#include #include #include "watch.h" #include "launcher.h" #include "launcher_config.h" LauncherState launcher_state; void * widget_contexts[LAUNCHER_NUM_WIDGETS]; void app_init() { memset(&launcher_state, 0, sizeof(launcher_state)); } void app_wake_from_deep_sleep() { // This app does not support deep sleep mode. } void app_setup() { watch_enable_external_interrupts(); watch_register_interrupt_callback(BTN_MODE, cb_mode_pressed, INTERRUPT_TRIGGER_BOTH); watch_register_interrupt_callback(BTN_LIGHT, cb_light_pressed, INTERRUPT_TRIGGER_BOTH); watch_register_interrupt_callback(BTN_ALARM, cb_alarm_pressed, INTERRUPT_TRIGGER_BOTH); watch_enable_buzzer(); watch_enable_leds(); watch_enable_display(); watch_register_tick_callback(cb_tick); for(uint8_t i = 0; i < LAUNCHER_NUM_WIDGETS; i++) { widgets[i].setup(&launcher_state.launcherSettings, widget_contexts[i]); } } void app_prepare_for_sleep() { } void app_wake_from_sleep() { } LauncherEvent event; bool app_loop() { // play a beep if the widget has changed in response to a user's press of the MODE button if (launcher_state.widget_changed) { // low note for nonzero case, high note for return to clock watch_buzzer_play_note(launcher_state.current_widget ? BUZZER_NOTE_C7 : BUZZER_NOTE_C8, 100); launcher_state.widget_changed = false; } // If the LED is off and should be on, turn it on if (launcher_state.light_ticks > 0 && !launcher_state.led_on) { watch_set_led_green(); launcher_state.led_on = true; } // if the LED is on and should be off, turn it off if (launcher_state.led_on && launcher_state.light_ticks == 0) { // unless the user is holding down the LIGHT button, in which case, give them more time. if (watch_get_pin_level(BTN_LIGHT)) { launcher_state.light_ticks = 3; } else { watch_set_led_off(); launcher_state.led_on = false; } } if (event) { event = 0; bool can_sleep = widgets[launcher_state.current_widget].loop(event, &launcher_state.launcherSettings, widget_contexts[launcher_state.current_widget]); if (can_sleep) return true; event = EVENT_LOOP; return false; } return true; } void move_to_next_widget() { launcher_state.widget_changed = true; widgets[launcher_state.current_widget].enter_background(&launcher_state.launcherSettings, widget_contexts[launcher_state.current_widget]); launcher_state.current_widget = (launcher_state.current_widget + 1) % LAUNCHER_NUM_WIDGETS; widgets[launcher_state.current_widget].enter_foreground(&launcher_state.launcherSettings, widget_contexts[launcher_state.current_widget]); } void move_to_first_widget() { launcher_state.widget_changed = true; widgets[launcher_state.current_widget].enter_background(&launcher_state.launcherSettings, widget_contexts[launcher_state.current_widget]); launcher_state.current_widget = 0; widgets[0].enter_foreground(&launcher_state.launcherSettings, widget_contexts[0]); } void illuminate_led() { launcher_state.light_ticks = 3; } void cb_light_pressed() { struct calendar_date_time date_time; watch_get_date_time(&date_time); if (launcher_state.light_down_timestamp) { uint8_t diff = (61 + date_time.time.sec) - launcher_state.light_down_timestamp; if (diff > 1) event = EVENT_LIGHT_LONG_PRESS; else event = EVENT_LIGHT_BUTTON_UP; launcher_state.light_down_timestamp = 0; } else { launcher_state.light_down_timestamp = date_time.time.sec + 1; event = EVENT_LIGHT_BUTTON_DOWN; } } void cb_mode_pressed() { struct calendar_date_time date_time; watch_get_date_time(&date_time); if (launcher_state.mode_down_timestamp) { uint8_t diff = (61 + date_time.time.sec) - launcher_state.mode_down_timestamp; if (diff > 1) event = EVENT_MODE_LONG_PRESS; else event = EVENT_MODE_BUTTON_UP; launcher_state.mode_down_timestamp = 0; } else { launcher_state.mode_down_timestamp = date_time.time.sec + 1; event = EVENT_MODE_BUTTON_DOWN; } } void cb_alarm_pressed() { struct calendar_date_time date_time; watch_get_date_time(&date_time); if (launcher_state.alarm_down_timestamp) { uint8_t diff = (61 + date_time.time.sec) - launcher_state.alarm_down_timestamp; if (diff > 1) event = EVENT_ALARM_LONG_PRESS; else event = EVENT_ALARM_BUTTON_UP; launcher_state.alarm_down_timestamp = 0; } else { launcher_state.alarm_down_timestamp = date_time.time.sec + 1; event = EVENT_ALARM_BUTTON_DOWN; } } void cb_tick() { event = EVENT_TICK; }