/* * MIT License * * Copyright (c) 2024 * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef WORDLE_FACE_H_ #define WORDLE_FACE_H_ #include "movement.h" /* * Wordle Face * A port of NY Times' Wordle game (https://www.nytimes.com/games/wordle/index.html) * A random 5 letter word is chosen and you have WORDLE_MAX_ATTEMPTS attempts to guess it. * Each guess must be a valid 5-letter word found in _legal_words in the C file. * The only letters used are _valid_letters, also found in the C file. * After a guess, the letters in the correct spot will remain, * and the letters found in the word, but in the incorrect spot will blink. * The screen after the title screen if a new game is started shows the streak of games won in a row. * * If WORDLE_USE_DAILY_STREAK is set to True, then the game can only be played once per day, * and the streak resets to 0 if a day goes by without playing the game. * * Controls: * Light Press * If Playing: Next letter * Else: Next screen * Light Hold * If Playing: Previous letter * Else: Toggle Hard-Mode. This is skipping over letters that have been confirmed * to not be in the word (indicated via 'H' in the top-right) * * Alarm Press * If Playing: If WORDLE_USE_RANDOM_GUESS is set and Light btn held and * (on first letter or already used a random guess) * and first attempt: Use a random 5 letter word with all letters that are different. * Else: Next position * Else: Next screen * Alarm Hold * If Playing: Previous position * Else: None * * Note: Actual Hard Mode in Wordle game is "Any revealed hints must be used in subsequent guesses" * But that came off as clunky UX on the Casio. So instead it only removes unused letters from the keyboard * as that also simplifies the keyboard. */ #define WORDLE_LENGTH 5 #define WORDLE_MAX_ATTEMPTS 6 /* WORDLE_USE_DAILY_STREAK * 0 = Don't ever reset the streak or the puzzle. * 1 = Reset the streak and puzzle 24hrs after starting a puzzle and not finishing it. * If the last puzzle was started at 8AM, it'll be considered failed at 8AM the next day. * 2 = Reset the streak and puzzle if a puzzle goes unsolved or not started a day after the previous one. * If the last puzzle was started at 8AM, it'll be considered failed at midnight the next day. * This will not be the case if the puzzle is started at 8AM, continued at 11:59PM and solved at 12:01AM, the game will let that slide. * Starting a new game instead of continuing is not allowed in this state. */ #define WORDLE_USE_DAILY_STREAK 1 #define WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES false // This allows non-words to be entered and repeat guesses to be made. It saves ~11.5KB of ROM. /* WORDLE_USE_RANDOM_GUESS * 0 = Don't allow quickly choosing a random quess * 1 = Allow using a random guess of any value that can be an answer * 2 = Allow using a random guess of any value that can be an answer where all of its letters are unique * 3 = Allow using a random guess of any value that can be an answer, and it's considered one of the best initial choices. */ #define WORDLE_USE_RANDOM_GUESS 2 #include "wordle_face_dict.h" #define WORDLE_NUM_WORDS (sizeof(_valid_words) / sizeof(_valid_words[0])) #define WORDLE_NUM_POSSIBLE_WORDS (sizeof(_possible_words) / sizeof(_possible_words[0])) #define WORDLE_NUM_VALID_LETTERS (sizeof(_valid_letters) / sizeof(_valid_letters[0])) typedef enum { WORDLE_LETTER_WRONG = 0, WORDLE_LETTER_WRONG_LOC, WORDLE_LETTER_CORRECT, WORDLE_LETTER_COUNT } WordleLetterResult; typedef enum { SCREEN_TITLE = 0, SCREEN_STREAK, SCREEN_CONTINUE, #if WORDLE_USE_DAILY_STREAK SCREEN_WAIT, #endif SCREEN_PLAYING, SCREEN_RESULT, SCREEN_WIN, SCREEN_LOSE, SCREEN_NO_DICT, SCREEN_ALREADY_GUESSED, SCREEN_COUNT } WordleScreen; typedef struct { // Anything you need to keep track of, put it here! uint8_t word_elements[WORDLE_LENGTH]; WordleLetterResult word_elements_result[WORDLE_LENGTH]; #if !WORDLE_ALLOW_NON_WORD_AND_REPEAT_GUESSES uint16_t guessed_words[WORDLE_MAX_ATTEMPTS]; #endif uint8_t attempt : 4; uint8_t position : 3; bool using_random_guess : 1; uint16_t curr_answer : 14; bool continuing : 1; bool skip_wrong_letter : 1; uint8_t streak; WordleScreen curr_screen; bool known_wrong_letters[WORDLE_NUM_VALID_LETTERS]; uint32_t day_last_game_started; } wordle_state_t; void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void wordle_face_activate(movement_settings_t *settings, void *context); bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void wordle_face_resign(movement_settings_t *settings, void *context); #define wordle_face ((const watch_face_t){ \ wordle_face_setup, \ wordle_face_activate, \ wordle_face_loop, \ wordle_face_resign, \ NULL, \ }) #endif // WORDLE_FACE_H_