/* * MIT License * * Copyright (c) 2022-2024 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "world_clock_face.h" #include "watch.h" #include "watch_utility.h" #include "watch_common_display.h" #include "filesystem.h" #include "zones.h" static int world_clock_instances; static void persist_world_clock_settings(world_clock_state_t *state) { world_clock_settings_t maybe_settings; char filename[13]; maybe_settings.reg = 0xFFFFFFFF; sprintf(filename, "wclk_%03d.u32", state->clock_index); filesystem_read_file(filename, (char *) &maybe_settings.reg, sizeof(world_clock_settings_t)); if (state->settings.reg != maybe_settings.reg) { filesystem_write_file(filename, (char *) &state->settings.reg, sizeof(world_clock_settings_t)); } } static void advance_character_at_position(char *character, uint8_t position) { bool is_custom_lcd = watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM; if (is_custom_lcd || position == 0) { // On custom LCD and classic's position 0 we support all characters. // All we need to do is jump around the ASCII table to the useful ones. switch (*character) { case ' ': *character = 'A'; break; case 'z': *character = '0'; break; case '9': *character = '{'; break; case '}': *character = '*'; break; case '.': *character = '/'; break; case '/': case 0x7F: // failsafe: if they've broken out of the intended rotation, return them to 0x20 *character = ' '; break; default: *character += 1; break; } } else { // otherwise we have to do some wacky shit switch (*character) { case ' ': *character = 'A'; break; case 'F': case 'J': case 'L': case 'R': case '1': *character += 2; break; case 'H': *character = 'l'; break; case 'l': *character = 'J'; break; case 'O': *character = 'R'; break; case 'U': *character = 'X'; break; case 'X': *character = '0'; break; case '3': *character = '7'; break; case '8': *character = '{'; break; case '{': case 0x7F: // failsafe: if they've broken out of the intended rotation, return them to 0x20 *character = ' '; break; default: *character += 1; break; } } } static void _update_timezone_offset(world_clock_state_t *state) { state->current_offset = movement_get_current_timezone_offset_for_zone(state->settings.bit.timezone_index); } void world_clock_face_setup(uint8_t watch_face_index, void ** context_ptr) { (void) watch_face_index; if (*context_ptr == NULL) { *context_ptr = malloc(sizeof(world_clock_state_t)); memset(*context_ptr, 0, sizeof(world_clock_state_t)); world_clock_state_t *state = (world_clock_state_t *)*context_ptr; state->clock_index = world_clock_instances++; // load settings from file if it exists char filename[13]; sprintf(filename, "wclk_%03d.u32", state->clock_index); if (filesystem_file_exists(filename)) { filesystem_read_file(filename, (char *) &state->settings.reg, sizeof(world_clock_settings_t)); } else { // otherwise make all characters blank by default, and set to UTC time state->settings.bit.char_0 = ' '; state->settings.bit.char_1 = ' '; state->settings.bit.char_2 = ' '; state->settings.bit.timezone_index = UTZ_UTC; } } } void world_clock_face_activate(void *context) { world_clock_state_t *state = (world_clock_state_t *)context; state->current_screen = 0; _update_timezone_offset(state); if (watch_sleep_animation_is_running()) { watch_stop_sleep_animation(); watch_stop_blink(); } } static bool world_clock_face_do_display_mode(movement_event_t event, world_clock_state_t *state) { char buf[11]; uint32_t previous_date_time; watch_date_time_t date_time; switch (event.event_type) { case EVENT_ACTIVATE: if (movement_clock_mode_24h()) watch_set_indicator(WATCH_INDICATOR_24H); watch_set_colon(); state->previous_date_time = 0xFFFFFFFF; // fall through case EVENT_TICK: case EVENT_LOW_ENERGY_UPDATE: date_time = movement_get_date_time_in_zone(state->settings.bit.timezone_index); previous_date_time = state->previous_date_time; state->previous_date_time = date_time.reg; if ((date_time.reg >> 6) == (previous_date_time >> 6) && event.event_type != EVENT_LOW_ENERGY_UPDATE) { // everything before seconds is the same, don't waste cycles setting those segments. watch_display_character_lp_seconds('0' + date_time.unit.second / 10, 