/* * MIT License * * Copyright (c) 2023 Ekaitz Zarraga * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include "couchTo5k_face.h" // They go: Warmup, Run, Walk, Run, Walk, Run, Walk ... , End (0) // Time is defined in seconds // Maybe do /10 to reduce memory usage? // (i don't want to use floats) // uint16_t C25K_WEEK_TEST[] = {10, 10, 10, 0}; uint16_t C25K_WEEK_1[] = {300, 60, 90, 60, 90, 60, 90, 60, 90, 60, 90, 60, 90, 60, 90, 60, 90, 0}; uint16_t C25K_WEEK_2[] = {300, 90, 120, 90, 120, 90, 120, 90, 120, 90, 120, 90, 120, 0}; uint16_t C25K_WEEK_3[] = {300, 90, 90, 180, 180, 90, 90, 180, 180, 0}; uint16_t C25K_WEEK_4[] = {300, 180, 90, 300, 150, 180, 90, 300, 0}; uint16_t C25K_WEEK_5_1[] = {300, 300, 180, 300, 180, 300, 0 }; uint16_t C25K_WEEK_5_2[] = {300, 480, 300, 480 , 0}; uint16_t C25K_WEEK_5_3[] = {300, 1200, 0}; uint16_t C25K_WEEK_6_1[] = {300, 300, 180, 480, 180, 300, 0 }; uint16_t C25K_WEEK_6_2[] = {300, 600, 180, 600 , 0}; uint16_t C25K_WEEK_6_3[] = {300, 1500, 0}; uint16_t C25K_WEEK_7[] = {300, 1500, 0}; uint16_t C25K_WEEK_8[] = {300, 1680, 0}; uint16_t C25K_WEEK_9[] = {300, 1800, 0}; #define C25K_SESSIONS_LENGTH 3*9 uint16_t *C25K_SESSIONS[C25K_SESSIONS_LENGTH]; static inline bool _finished(couchTo5k_state_t *state){ return state->exercise_type == C25K_FINISHED; } static inline bool _cleared(couchTo5k_state_t *state){ return state->timer == C25K_SESSIONS[state->session][0] && state->exercise == 0; } static inline void _next_session(couchTo5k_state_t *state){ if (++state->session >= C25K_SESSIONS_LENGTH){ state->session = 0; } } static inline void _assign_exercise_type(couchTo5k_state_t *state){ if (state->exercise == 0){ state->exercise_type = C25K_WARMUP; } else if (state->exercise % 2 == 1){ state->exercise_type = C25K_RUN; } else { state->exercise_type = C25K_WALK; } } static void _next_exercise(couchTo5k_state_t *state){ state->exercise++; state->timer = C25K_SESSIONS[state->session][state->exercise]; // If the new timer starts in zero, it's finished if (state->timer == 0){ movement_play_alarm_beeps(7, BUZZER_NOTE_C8); state->exercise_type = C25K_FINISHED; return; } movement_play_alarm_beeps(4, BUZZER_NOTE_A7); _assign_exercise_type(state); } static void _init_session(couchTo5k_state_t *state){ state->exercise = 0; // Restart exercise counter state->timer = C25K_SESSIONS[state->session][state->exercise]; _assign_exercise_type(state); } static char *_exercise_type_to_str(exercise_type_t t){ switch (t){ case C25K_WARMUP: return "WU"; case C25K_RUN: return "RU"; case C25K_WALK: return "WA"; case C25K_FINISHED: return "--"; default: return " "; } } static void _display(couchTo5k_state_t *state, char *buf){ // TODO only repaint needed parts uint8_t seconds = state->timer % 60; sprintf(buf, "%s%2d%2d%02d%02d", _exercise_type_to_str(state->exercise_type), (state->session + 1) % 100, ((state->timer - seconds) / 60) % 100, seconds, (state->exercise + 1) % 100); watch_display_string(buf, 0); } void couchTo5k_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) { (void) settings; (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(couchTo5k_state_t)); memset(*context_ptr, 0, sizeof(couchTo5k_state_t)); // Do any one-time tasks in here; the inside of this conditional // happens only at