC; answer_already_accounted[j] = true; break; } } } return false; } static void show_skip_wrong_letter_indicator(bool skipping, WordleScreen curr_screen) { if (curr_screen >= SCREEN_PLAYING) return; if (skipping) watch_display_string("H", 3); else watch_display_string(" ", 3); } static void update_known_wrong_letters(wordle_state_t *state) { bool wrong_loc[WORDLE_NUM_VALID_LETTERS] = {false}; // To ignore letters that appear, but are in the wrong location, as letters that are guessed // more often than they appear in the word will display as WORDLE_LETTER_WRONG for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] == WORDLE_LETTER_WRONG_LOC) { for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) { if (state->word_elements[i] == j) wrong_loc[j] = true; } } } for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] == WORDLE_LETTER_WRONG) { for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) { if (state->word_elements[i] == j && !wrong_loc[j]) state->known_wrong_letters[j] = true; } } } } static void display_attempt(uint8_t attempt) { char buf[3]; sprintf(buf, "%d", attempt+1); watch_display_string(buf, 3); } static void display_playing(wordle_state_t *state) { state->curr_screen = SCREEN_PLAYING; display_attempt(state->attempt); display_all_letters(state); } static void reset_all_elements(wordle_state_t *state) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { state->word_elements[i] = WORDLE_NUM_VALID_LETTERS; state->word_elements_result[i] = WORDLE_LETTER_WRONG; } for (size_t i = 0; i < WORDLE_NUM_VALID_LETTERS; i++){ state->known_wrong_letters[i] = false; } #if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) { state->guessed_words[i] = WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS; } #endif state->using_random_guess = false; state->attempt = 0; } static void reset_incorrect_elements(wordle_state_t *state) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT) state->word_elements[i] = WORDLE_NUM_VALID_LETTERS; } } static void reset_board(wordle_state_t *state) { reset_all_elements(state); state->curr_answer = get_random(WORDLE_NUM_WORDS); watch_clear_colon(); state->position = get_first_pos(state->word_elements_result); display_playing(state); watch_display_string(" -", 4); #if __EMSCRIPTEN__ printf("ANSWER: %s\r\n", _valid_words[state->curr_answer]); #endif } static void display_title(wordle_state_t *state) { state->curr_screen = SCREEN_TITLE; watch_display_string("WO WordLE", 0); show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen); } #if WORDLE_USE_DAILY_STREAK != 2 static void display_continue_result(bool continuing) { watch_display_string(continuing ? "y" : "n", 9); } static void display_continue(wordle_state_t *state) { state->curr_screen = SCREEN_CONTINUE; watch_display_string("Cont ", 4); show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen); display_continue_result(state->continuing); } #endif static void display_streak(wordle_state_t *state) { char buf[12]; state->curr_screen = SCREEN_STREAK; #if WORDLE_USE_DAILY_STREAK == 2 if (state->streak > 99) sprintf(buf, "WO St--dy"); else sprintf(buf, "WO St%2ddy", state->streak); #else sprintf(buf, "WO St%4d", state->streak); #endif watch_display_string(buf, 0); watch_set_colon(); show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen); } #if WORDLE_USE_DAILY_STREAK == 2 static void display_wait(wordle_state_t *state) { state->curr_screen = SCREEN_WAIT; if (state->streak < 40) { char buf[13]; sprintf(buf,"WO%2d WaIt ", state->streak); watch_display_string(buf, 0); } else { // Streak too long to display in top-right watch_display_string("WO WaIt ", 0); } show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen); } #endif static uint32_t get_day_unix_time(void) { watch_date_time now = watch_rtc_get_date_time(); #if WORDLE_USE_DAILY_STREAK == 2 now.unit.hour = now.unit.minute = now.unit.second = 0; #endif return watch_utility_date_time_to_unix_time(now, 0); } static void display_lose(wordle_state_t *state, uint8_t subsecond) { char buf[WORDLE_LENGTH + 6]; sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " "); watch_display_string(buf, 0); } static void display_win(wordle_state_t *state, uint8_t subsecond) { (void) state; char buf[13]; sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb "); watch_display_string(buf, 0); } static bool is_playing(const wordle_state_t *state) { if (state->attempt > 0) return true; for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements[i] != WORDLE_NUM_VALID_LETTERS) return true; } return false; } static void display_result(wordle_state_t *state, uint8_t subsecond) { char buf[WORDLE_LENGTH + 1]; for (size_t i = 0; i < WORDLE_LENGTH; i++) { switch (state->word_elements_result[i]) { case WORDLE_LETTER_WRONG: buf[i] = '-'; break; case WORDLE_LETTER_CORRECT: buf[i] = _valid_letters[state->word_elements[i]]; break; case WORDLE_LETTER_WRONG_LOC: if (subsecond % 2) buf[i] = ' '; else buf[i] = _valid_letters[state->word_elements[i]]; default: break; } } watch_display_string(buf, 5); } static bool act_on_btn(wordle_state_t *state, const uint8_t pin) { switch (state->curr_screen) { case SCREEN_RESULT: reset_incorrect_elements(state); state->position = get_first_pos(state->word_elements_result); display_playing(state); return true; case SCREEN_TITLE: #if WORDLE_USE_DAILY_STREAK == 2 if (state->day_last_game_started == get_day_unix_time()) { display_wait(state); } else if (is_playing(state)) display_playing(state); else display_streak(state); #else if (is_playing(state)) { state->continuing = true; display_continue(state); } else display_streak(state); #endif return true; case SCREEN_STREAK: state->day_last_game_started = get_day_unix_time(); reset_board(state); return