/* * MIT License * * Copyright (c) 2023 Bernd Plontsch * Copyright (c) 2025 Daniel Bergman * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include "breathing_face.h" #include "watch.h" typedef struct { uint8_t current_stage; uint8_t indication_mode; // 0 = sound only, 1 = LED only, 2 = all off uint8_t led_on_state; // 0 = LED off, 1 = LED on } breathing_state_t; static void update_indicators(breathing_state_t *state); const int NOTE_LENGTH = 80; static const watch_buzzer_note_t IN_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_D4, BUZZER_NOTE_E4 }; static const uint16_t IN_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; static const watch_buzzer_note_t IN_HOLD_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_REST, BUZZER_NOTE_E4 }; static const uint16_t IN_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH * 2, NOTE_LENGTH }; static const watch_buzzer_note_t OUT_NOTES[] = { BUZZER_NOTE_E4, BUZZER_NOTE_D4, BUZZER_NOTE_C4 }; static const uint16_t OUT_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; static const watch_buzzer_note_t OUT_HOLD_NOTES[] = { BUZZER_NOTE_C4, BUZZER_NOTE_REST * 2, BUZZER_NOTE_C4 }; static const uint16_t OUT_HOLD_DUR[] = { NOTE_LENGTH, NOTE_LENGTH, NOTE_LENGTH }; void breathing_face_setup(uint8_t watch_face_index, void ** context_ptr) { (void) watch_face_index; // Unused parameter if (*context_ptr == NULL) { breathing_state_t *state = malloc(sizeof(breathing_state_t)); state->current_stage = 0; state->indication_mode = 0; // Start with sound only state->led_on_state = 0; *context_ptr = state; } } void breathing_face_activate(void *context) { breathing_state_t *state = (breathing_state_t *)context; state->current_stage = 0; update_indicators(state); } static void update_indicators(breathing_state_t *state) { switch (state->indication_mode) { case 0: // sound only watch_set_indicator(WATCH_INDICATOR_BELL); watch_clear_indicator(WATCH_INDICATOR_SIGNAL); break; case 1: // LED only watch_clear_indicator(WATCH_INDICATOR_BELL); watch_set_indicator(WATCH_INDICATOR_SIGNAL); break; case 2: // all off default: watch_clear_indicator(WATCH_INDICATOR_BELL); watch_clear_indicator(WATCH_INDICATOR_SIGNAL); break; } } static void breathe_notify(breathing_state_t *state, const watch_buzzer_note_t *notes, const uint16_t *durations, size_t count, bool use_red_led) { if (state->indication_mode == 2) return; for (size_t i = 0; i < count; i++) { if (state->indication_mode == 1 && notes[i] != BUZZER_NOTE_REST) { if (use_red_led) watch_set_led_red(); else watch_set_led_green(); state->led_on_state = 1; } else if (state->indication_mode == 0) { watch_buzzer_play_note(notes[i], durations[i]); } } } bool breathing_face_loop(movement_event_t event, void *context) { breathing_state_t *state = (breathing_state_t *)context; switch (event.event_type) { case EVENT_ACTIVATE: case EVENT_TICK: if (state->led_on_state == 1) { watch_set_led_off(); state->led_on_state = 0; } switch (state->current_stage) { case 0: { watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Breath", "Breath"); if (state->indication_mode != 2) breathe_notify(state, IN_NOTES, IN_DUR, 3, false); break; } case 1: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 3", "In 3"); break; case 2: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 2", "In 2"); break; case 3: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "ln 1", "In 1"); break; case 4: { watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4"); if (state->indication_mode != 2) breathe_notify(state, IN_HOLD_NOTES, IN_HOLD_DUR, 3, true); break; } case 5: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3"); break; case 6: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2"); break; case 7: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1"); break; case 8: { watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 4", "Ou t 4"); if (state->indication_mode != 2) breathe_notify(state, OUT_NOTES, OUT_DUR, 3, false); break; } case 9: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 3", "Ou t 3"); break; case 10: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 2", "Ou t 2"); break; case 11: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Out 1", "Ou t 1"); break; case 12: { watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 4", "Hold 4"); if (state->indication_mode != 2) breathe_notify(state, OUT_HOLD_NOTES, OUT_HOLD_DUR, 3, true); break; } case 13: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 3", "Hold 3"); break; case 14: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 2", "Hold 2"); break; case 15: watch_display_text_with_fallback(WATCH_POSITION_BOTTOM, "Hold 1", "Hold 1"); break; default: break; } // and increment it so that it will update on the next tick. state->current_stage = (state->current_stage + 1) % 16; break; case EVENT_ALARM_BUTTON_UP: // Cycle through the indication modes state->indication_mode = (state->indication_mode + 1) % 3; update_indicators(state); break; case EVENT_LOW_ENERGY_UPDATE: // We don't want to go to sleep while we're breathing. movement_request_wake(); break; case EVENT_TIMEOUT: // We stay in this face until the user chooses to exit break; default: movement_default_loop_handler(event); break; } return true; } void breathing_face_resign(void *context) { (void) context; // Silence unused parameter warning watch_set_led_off(); }