David Keck 3d5ec1adda
Added ability to reset to default timer value
Added option to reset to the default timer value when in waiting mode and on long press of alarm. This was useful to me as I sometimes accidentally increase the timer value and then would need to loop around to get back to the default value.
2022-01-18 22:29:04 -05:00

225 lines
7.1 KiB
C

/*
* MIT License
*
* Copyright (c) 2022 Wesley Ellis
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
//-----------------------------------------------------------------------------
#include <stdlib.h>
#include <string.h>
#include "countdown_face.h"
#include "watch.h"
#include "watch_utility.h"
#define CD_SELECTIONS 2
#define DEFAULT_MINUTES 3
static uint32_t offset_date_time(uint32_t now, int8_t hours, int8_t minutes, int8_t seconds) {
uint32_t new = now;
new += hours * 60 * 60;
new += minutes * 60;
new += seconds;
return new;
}
static inline int32_t get_tz_offset(movement_settings_t *settings) {
return movement_timezone_offsets[settings->bit.time_zone] * 60;
}
static void start(countdown_state_t *state, movement_settings_t *settings) {
watch_date_time now = watch_rtc_get_date_time();
state->mode = cd_running;
state->now_ts = watch_utility_date_time_to_unix_time(now, get_tz_offset(settings));
state->target_ts = offset_date_time(state->now_ts, 0, state->minutes, state->seconds);
watch_date_time target_dt = watch_utility_date_time_from_unix_time(state->target_ts, get_tz_offset(settings));
movement_schedule_background_task(target_dt);
watch_set_indicator(WATCH_INDICATOR_BELL);
}
static void draw(countdown_state_t *state, uint8_t subsecond) {
char buf[16];
uint32_t delta;
div_t result;
uint8_t min, sec;
switch (state->mode) {
case cd_running:
delta = state->target_ts - state->now_ts;
result = div(delta, 60);
min = result.quot;
sec = result.rem;
sprintf(buf, "CD %2d%02d", min, sec);
break;
case cd_waiting:
sprintf(buf, "CD %2d%02d", state->minutes, state->seconds);
break;
case cd_setting:
sprintf(buf, "CD %2d%02d", state->minutes, state->seconds);
if (subsecond % 2) {
switch(state->selection) {
case 0:
buf[6] = buf[7] = ' ';
break;
case 1:
buf[8] = buf[9] = ' ';
break;
default:
break;
}
}
break;
}
watch_display_string(buf, 0);
}
static void reset(countdown_state_t *state) {
state->mode = cd_waiting;
movement_cancel_background_task();
watch_clear_indicator(WATCH_INDICATOR_BELL);
}
static void ring(countdown_state_t *state) {
movement_play_signal();
reset(state);
}
static void settings_increment(countdown_state_t *state) {
switch(state->selection) {
case 0:
state->minutes = (state->minutes + 1) % 100;
break;
case 1:
state->seconds = (state->seconds + 1) % 60;
break;
default:
// should never happen
break;
}
return;
}
void countdown_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(countdown_state_t));
countdown_state_t *state = (countdown_state_t *)*context_ptr;
memset(*context_ptr, 0, sizeof(countdown_state_t));
state->minutes = DEFAULT_MINUTES;
}
}
void countdown_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
countdown_state_t *state = (countdown_state_t *)context;
if(state->mode == cd_running) {
watch_date_time now = watch_rtc_get_date_time();
state->now_ts = watch_utility_date_time_to_unix_time(now, get_tz_offset(settings));
}
}
bool countdown_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
countdown_state_t *state = (countdown_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
draw(state, event.subsecond);
break;
case EVENT_TICK:
if (state->mode == cd_running) {
state->now_ts++;
}
draw(state, event.subsecond);
break;
case EVENT_MODE_BUTTON_UP:
movement_move_to_next_face();
break;
case EVENT_LIGHT_BUTTON_UP:
switch(state->mode) {
case cd_running:
movement_illuminate_led();
break;
case cd_waiting:
state->mode = cd_setting;
movement_request_tick_frequency(4);
break;
case cd_setting:
state->selection++;
if(state->selection >= CD_SELECTIONS) {
state->selection = 0;
state->mode = cd_waiting;
movement_request_tick_frequency(1);
}
break;
}
draw(state, event.subsecond);
break;
case EVENT_ALARM_BUTTON_UP:
switch(state->mode) {
case cd_running:
reset(state);
break;
case cd_waiting:
start(state, settings);
break;
case cd_setting:
settings_increment(state);
break;
}
draw(state, event.subsecond);
break;
case EVENT_BACKGROUND_TASK:
ring(state);
break;
case EVENT_ALARM_LONG_PRESS:
if (state->mode == cd_waiting) {
state->minutes = DEFAULT_MINUTES;
state->seconds = 0;
draw(state, event.subsecond);
break;
}
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
default:
break;
}
return true;
}
void countdown_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
movement_request_tick_frequency(1);
}