/* * MIT License * * Copyright (c) 2022 Jeremy O'Brien * Base code copied from Spencer Bywater's probability face * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ // Emulator only: need time() to seed the random number generator. #if __EMSCRIPTEN__ #include #endif #include #include #include "tarot_face.h" #define NUM_TAROT_CARDS 22 #define TAROT_ANIMATION_TICK_FREQUENCY 8 // -------------- // Custom methods // -------------- static char *major_arcana[NUM_TAROT_CARDS] = { " FOOL ", "Mgcian", "HiPrst", "Empres", "Empror", "Hiroph", "Lovers", "Chriot", "Strgth", "Hermit", " Frtun", "Justce", "HngMan", " Death", " tmprn", " Devil", " Tower", " Star", " MOON ", " Sun ", "Jdgmnt", " World", }; static void tarot_display(tarot_state_t *state) { char buf[8]; if (state->drawn_cards[0] != 0xff) { sprintf(buf, "%d", state->current_card + 1); watch_display_string(buf, 3); sprintf(buf, "%s", major_arcana[state->drawn_cards[state->current_card]]); watch_display_string(buf, 4); } } static uint8_t draw_one_card(void) { // Emulator: use rand. Hardware: use arc4random. #if __EMSCRIPTEN__ return rand() % NUM_TAROT_CARDS; #else return arc4random_uniform(NUM_TAROT_CARDS); #endif } static void pick_cards(tarot_state_t *state) { // this is all a bit verbose but I prefer simplicity over clever tricks state->drawn_cards[0] = draw_one_card(); state->drawn_cards[1] = draw_one_card(); while (state->drawn_cards[1] == state->drawn_cards[0]) state->drawn_cards[1] = draw_one_card(); state->drawn_cards[2] = draw_one_card(); while (state->drawn_cards[2] == state->drawn_cards[1] || state->drawn_cards[2] == state->drawn_cards[0]) state->drawn_cards[2] = draw_one_card(); state->current_card = 0; } static void display_animation(tarot_state_t *state) { if (state->is_picking) { if (state->animation_frame == 0) { watch_display_string(" ", 7); watch_set_pixel(1, 4); watch_set_pixel(1, 6); state->animation_frame = 1; } else if (state->animation_frame == 1) { watch_clear_pixel(1, 4); watch_clear_pixel(1, 6); watch_set_pixel(2, 4); watch_set_pixel(0, 6); state->animation_frame = 2; } else if (state->animation_frame == 2) { watch_clear_pixel(2, 4); watch_clear_pixel(0, 6); watch_set_pixel(2, 5); watch_set_pixel(0, 5); state->animation_frame = 3; } else if (state->animation_frame == 3) { state->animation_frame = 0; state->is_picking = false; movement_request_tick_frequency(1); tarot_display(state); } } } // --------------------------- // Standard watch face methods // --------------------------- void tarot_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(tarot_state_t)); memset(*context_ptr, 0, sizeof(tarot_state_t)); } // Emulator only: Seed random number generator #if __EMSCRIPTEN__ srand(time(NULL)); #endif } void tarot_face_activate(movement_settings_t *settings, void *context) { (void) settings; tarot_state_t *state = (tarot_state_t *)context; watch_display_string("TA", 0); state->current_card = 0; state->drawn_cards[0] = 0xff; } bool tarot_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { (void) settings; tarot_state_t *state = (tarot_state_t *)context; if (state->is_picking && event.event_type != EVENT_TICK) { return true; } switch (event.event_type) { case EVENT_ACTIVATE: watch_display_string(" DRAW ", 4); break; case EVENT_TICK: display_animation(state); break; case EVENT_MODE_BUTTON_UP: movement_move_to_next_face(); break; case EVENT_LIGHT_BUTTON_UP: // Change how many sides the die has if (state->drawn_cards[0] != 0xff) { state->current_card = (state->current_card + 1) % 3; tarot_display(state); } break; case EVENT_ALARM_BUTTON_UP: // Draw cards watch_display_string(" ", 4); pick_cards(state); state->is_picking = true; // card picking animation begins on next tick and new cards will be displayed on completion movement_request_tick_frequency(TAROT_ANIMATION_TICK_FREQUENCY); break; case EVENT_LOW_ENERGY_UPDATE: watch_display_string("SLEEP ", 4); break; default: break; } return true; } void tarot_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; }