/* * MIT License * * Copyright (c) 2024 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "light_sensor_face.h" #include "tc.h" #include "eic.h" #include "usb.h" #include "uart.h" #ifdef HAS_IR_SENSOR void light_sensor_face_setup(uint8_t watch_face_index, void ** context_ptr) { (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(light_sensor_state_t)); memset(*context_ptr, 0, sizeof(light_sensor_state_t)); // Do any one-time tasks in here; the inside of this conditional happens only at boot. } } void light_sensor_face_activate(void *context) { light_sensor_state_t *state = (light_sensor_state_t *)context; (void) state; HAL_GPIO_IR_ENABLE_out(); HAL_GPIO_IR_ENABLE_clr(); HAL_GPIO_IRSENSE_in(); HAL_GPIO_IRSENSE_pmuxen(HAL_GPIO_PMUX_SERCOM_ALT); uart_init_instance(0, UART_TXPO_NONE, UART_RXPO_0, 300); uart_set_irda_mode_instance(0, true); uart_enable_instance(0); } bool light_sensor_face_loop(movement_event_t event, void *context) { light_sensor_state_t *state = (light_sensor_state_t *)context; (void) state; switch (event.event_type) { case EVENT_NONE: case EVENT_ACTIVATE: watch_display_text_with_fallback(WATCH_POSITION_TOP, "IrDA", "IR"); // fall through case EVENT_TICK: { uint8_t data[32]; size_t bytes_read = uart_read_instance(0, data, 32); if (bytes_read) { char buf[7]; snprintf(buf, 7, "%3db r", bytes_read); watch_display_text(WATCH_POSITION_BOTTOM, buf); data[31] = 0; printf("%s: ", buf); // dump as hex for(size_t i = 0; i < bytes_read; i++) { printf("%02X ", data[i]); } printf("\n"); } else { watch_display_text(WATCH_POSITION_BOTTOM, "no dat"); } } break; case EVENT_LIGHT_BUTTON_UP: // You can use the Light button for your own purposes. Note that by default, Movement will also // illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an // empty case for EVENT_LIGHT_BUTTON_DOWN. break; case EVENT_ALARM_BUTTON_UP: // Just in case you have need for another button. break; case EVENT_TIMEOUT: // Your watch face will receive this event after a period of inactivity. If it makes sense to resign, // you may uncomment this line to move back to the first watch face in the list: // movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: // If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute. // Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds. // You should also consider starting the tick animation, to show the wearer that this is sleep mode: // watch_start_sleep_animation(500); break; default: // Movement's default loop handler will step in for any cases you don't handle above: // * EVENT_LIGHT_BUTTON_DOWN lights the LED // * EVENT_MODE_BUTTON_UP moves to the next watch face in the list // * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured) // You can override any of these behaviors by adding a case for these events to this switch statement. return movement_default_loop_handler(event); } return false; } void light_sensor_face_resign(void *context) { (void) context; // handle any cleanup before your watch face goes off-screen. } void irq_handler_sercom0(void); void irq_handler_sercom0(void) { uart_irq_handler(0); } #endif // HAS_IR_SENSOR