/* * MIT License * * Copyright (c) 2024 <#author_name#> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "wordle_face.h" #if USE_DAILY_STREAK #include "watch_utility.h" #endif #define FREQ_FAST 4 #define FREQ 2 /* TODO: * Add quick iteration (8x freq to get to the letter we want) * Fix the word matching (if answer is AAAAA and we put in AACAA, the C blinks) * Add a way to recount previous attempts */ // From: https://gist.github.com/shmookey/b28e342e1b1756c4700f42f17102c2ff /* Letter | Usage E | 1519 S | 1490 A | 1213 R | 1026 O | 852 L | 850 I | 843 T | 819 But looks bad across all positions N | 681 D | 619 lowercase d looks like a in certain positions C | 525 U | 514 P has more words with the other letters here (281 vs 198) P | 448 */ static const char _valid_letters[] = {'A', 'C', 'E', 'I', 'L', 'N', 'O', 'P', 'R', 'S'}; // Number of words found: 281 static const char _legal_words[][WORDLE_LENGTH + 1] = { "SPIES", "SOLAR", "RAISE", "RARES", "PAEAN", "PLIES", "CRASS", "PEARS", "SNORE", "POLES", "ROLLS", "ALOES", "LOSES", "SLICE", "PEACE", "POLLS", "POSES", "LANES", "COPRA", "SPANS", "CANAL", "LOSER", "PAPER", "PILES", "CLASS", "RACER", "POOLS", "PLAIN", "SPEAR", "SPARE", "INNER", "ALIEN", "NOSES", "EARLS", "SEALS", "LEARN", "COLIC", "OPERA", "LOOSE", "SPOOR", "SCALE", "SOARS", "PAILS", "PRONE", "OPALS", "PIPER", "RILLS", "CAIRN", "POISE", "LEAPS", "ELOPE", "NICER", "SLOOP", "PANES", "SOLES", "CROSS", "NIECE", "LAIRS", "LEASE", "SALES", "SCENE", "SORES", "SNARL", "SPIRE", "LASSO", "CLOSE", "OSIER", "SPOOL", "PRICE", "LOANS", "POSSE", "PENAL", "SLAPS", "RELIC", "SINCE", "CIRCA", "LIARS", "RISES", "OPENS", "ROARS", "PACES", "ARISE", "RISEN", "PENIS", "LAPEL", "CROPS", "CANON", "LAPSE", "SCION", "ARSON", "AREAS", "SLAIN", "CANOE", "EERIE", "NOOSE", "PIANO", "PLANE", "CLASP", "SCARE", "COCOA", "CRESS", "NASAL", "LOCAL", "RINSE", "SCARS", "PROPS", "OASES", "SLEEP", "SNAPS", "SIRES", "CANES", "RAILS", "RESIN", "COLON", "PEASE", "POPES", "PENCE", "AROSE", "REELS", "SALSA", "OCEAN", "PESOS", "OPINE", "RACES", "RAINS", "PRIES", "CRIES", "CALLS", "PIERS", "CELLS", "SCRAP", "EARNS", "IRONS", "SPACE", "LOONS", "SILLS", "COALS", "PIECE", "PALER", "REINS", "APACE", "SLOPE", "CREPE", "CONES", "CAPER", "SEERS", "CAPES", "OASIS", "REAPS", "PALES", "CLAPS", "PLEAS", "INANE", "COINS", "SNAIL", "CLEAR", "ROSIN", "LILAC", "SPARS", "SPINE", "NONCE", "CRISP", "CRAPE", "AISLE", "CRONE", "SPOIL", "SPOON", "ARENA", "PARSE", "CASES", "SPICE", "RIPER", "PILLS", "SOLOS", "SPINS", "PEERS", "RARER", "CONIC", "REARS", "CACAO", "PAPAS", "ACRES", "ROPES", "CORAL", "CLEAN", "EASES", "SPILL", "SENSE", "PIPES", "CLANS", "PRESS", "LOINS", "PAPAL", "APPLE", "PAIRS", "SCORN", "ALONE", "PEEPS", "SPREE", "SNARE", "CLIPS", "EASEL", "CAROL", "ASPEN", "SALON", "LOOPS", "PEALS", "SNEER", "PLACE", "SELLS", "LINEN", "CRIER", "ACORN", "SLIPS", "ERASE", "LIONS", "NAILS", "REPEL", "CORES", "LEPER", "APPAL", "ROSES", "SCORE", "RISER", "CREEP", "CAPON", "ERROR", "NOISE", "CARES", "APRON", "SOILS", "SLOPS", "PAINS", "EPICS", "SANER", "SAILS", "PRIOR", "ASSES", "COILS", "SCOOP", "LACES", "SCALP", "CRANE", "PLANS", "ISLES", "SPORE", "PANIC", "COOLS", "SPELL", "ALIAS", "PORES", "SCRIP", "PEARL", "PANEL", "ENROL", "LANCE", "CORPS", "LINES", "COPSE", "ONION", "NEARS", "RIPEN", "LINER", "SCOPE", "SCANS", "SNIPE", "CEASE", "LEANS", "AEONS", "PINES", "POPPA", "ROLES", "REALS", "PERIL", "POSER", "PROSE", "POLAR", "CORNS", "LIENS", "SIREN", "PEONS", }; static const uint32_t _num_words = (sizeof(_legal_words) / sizeof(_legal_words[0])); static const uint8_t _num_valid_letters = (sizeof(_valid_letters) / sizeof(_valid_letters[0])); static uint32_t get_random(uint32_t max) { #if __EMSCRIPTEN__ return rand() % max; #else return arc4random_uniform(max); #endif } static bool _quick_ticks_running; static void start_quick_cyc(void){ _quick_ticks_running = true; movement_request_tick_frequency(FREQ_FAST); } static void stop_quick_cyc(void){ _quick_ticks_running = false; movement_request_tick_frequency(FREQ); } static void display_letter(wordle_state_t *state, bool display_dash) { char buf[1 + 1]; if (state->word_elements[state->position] >= _num_valid_letters) { if (display_dash) watch_display_string("-", state->position + 5); else watch_display_string(" ", state->position + 5); return; } sprintf(buf, "%c", _valid_letters[state->word_elements[state->position]]); watch_display_string(buf, state->position + 5); } static void display_all_letters(wordle_state_t *state) { uint8_t prev_pos = state->position; for (size_t i = 0; i < WORDLE_LENGTH; i++) { state->position = i; display_letter(state, false); } state->position = prev_pos; } static bool check_word(wordle_state_t *state) { WordleLetterResult checked_letter_in_answer[WORDLE_LENGTH] = {WORDLE_LETTER_WRONG}; // Exact bool is_exact_match = true; for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][i]) { state->word_elements_result[i] = checked_letter_in_answer[i] = WORDLE_LETTER_CORRECT; } else { state->word_elements_result[i] = WORDLE_LETTER_WRONG; is_exact_match = false; } } // Wrong Location for (size_t i = 0; i < WORDLE_LENGTH; i++) { for (size_t j = 0; j < WORDLE_LENGTH; j++) { if (checked_letter_in_answer[j] != WORDLE_LETTER_WRONG) continue; if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][j]) { state->word_elements_result[i] = checked_letter_in_answer[j] = WORDLE_LETTER_WRONG_LOC; break; } } } return is_exact_match; } static void display_attempt(uint8_t attempt) { char buf[2]; sprintf(buf, "%d", attempt); watch_display_string(buf, 3); } static void reset_board(wordle_state_t *state) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { state->word_elements[i] = _num_valid_letters; state->word_elements_result[i] = WORDLE_LETTER_WRONG; } state->curr_answer = get_random(_num_words); state->position = 0; state->attempt = 1; state->curr_screen = SCREEN_PLAYING; watch_clear_colon(); watch_display_string(" ", 4); display_attempt(state->attempt); display_all_letters(state); watch_display_string("-", 5); #if __EMSCRIPTEN__ printf("ANSWER: %s\r\n", _legal_words[state->curr_answer]); #endif } static void display_title(wordle_state_t *state) { state->curr_screen = SCREEN_TITLE; watch_display_string("WO WORDLE", 0); } static void display_streak(wordle_state_t *state) { char buf[12]; state->curr_screen = SCREEN_STREAK; #if USE_DAILY_STREAK sprintf(buf, "WO St%2ddy", state->streak); #else sprintf(buf, "WO St%4d", state->streak); #endif watch_display_string(buf, 0); watch_set_colon(); } #if USE_DAILY_STREAK static void display_wait(wordle_state_t *state) { state->curr_screen = SCREEN_WAIT; if (state->streak < 40) { char buf[13]; sprintf(buf,"WO%2d WaIt ", state->streak); watch_display_string(buf, 0); } else { // Streak too long to display in top-right watch_display_string("WO WaIt ", 0); } } #endif static void display_lose(wordle_state_t *state, uint8_t subsecond) { char buf[WORDLE_LENGTH + 6]; sprintf(buf," L %s", subsecond % 2 ? _legal_words[state->curr_answer] : " "); watch_display_string(buf, 0); } static void display_win(wordle_state_t *state, uint8_t subsecond) { (void) state; char buf[13]; sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb "); watch_display_string(buf, 0); } static uint8_t get_first_pos(WordleLetterResult *word_elements_result) { for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (word_elements_result[i] != WORDLE_LETTER_CORRECT) return i; } return 0; } static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) { for (size_t pos = curr_pos+1; pos < WORDLE_LENGTH; pos++) { if (word_elements_result[pos] != WORDLE_LETTER_CORRECT) return pos; } return WORDLE_LENGTH; } static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) { if (curr_pos == 0) return 0; for (int8_t pos = curr_pos-1; pos >= 0; pos--) { if (word_elements_result[pos] != WORDLE_LETTER_CORRECT) return pos; } return curr_pos; } static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) { if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0; else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters; } static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) { if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1; else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters; } #if USE_DAILY_STREAK static uint32_t get_day_unix_time(void) { watch_date_time now = watch_rtc_get_date_time(); now.unit.hour = now.unit.minute = now.unit.second = 0; return watch_utility_date_time_to_unix_time(now, 0); } #endif static void display_result(wordle_state_t *state, uint8_t subsecond) { char