/* * MIT License * * Copyright (c) 2025 Johan Oskarsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef SQUASH_FACE_H_ #define SQUASH_FACE_H_ #include "movement.h" /* * Squash Scoring Face * * Keep track of scores in a squash match: * - Light button: Increment player 1's score * - Alarm button: Increment player 2's score * - Mode button long press: Reset scores * - Mode button: Switch to next watch face */ typedef struct { uint8_t player1_score; uint8_t player2_score; uint8_t player1_games; uint8_t player2_games; bool is_game_over; } squash_state_t; void squash_face_setup(uint8_t watch_face_index, void ** context_ptr); void squash_face_activate(void *context); bool squash_face_loop(movement_event_t event, void *context); void squash_face_resign(void *context); #define squash_face ((const watch_face_t){ \ squash_face_setup, \ squash_face_activate, \ squash_face_loop, \ squash_face_resign, \ NULL, \ }) #endif // SQUASH_FACE_H_