true; case SCREEN_WIN: case SCREEN_LOSE: display_title(state); return true; case SCREEN_NO_DICT: case SCREEN_ALREADY_GUESSED: state->position = get_first_pos(state->word_elements_result); display_playing(state); return true; #if WORDLE_USE_DAILY_STREAK == 2 case SCREEN_WAIT: (void) pin; display_title(state); return true; #else case SCREEN_CONTINUE: switch (pin) { case BTN_ALARM: if (state->continuing) display_playing(state); else { reset_board(state); state->streak = 0; display_streak(state); } break; case BTN_LIGHT: state->continuing = !state->continuing; display_continue_result(state->continuing); break; } return true; #endif default: return false; } return false; } static void get_result(wordle_state_t *state) { #if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES // Check if it's in the dict uint16_t in_dict = check_word_in_dict(state->word_elements); if (in_dict == WORDLE_NUM_WORDS + WORDLE_NUM_POSSIBLE_WORDS) { display_not_in_dict(state); return; } // Check if already guessed for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) { if(in_dict == state->guessed_words[i]) { display_already_guessed(state); return; } } state->guessed_words[state->attempt] = in_dict; #endif bool exact_match = check_word(state); if (exact_match) { reset_all_elements(state); state->curr_screen = SCREEN_WIN; if (state->streak < 0x7F) state->streak++; #if WORDLE_USE_DAILY_STREAK == 2 state->day_last_game_started = get_day_unix_time(); // On the edge-case where we solve the puzzle at midnight #endif return; } if (++state->attempt >= WORDLE_MAX_ATTEMPTS) { reset_all_elements(state); state->curr_screen = SCREEN_LOSE; state->streak = 0; return; } update_known_wrong_letters(state); state->curr_screen = SCREEN_RESULT; return; } #if (WORDLE_USE_RANDOM_GUESS != 0) static void insert_random_guess(wordle_state_t *state) { uint16_t random_guess; do { // Don't allow the guess to be the same as the answer random_guess = get_random(_num_random_guess_words); } while (random_guess == state->curr_answer); for (size_t i = 0; i < WORDLE_LENGTH; i++) { for (size_t j = 0; j < WORDLE_NUM_VALID_LETTERS; j++) { if (_valid_words[random_guess][i] == _valid_letters[j]) state->word_elements[i] = j; } } state->position = WORDLE_LENGTH - 1; display_all_letters(state); state->using_random_guess = true; } #endif void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(wordle_state_t)); memset(*context_ptr, 0, sizeof(wordle_state_t)); wordle_state_t *state = (wordle_state_t *)*context_ptr; state->curr_screen = SCREEN_TITLE; state->skip_wrong_letter = false; reset_all_elements(state); } // Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep. } void wordle_face_activate(movement_settings_t *settings, void *context) { (void) settings; wordle_state_t *state = (wordle_state_t *)context; #if WORDLE_USE_DAILY_STREAK != 0 uint32_t now = get_day_unix_time(); uint32_t one_day = 60 *60 * 24; if ((WORDLE_USE_DAILY_STREAK == 2 && now >= (state->day_last_game_started + (2*one_day))) || (now >= (state->day_last_game_started + one_day) && is_playing(state))) { state->streak = 0; reset_board(state); } #endif state->using_random_guess = false; if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) { reset_incorrect_elements(state); state->position = get_first_pos(state->word_elements_result); } movement_request_tick_frequency(2); display_title(state); } bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { wordle_state_t *state = (wordle_state_t *)context; switch (event.event_type) { case EVENT_TICK: switch (state->curr_screen) { case SCREEN_PLAYING: if (event.subsecond % 2) { display_letter(state, true); } else { watch_display_string(" ", state->position + 5); } break; case SCREEN_RESULT: display_result(state, event.subsecond); break; case SCREEN_LOSE: display_lose(state, event.subsecond); break; case SCREEN_WIN: display_win(state, event.subsecond); break; default: break; } break; case EVENT_LIGHT_BUTTON_UP: if (act_on_btn(state, BTN_LIGHT)) break; get_next_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter); display_letter(state, true); break; case EVENT_LIGHT_LONG_PRESS: if (state->curr_screen < SCREEN_PLAYING) { state->skip_wrong_letter = !state->skip_wrong_letter; show_skip_wrong_letter_indicator(state->skip_wrong_letter, state->curr_screen); break; } if (state->curr_screen != SCREEN_PLAYING) break; get_prev_letter(state->position, state->word_elements, state->known_wrong_letters, state->skip_wrong_letter); display_letter(state, true); break; case EVENT_ALARM_BUTTON_UP: if (act_on_btn(state, BTN_ALARM)) break; display_letter(state, true); if (state->word_elements[state->position] == WORDLE_NUM_VALID_LETTERS) break; #if (WORDLE_USE_RANDOM_GUESS != 0) if (watch_get_pin_level(BTN_LIGHT) && (state->using_random_guess || (state->attempt == 0 && state->position == 0))) { insert_random_guess(state); break; } #endif state->position = get_next_pos(state->position, state->word_elements_result); if (state->position >= WORDLE_LENGTH) { get_result(state); state->using_random_guess = false; } break; case EVENT_ALARM_LONG_PRESS: if (state->curr_screen != SCREEN_PLAYING) break; display_letter(state, true); state->position = get_prev_pos(state->position, state->word_elements_result); break; case EVENT_LIGHT_BUTTON_DOWN: case EVENT_ACTIVATE: break; case EVENT_TIMEOUT: if (state->curr_screen >= SCREEN_RESULT) { reset_incorrect_elements(state); state->position = get_first_pos(state->word_elements_result); display_title(state); } break; case EVENT_LOW_ENERGY_UPDATE: if (state->curr_screen != SCREEN_TITLE) display_title(state); break; default: return movement_default_loop_handler(event, settings); } return true; } void wordle_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; }