buf[WORDLE_LENGTH + 1]; for (size_t i = 0; i < WORDLE_LENGTH; i++) { switch (state->word_elements_result[i]) { case WORDLE_LETTER_WRONG: buf[i] = '-'; break; case WORDLE_LETTER_CORRECT: buf[i] = _valid_letters[state->word_elements[i]]; break; case WORDLE_LETTER_WRONG_LOC: if (subsecond % 2) buf[i] = ' '; else buf[i] = _valid_letters[state->word_elements[i]]; default: break; } } watch_display_string(buf, 5); } static bool act_on_btn(wordle_state_t *state) { switch (state->curr_screen) { case SCREEN_RESULT: for (size_t i = 0; i < WORDLE_LENGTH; i++) { if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT) state->word_elements[i] = _num_valid_letters; } display_attempt(state->attempt); display_all_letters(state); state->position = get_first_pos(state->word_elements_result); state->curr_screen = SCREEN_PLAYING; return true; case SCREEN_TITLE: #if USE_DAILY_STREAK if (state->prev_day == get_day_unix_time()) { display_wait(state); return true; } #endif display_streak(state); return true; case SCREEN_STREAK: reset_board(state); return true; case SCREEN_WIN: case SCREEN_LOSE: display_title(state); return true; #if USE_DAILY_STREAK case SCREEN_WAIT: display_title(state); return true; #endif default: return false; } return false; } void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(wordle_state_t)); memset(*context_ptr, 0, sizeof(wordle_state_t)); wordle_state_t *state = (wordle_state_t *)*context_ptr; state->curr_screen = SCREEN_TITLE; } // Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep. } void wordle_face_activate(movement_settings_t *settings, void *context) { (void) settings; wordle_state_t *state = (wordle_state_t *)context; movement_request_tick_frequency(FREQ); #if USE_DAILY_STREAK if (state->prev_day <= (get_day_unix_time() + (60 *60 * 24))) state->streak = 0; #endif if (state->curr_screen == SCREEN_TITLE) display_title(state); } bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { wordle_state_t *state = (wordle_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: if (state->curr_screen == SCREEN_PLAYING) display_all_letters(state); break; case EVENT_TICK: switch (state->curr_screen) { case SCREEN_PLAYING: if (_quick_ticks_running) { if (watch_get_pin_level(BTN_ALARM)){ get_next_letter(state->position, state->word_elements); display_letter(state, true); } else stop_quick_cyc(); } else { if (event.subsecond % 2) { display_letter(state, true); } else { watch_display_string(" ", state->position + 5); } } break; case SCREEN_RESULT: display_result(state, event.subsecond); break; case SCREEN_LOSE: display_lose(state, event.subsecond); break; case SCREEN_WIN: display_win(state, event.subsecond); break; default: break; } break; case EVENT_ALARM_BUTTON_UP: if (act_on_btn(state)) break; get_next_letter(state->position, state->word_elements); display_letter(state, true); break; case EVENT_ALARM_LONG_PRESS: if (state->curr_screen != SCREEN_PLAYING) break; get_prev_letter(state->position, state->word_elements); display_letter(state, true); break; case EVENT_ALARM_LONGER_PRESS: if (state->curr_screen != SCREEN_PLAYING) break; get_next_letter(state->position, state->word_elements); display_letter(state, true); start_quick_cyc(); break; case EVENT_LIGHT_BUTTON_UP: if (act_on_btn(state)) break; display_letter(state, true); if (state->word_elements[state->position] == _num_valid_letters) break; state->position = get_next_pos(state->position, state->word_elements_result); if (state->position >= WORDLE_LENGTH) { bool exact_match = check_word(state); if (exact_match) { state->curr_screen = SCREEN_WIN; state->streak++; #if USE_DAILY_STREAK state->prev_day = get_day_unix_time(); #endif break; } if (state->attempt++ >= WORDLE_MAX_ATTEMPTS) { state->curr_screen = SCREEN_LOSE; state->streak = 0; break; } state->curr_screen = SCREEN_RESULT; break; } break; case EVENT_LIGHT_LONG_PRESS: if (state->curr_screen != SCREEN_PLAYING) break; display_letter(state, true); state->position = get_prev_pos(state->position, state->word_elements_result); break; case EVENT_LIGHT_BUTTON_DOWN: break; case EVENT_TIMEOUT: case EVENT_LOW_ENERGY_UPDATE: break; default: return movement_default_loop_handler(event, settings); } return true; } void wordle_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; }