/* * MIT License * * Copyright (c) 2024 Wesley * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef BEEPS_FACE_H_ #define BEEPS_FACE_H_ #include "movement.h" /* * A simple watch face to test the different Buzzer Notes. * * Press the Light button to play a sound. * Press the Alarm button to change the frequency. * * The watch face displays the frequency of the buzzer it will play * this allows you to reference the watch_buzzer.h file to find the * corresponding note. * * The watch_buzzer.h file is found at watch-library/shared/watch/watch_buzzer.h */ typedef struct { uint8_t frequency; } beeps_state_t; void beeps_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr); void beeps_face_activate(movement_settings_t *settings, void *context); bool beeps_face_loop(movement_event_t event, movement_settings_t *settings, void *context); void beeps_face_resign(movement_settings_t *settings, void *context); #define beeps_face ((const watch_face_t){ \ beeps_face_setup, \ beeps_face_activate, \ beeps_face_loop, \ beeps_face_resign, \ NULL, \ }) #endif // BEEPS_FACE_H_