#include #include #include "watch.h" #include "app.h" ////////////////////////////////////////////////////////////////////////////////////////// // This section sets up types and storage for our application state. // You can tear this out and replace it with whatever you want. typedef enum ApplicationMode { MODE_HELLO = 0, MODE_THERE } ApplicationMode; typedef enum LightColor { COLOR_OFF = 0, COLOR_RED = 1, COLOR_GREEN = 2, COLOR_YELLOW = 3 } LightColor; typedef struct ApplicationState { ApplicationMode mode; LightColor color; uint8_t wake_count; } ApplicationState; ApplicationState applicationState; ////////////////////////////////////////////////////////////////////////////////////////// // This section defines the callbacks for our button press events (implemented at bottom). // Add any other callbacks you may need either here or in another file. void cb_light_pressed(); void cb_mode_pressed(); void cb_alarm_pressed(); ////////////////////////////////////////////////////////////////////////////////////////// // This section contains the required functions for any watch app. You should tear out // all the code in these functions when writing your app, but you must implement all // of the functions, even if they are empty stubs. You can also replace the documentation // lines with documentation that describes what your functions do! /** * @brief the app_init function is called before anything else. Use it to set up any * internal data structures or application state required by your app. */ void app_init() { memset(&applicationState, 0, sizeof(applicationState)); } /** * @brief the app_wake_from_deep_sleep function is only called if your app is waking from * the ultra-low power BACKUP sleep mode. You may have chosen to store some state in the * RTC's backup registers prior to entering this mode. You may restore that state here. * * @see watch_enter_deep_sleep() */ void app_wake_from_deep_sleep() { // TODO: deep sleep demo } /** * @brief the app_setup function is like setup() in Arduino. It is called once when the * program begins. You should set pin modes and enable any peripherals you want to * set up (real-time clock, I2C, etc.) Depending on your application, you may or may not * want to configure sensors on your sensor board here. For example, a low-power * accelerometer that will run at all times should be configured here, whereas you may * want to enable a more power-hungry environmental sensor only when you need it. * * @note If your app enters the ultra-low power BACKUP sleep mode, this function will * be called again when it wakes from that deep sleep state. In this state, the RTC will * still be configured with the correct date and time. */ void app_setup() { watch_enable_led(false); // enable LED with plain digital IO, not PWM watch_enable_buttons(); watch_register_button_callback(BTN_LIGHT, cb_light_pressed); watch_register_button_callback(BTN_MODE, cb_mode_pressed); watch_register_button_callback(BTN_ALARM, cb_alarm_pressed); watch_enable_display(); } /** * @brief the app_prepare_for_sleep function is called before the watch goes into the * STANDBY sleep mode. In STANDBY mode, most peripherals are shut down, and no code * will run until the watch receives an interrupt (generally either the 1Hz tick or * a press on one of the buttons). */ void app_prepare_for_sleep() { } /** * @brief the app_wake_from_sleep function is called after the watch wakes from the * STANDBY sleep mode. */ void app_wake_from_sleep() { applicationState.wake_count++; } /** * @brief the app_loop function is called once on app startup and then again each time * the watch STANDBY sleep mode. */ bool app_loop() { // set the LED to a color switch (applicationState.color) { case COLOR_RED: watch_set_led_red(); break; case COLOR_GREEN: watch_set_led_green(); break; case COLOR_YELLOW: watch_set_led_yellow(); break; default: applicationState.color = COLOR_OFF; watch_set_led_off(); } // Display the number of times we've woken up (modulo 32 to fit in 2 digits at top right) char buf[3] = {0}; sprintf(buf, "%2d", applicationState.wake_count % 32); watch_display_string(buf, 2); // display "Hello there" text switch (applicationState.mode) { case MODE_HELLO: watch_display_string("Hello", 5); break; case MODE_THERE: watch_display_string("there", 5); break; } // Wait a moment to debounce button input delay_ms(250); return true; } ////////////////////////////////////////////////////////////////////////////////////////// // Implementations for our callback functions. Replace these with whatever functionality // your app requires. void cb_light_pressed() { applicationState.color = (applicationState.color + 1) % 4; } void cb_mode_pressed() { applicationState.mode = (applicationState.mode + 1) % 2; } void cb_alarm_pressed() { // TODO: deep sleep demo }