8); watch_display_character_lp_seconds('0' + date_time.unit.second % 10, 9); break; } else if ((date_time.reg >> 12) == (previous_date_time >> 12) && event.event_type != EVENT_LOW_ENERGY_UPDATE) { // everything before minutes is the same. sprintf(buf, "%02d%02d", date_time.unit.minute, date_time.unit.second); watch_display_text(WATCH_POSITION_MINUTES, buf); watch_display_text(WATCH_POSITION_SECONDS, buf + 2); if (date_time.unit.minute % 15 == 0) { _update_timezone_offset(state); } } else { // other stuff changed; let's do it all. if (!movement_clock_mode_24h()) { // if we are in 12 hour mode, do some cleanup. if (date_time.unit.hour < 12) { watch_clear_indicator(WATCH_INDICATOR_PM); } else { watch_set_indicator(WATCH_INDICATOR_PM); } date_time.unit.hour %= 12; if (date_time.unit.hour == 0) date_time.unit.hour = 12; } watch_display_character(state->settings.bit.char_0, 0); watch_display_character(state->settings.bit.char_1, 1); if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) { watch_display_character(state->settings.bit.char_2, 10); } sprintf(buf, "%2d%2d%02d%02d", date_time.unit.day, date_time.unit.hour, date_time.unit.minute, date_time.unit.second); watch_display_text(WATCH_POSITION_TOP_RIGHT, buf); watch_display_text(WATCH_POSITION_HOURS, buf + 2); watch_display_text(WATCH_POSITION_MINUTES, buf + 4); if (event.event_type == EVENT_LOW_ENERGY_UPDATE) { if (!watch_sleep_animation_is_running()) { watch_display_text(WATCH_POSITION_SECONDS, " "); watch_start_sleep_animation(500); watch_start_indicator_blink_if_possible(WATCH_INDICATOR_COLON, 500); } } else { watch_display_text(WATCH_POSITION_SECONDS, buf + 6); } } break; case EVENT_ALARM_LONG_PRESS: movement_request_tick_frequency(4); state->current_screen = 1; break; default: return movement_default_loop_handler(event); } return true; } static bool _world_clock_face_do_settings_mode(movement_event_t event, world_clock_state_t *state) { bool is_custom_lcd; switch (event.event_type) { case EVENT_MODE_BUTTON_UP: persist_world_clock_settings(state); movement_move_to_next_face(); return false; case EVENT_LIGHT_BUTTON_DOWN: state->current_screen++; is_custom_lcd = watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM; if ((is_custom_lcd && state->current_screen > 4) || (!is_custom_lcd && state->current_screen > 3)) { movement_request_tick_frequency(1); _update_timezone_offset(state); state->current_screen = 0; persist_world_clock_settings(state); event.event_type = EVENT_ACTIVATE; return world_clock_face_do_display_mode(event, state); } break; case EVENT_ALARM_BUTTON_DOWN: switch (state->current_screen) { case 1: advance_character_at_position(&state->settings.bit.char_0, 0); break; case 2: advance_character_at_position(&state->settings.bit.char_1, 1); break; case 3: if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) { advance_character_at_position(&state->settings.bit.char_2, 2); break; } // fall through case 4: state->settings.bit.timezone_index++; if (state->settings.bit.timezone_index >= NUM_ZONE_NAMES) state->settings.bit.timezone_index = 0; break; } break; case EVENT_TIMEOUT: persist_world_clock_settings(state); movement_move_to_face(0); break; default: break; } char buf[13]; watch_clear_colon(); sprintf(buf, "%c%c %s%c", state->settings.bit.char_0, state->settings.bit.char_1, watch_utility_time_zone_name_at_index(state->settings.bit.timezone_index), state->settings.bit.char_2); watch_clear_indicator(WATCH_INDICATOR_PM); // blink up the parameter we're setting if (event.subsecond % 2) { switch (state->current_screen) { case 1: case 2: buf[state->current_screen - 1] = '_'; break; case 3: if (watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM) { buf[10] = '_'; break; } // fall through case 4: memcpy(buf + 4, " ", 6); break; } } watch_display_text(WATCH_POSITION_FULL, buf); return true; } bool world_clock_face_loop(movement_event_t event, void *context) { world_clock_state_t *state = (world_clock_state_t *)context; if (state->current_screen == 0) { return world_clock_face_do_display_mode(event, state); } else { return _world_clock_face_do_settings_mode(event, state); } } void world_clock_face_resign(void *context) { (void) context; }