boot. // C25K_SESSIONS[0] = C25K_WEEK_TEST; C25K_SESSIONS[0] = C25K_WEEK_1; C25K_SESSIONS[1] = C25K_WEEK_1; C25K_SESSIONS[2] = C25K_WEEK_1; C25K_SESSIONS[3] = C25K_WEEK_2; C25K_SESSIONS[4] = C25K_WEEK_2; C25K_SESSIONS[5] = C25K_WEEK_2; C25K_SESSIONS[6] = C25K_WEEK_3; C25K_SESSIONS[7] = C25K_WEEK_3; C25K_SESSIONS[8] = C25K_WEEK_3; C25K_SESSIONS[9] = C25K_WEEK_4; C25K_SESSIONS[10] = C25K_WEEK_4; C25K_SESSIONS[11] = C25K_WEEK_4; C25K_SESSIONS[12] = C25K_WEEK_5_1; C25K_SESSIONS[13] = C25K_WEEK_5_2; C25K_SESSIONS[14] = C25K_WEEK_5_3; C25K_SESSIONS[15] = C25K_WEEK_6_1; C25K_SESSIONS[16] = C25K_WEEK_6_2; C25K_SESSIONS[17] = C25K_WEEK_6_3; C25K_SESSIONS[18] = C25K_WEEK_7; C25K_SESSIONS[19] = C25K_WEEK_7; C25K_SESSIONS[20] = C25K_WEEK_7; C25K_SESSIONS[21] = C25K_WEEK_8; C25K_SESSIONS[22] = C25K_WEEK_8; C25K_SESSIONS[23] = C25K_WEEK_8; C25K_SESSIONS[24] = C25K_WEEK_9; C25K_SESSIONS[25] = C25K_WEEK_9; C25K_SESSIONS[26] = C25K_WEEK_9; } // Do any pin or peripheral setup here; this will be called whenever the // watch wakes from deep sleep. } void couchTo5k_face_activate(movement_settings_t *settings, void *context) { (void) settings; (void) context; // Handle any tasks related to your watch face coming on screen. watch_set_colon(); } bool couchTo5k_face_loop(movement_event_t event, movement_settings_t *settings, void *context) { couchTo5k_state_t *state = (couchTo5k_state_t *)context; static char buf[11]; static bool paused = true; switch (event.event_type) { case EVENT_ACTIVATE: // Show your initial UI here. movement_request_tick_frequency(1); _init_session(state); paused = true; _display(state, buf); break; case EVENT_TICK: if ( !paused && !_finished(state) ) { if (state->timer == 0){ _next_exercise(state); } else { state->timer--; } } _display(state, buf); break; case EVENT_LIGHT_BUTTON_UP: // This is the next-exercise / reset button. // When finished move to the next session and leave it paused if ( _finished(state) ){ _next_session(state); _init_session(state); paused = true; break; } // When paused and cleared move to next, when only paused, clear if ( paused ) { if ( _cleared(state) ){ _next_session(state); } _init_session(state); } break; case EVENT_ALARM_BUTTON_UP: paused = !paused; break; case EVENT_TIMEOUT: // Your watch face will receive this event after a period of // inactivity. If it makes sense to resign, // movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: // If you did not resign in EVENT_TIMEOUT, you can use this event // to update the display once a minute. Avoid displaying // fast-updating values like seconds, since the display won't // update again for 60 seconds. You should also consider starting // the tick animation, to show the wearer that this is sleep mode: // watch_start_tick_animation(500); break; default: // Movement's default loop handler will step in for any cases you // don't handle above: // * EVENT_LIGHT_BUTTON_DOWN lights the LED // * EVENT_MODE_BUTTON_UP moves to the next watch face in the list // * EVENT_MODE_LONG_PRESS returns to the first watch face (or // skips to the secondary watch face, if configured) // You can override any of these behaviors by adding a case for // these events to this switch statement. return movement_default_loop_handler(event, settings); } // return true if the watch can enter standby mode. Generally speaking, you // should always return true. // Exceptions: // * If you are displaying a color using the low-level watch_set_led_color // function, you should return false. // * If you are sounding the buzzer using the low-level // watch_set_buzzer_on function, you should return false. // Note that if you are driving the LED or buzzer using Movement functions // like movement_illuminate_led or movement_play_alarm, you can still // return true. This guidance only applies to the low-level watch_ // functions. return true; } void couchTo5k_face_resign(movement_settings_t *settings, void *context) { (void) settings; (void) context; // handle any cleanup before your watch face goes off-screen. }