Add a new face that plays out tones that can be used as a reference when tuning musical instruments.
141 lines
4.4 KiB
C
141 lines
4.4 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Per Waagø
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "tuning_tones_face.h"
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/*
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This face plays a tone that can be used as a reference when tuning
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musical instrument.
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- The alarm button (short press) starts and stops the tone
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- The light button (short press) changes which note is played. The name
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of the note is shown in the display.
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*/
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typedef struct Note {
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BuzzerNote note;
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char * name;
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} Note;
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static Note notes[] = {
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{ .note = BUZZER_NOTE_C5, .name = "C " },
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{ .note = BUZZER_NOTE_C5SHARP_D5FLAT, .name = "Db" },
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{ .note = BUZZER_NOTE_D5, .name = "D " },
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{ .note = BUZZER_NOTE_D5SHARP_E5FLAT, .name = "Eb" },
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{ .note = BUZZER_NOTE_E5, .name = "E " },
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{ .note = BUZZER_NOTE_F5, .name = "F " },
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{ .note = BUZZER_NOTE_F5SHARP_G5FLAT, .name = "Gb" },
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{ .note = BUZZER_NOTE_G5, .name = "G " },
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{ .note = BUZZER_NOTE_G5SHARP_A5FLAT, .name = "Ab" },
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{ .note = BUZZER_NOTE_A5, .name = "A " },
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{ .note = BUZZER_NOTE_A5SHARP_B5FLAT, .name = "Bb" },
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{ .note = BUZZER_NOTE_B5, .name = "B " },
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};
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static size_t note_count = sizeof notes / sizeof *notes;
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static void draw(tuning_tones_state_t *state)
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{
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watch_display_string(notes[state->note_ind].name, 8);
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}
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void tuning_tones_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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tuning_tones_state_t *state = malloc(sizeof *state);
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memset(state, 0, sizeof *state);
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state->note_ind = 9;
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*context_ptr = state;
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}
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}
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void tuning_tones_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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static void update_buzzer(const tuning_tones_state_t *state)
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{
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if (state->playing) {
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watch_set_buzzer_off();
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watch_set_buzzer_period(NotePeriods[notes[state->note_ind].note]);
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watch_set_buzzer_on();
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}
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}
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bool tuning_tones_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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tuning_tones_state_t *state = (tuning_tones_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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draw(state);
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break;
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case EVENT_TICK:
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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state->note_ind++;
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if (state->note_ind == note_count) {
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state->note_ind = 0;
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}
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update_buzzer(state);
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draw(state);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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state->playing = !state->playing;
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if (!state->playing) {
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watch_set_buzzer_off();
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} else {
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update_buzzer(state);
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}
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case EVENT_ALARM_BUTTON_UP:
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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break;
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default:
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return movement_default_loop_handler(event, settings);
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}
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return !state->playing;
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}
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void tuning_tones_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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tuning_tones_state_t *state = (tuning_tones_state_t *)context;
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if (state->playing) {
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state->playing = false;
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watch_set_buzzer_off();
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}
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}
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