Toggle between default behavior and leading zero with long-press of alarm button on page with 24h setting.
731 lines
26 KiB
C
731 lines
26 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Gabor L Ugray
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/* ** TODO
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* ===================
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* -- Additional power-saving optimizations
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "activity_face.h"
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#include "chirpy_tx.h"
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#include "watch.h"
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#include "watch_utility.h"
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// ===========================================================================
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// This part is configurable: you can edit values here to customize you activity face
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// In particular, with num_enabled_activities and enabled_activities you can choose a subset of the
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// activities that you want to see in your watch.
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// You can also add new items to activity_names, but don't redefine or remove existing ones.
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// If a logged activity is shorter than this, then it won't be added to log when it ends.
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// This way scarce log slots are not taken up by aborted events that weren't real activities.
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static const uint16_t activity_min_length_sec = 60;
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// Supported activities. ID of activity is index in this buffer
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// W e should never change order or redefine items, only add new items when needed.
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static const char activity_names[][7] = {
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" bIKE ",
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"uuaLK ",
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" rUn ",
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"DAnCE ",
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" yOgA ",
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"CrOSS ",
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"Suuinn",
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"ELLIP ",
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" gYnn",
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" rOuu",
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"SOCCEr",
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" FOOTb",
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" bALL ",
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" SKI ",
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};
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// Currently enabled activities. This makes picking on first subface easier: why show activities you personally never do.
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static const uint8_t enabled_activities[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13};
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// Number of currently enabled activities (size of enabled_activities).
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static const uint8_t num_enabled_activities = sizeof(enabled_activities) / sizeof(uint8_t);
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// End configurable section
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// ===========================================================================
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// One logged activity
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typedef struct __attribute__((__packed__)) {
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// Activity's start time
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watch_date_time start_time;
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// Total duration of activity, including time spend in paus
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uint16_t total_sec;
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// Number of seconds the activity was paused
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uint16_t pause_sec;
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// Type of activity (index in activity_names)
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uint8_t activity_type;
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} activity_item_t;
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#define MAX_ACTIVITY_SECONDS 28800 // 8 hours = 28800 sec
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// Size of (fixed) buffer to log activites. Takes up x9 bytes in SRAM if face is installed.
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#define ACTIVITY_LOG_SZ 99
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// Number of activities in buffer.
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static uint8_t activity_log_count = 0;
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// Buffer with all logged activities.
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static activity_item_t activity_log_buffer[ACTIVITY_LOG_SZ];
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#define CHIRPY_PREFIX_LEN 2
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// First two bytes chirped out, to identify transmission as from the activity face
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static const uint8_t activity_chirpy_prefix[CHIRPY_PREFIX_LEN] = {0x27, 0x00};
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// The face's different UI modes (views).
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typedef enum {
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ACTM_CHOOSE = 0,
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ACTM_LOGGING,
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ACTM_PAUSED,
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ACTM_DONE,
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ACTM_LOGSIZE,
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ACTM_CHIRP,
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ACTM_CHIRPING,
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ACTM_CLEAR,
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ACTM_CLEAR_CONFIRM,
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ACTM_CLEAR_DONE,
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} activity_mode_t;
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// The full state of the activity face
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typedef struct {
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// Current mode (which secondary face, or ongoing operation like logging)
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activity_mode_t mode;
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// Index of currently selected activity in enabled_activities
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uint8_t type_ix;
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// Used for different things depending on mode
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// In ACTM_DONE: countdown for animation, before returning to start face
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// In ACTM_LOGGING and ACTM_PAUSED: drives blinking colon and alternating time display
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// In ACTM_LOGSIZE, ACTM_CLEAR: enables timeout return to choose screen
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uint16_t counter;
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// Start of currently logged activity, if any
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watch_date_time start_time;
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// Total seconds elapsed since logging started
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uint16_t curr_total_sec;
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// Total paused seconds in current log
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uint16_t curr_pause_sec;
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// Helps us handle 1/64 ticks during transmission; including countdown timer
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chirpy_tick_state_t chirpy_tick_state;
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// Used by chirpy encoder during transmission
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chirpy_encoder_state_t chirpy_encoder_state;
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// 0: Running normally
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// 1: In LE mode
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// 2: Just woke up from LE mode. Will go to 0 after ignoring ALARM_BUTTON_UP.
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uint8_t le_state;
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} activity_state_t;
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#define ACTIVITY_BUF_SZ 14
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// Temp buffer used for sprintf'ing content for the display.
