/* * MIT License * * Copyright (c) 2022 Joey Castillo * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include "float_demo_face.h" #include "watch.h" void float_demo_face_setup(uint8_t watch_face_index, void ** context_ptr) { (void) watch_face_index; if (*context_ptr == NULL) *context_ptr = malloc(sizeof(float)); } void float_demo_face_activate(void *context) { float *value = (float *)context; *value = -110; watch_display_text_with_fallback(WATCH_POSITION_TOP, "FLOAT", "FL"); movement_request_tick_frequency(16); } bool float_demo_face_loop(movement_event_t event, void *context) { float *value = (float *)context; switch (event.event_type) { case EVENT_TICK: *value = (*value) + 0.31; // fall through case EVENT_ACTIVATE: watch_display_float_with_best_effort(*value, "#F"); break; case EVENT_ALARM_BUTTON_UP: *value = -100; movement_request_tick_frequency(16); break; case EVENT_ALARM_LONG_PRESS: *value = -10.85; movement_request_tick_frequency(1); break; default: movement_default_loop_handler(event); break; } return true; } void float_demo_face_resign(void *context) { (void) context; }