/* * MIT License * * Copyright (c) 2025 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "ke_decimal_time_face.h" #include "watch_utility.h" static void _display_date(watch_date_time_t date_time) { char buf[3]; watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, watch_utility_get_long_weekday(date_time), watch_utility_get_weekday(date_time)); snprintf(buf, sizeof(buf), "%2d", date_time.unit.day); watch_display_text(WATCH_POSITION_TOP_RIGHT, buf); } static void _display_time(ke_decimal_time_state_t *state, watch_date_time_t date_time, bool low_energy) { char buf[8]; uint32_t value = date_time.unit.hour * 3600 + date_time.unit.minute * 60 + date_time.unit.second; if (value == state->previous_time) return; value = value * 100; value = value / 864; snprintf(buf, sizeof(buf), "%04ld#o", value); // if under 10%, display 0.00 instead of 00.00 if (value < 1000) buf[0] = ' '; // if low energy, truncate at the tens place if (low_energy) buf[3] = 0; watch_display_text(WATCH_POSITION_BOTTOM, buf); state->previous_time = value; } void ke_decimal_time_face_setup(uint8_t watch_face_index, void ** context_ptr) { (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(ke_decimal_time_state_t)); memset(*context_ptr, 0, sizeof(ke_decimal_time_state_t)); // Do any one-time tasks in here; the inside of this conditional happens only at boot. } // Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep. } void ke_decimal_time_face_activate(void *context) { ke_decimal_time_state_t *state = (ke_decimal_time_state_t *)context; if (watch_sleep_animation_is_running()) { watch_stop_sleep_animation(); } // force re-display of date and time in EVENT_ACTIVATE state->previous_day = 0xFF; state->previous_time = 0xFFFFFFFF; } bool ke_decimal_time_face_loop(movement_event_t event, void *context) { ke_decimal_time_state_t *state = (ke_decimal_time_state_t *)context; watch_date_time_t date_time = movement_get_local_date_time(); switch (event.event_type) { case EVENT_ACTIVATE: watch_set_decimal_if_available(); if (movement_alarm_enabled()) { watch_set_indicator(WATCH_INDICATOR_SIGNAL); } // fall through case EVENT_TICK: _display_time(state, date_time, false); if (state->previous_day != date_time.unit.day) { _display_date(date_time); state->previous_day = date_time.unit.day; } break; case EVENT_LIGHT_BUTTON_UP: // You can use the Light button for your own purposes. Note that by default, Movement will also // illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an // empty case for EVENT_LIGHT_BUTTON_DOWN. break; case EVENT_ALARM_BUTTON_UP: // Just in case you have need for another button. break; case EVENT_TIMEOUT: // Your watch face will receive this event after a period of inactivity. If it makes sense to resign, // you may uncomment this line to move back to the first watch face in the list: // movement_move_to_face(0); break; case EVENT_LOW_ENERGY_UPDATE: // If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute. // Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds. // You should also consider starting the tick animation, to show the wearer that this is sleep mode: if (!watch_sleep_animation_is_running()) { watch_start_sleep_animation(500); watch_display_text(WATCH_POSITION_SECONDS, " "); watch_display_text(WATCH_POSITION_MINUTES, " "); } _display_time(state, date_time, true); break; default: // Movement's default loop handler will step in for any cases you don't handle above: // * EVENT_LIGHT_BUTTON_DOWN lights the LED // * EVENT_MODE_BUTTON_UP moves to the next watch face in the list // * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured) // You can override any of these behaviors by adding a case for these events to this switch statement. return movement_default_loop_handler(event); } // return true if the watch can enter standby mode. Generally speaking, you should always return true. return true; } void ke_decimal_time_face_resign(void *context) { (void) context; // handle any cleanup before your watch face goes off-screen. }