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char activity_buf[ACTIVITY_BUF_SZ];
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// Needed by _activity_get_next_byte to keep track of where we are in transmission
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uint16_t *activity_seq_pos;
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static void _activity_clear_buffers() {
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// Clear activity buffer; 0xcd is good for diagnostics
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memset(activity_log_buffer, 0xcd, ACTIVITY_LOG_SZ * sizeof(activity_item_t));
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// Clear display buffer
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memset(activity_buf, 0, ACTIVITY_BUF_SZ);
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}
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static void _activity_display_choice(activity_state_t *state);
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static void _activity_update_logging_screen(movement_settings_t *settings, activity_state_t *state);
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static uint8_t _activity_get_next_byte(uint8_t *next_byte);
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void activity_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
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(void)settings;
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(void)watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(activity_state_t));
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memset(*context_ptr, 0, sizeof(activity_state_t));
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// This happens only at boot
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_activity_clear_buffers();
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}
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// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
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}
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void activity_face_activate(movement_settings_t *settings, void *context) {
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(void)settings;
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(void)context;
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// Not using this function. Calling _activity_activate from the event handler.
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// That is what we get both when the face is shown upon navigation by MODE,
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// and when waking from low energy state.
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}
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// Called from the ACTIVATE event handler in the loop
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static void _activity_activate(movement_settings_t *settings, activity_state_t *state) {
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// If waking from low-energy state and currently logging: update seconds values
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// Those are not up-to-date because ticks have not been coming
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if (state->le_state != 0 && state->mode == ACTM_LOGGING) {
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state->le_state = 2;
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watch_date_time now = watch_rtc_get_date_time();
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uint32_t now_timestamp = watch_utility_date_time_to_unix_time(now, 0);
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uint32_t start_timestamp = watch_utility_date_time_to_unix_time(state->start_time, 0);
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uint32_t total_seconds = now_timestamp - start_timestamp;
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state->curr_total_sec = total_seconds;
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_activity_update_logging_screen(settings, state);
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}
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// Regular activation: start from defaults
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else {
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state->le_state = 0;
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state->mode = 0;
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state->type_ix = 0;
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_activity_display_choice(state);
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}
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}
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static void _activity_display_choice(activity_state_t *state) {
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watch_display_string("AC", 0);
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// If buffer is full: We say "FULL"
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if (activity_log_count >= ACTIVITY_LOG_SZ) {
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watch_display_string(" FULL ", 4);
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}
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// Otherwise, we show currently activity
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else {
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uint8_t activity_ix = enabled_activities[state->type_ix];
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const char *name = activity_names[activity_ix];
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watch_display_string((char *)name, 4);
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}
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}
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const uint8_t activity_anim_pixels[][2] = {
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{1, 4}, // TL
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{0, 5}, // BL
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{0, 6}, // BOT
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{1, 6}, // BR
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{2, 5}, // TR
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{2, 4}, // TOP
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// {2, 4}, // MID
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};
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static void _activity_update_logging_screen(movement_settings_t *settings, activity_state_t *state) {
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watch_duration_t duration;
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watch_display_string("AC ", 0);
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// If we're in LE state: per-minute update is special
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if (state->le_state == 1) {
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watch_date_time now = watch_rtc_get_date_time();
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uint32_t now_timestamp = watch_utility_date_time_to_unix_time(now, 0);
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uint32_t start_timestamp = watch_utility_date_time_to_unix_time(state->start_time, 0);
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uint32_t total_seconds = now_timestamp - start_timestamp;
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duration = watch_utility_seconds_to_duration(total_seconds);
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sprintf(activity_buf, " %d%02d ", duration.hours, duration.minutes);
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watch_display_string(activity_buf, 4);
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watch_set_colon();
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watch_set_indicator(WATCH_INDICATOR_LAP);
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watch_clear_indicator(WATCH_INDICATOR_PM);
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watch_clear_indicator(WATCH_INDICATOR_24H);
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return;
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}
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// Show elapsed time, or PAUSE
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if ((state->counter % 5) < 3) {
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watch_set_indicator(WATCH_INDICATOR_LAP);
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watch_clear_indicator(WATCH_INDICATOR_PM);
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watch_clear_indicator(WATCH_INDICATOR_24H);
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if (state->mode == ACTM_PAUSED) {
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watch_display_string(" PAUSE", 4);
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watch_clear_colon();
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} else {
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duration = watch_utility_seconds_to_duration(state->curr_total_sec);
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// Under 10 minutes: M:SS
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if (state->curr_total_sec < 600) {
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sprintf(activity_buf, " %01d%02d", duration.minutes, duration.seconds);
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watch_display_string(activity_buf, 4);
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watch_clear_colon();
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}
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// Under an hour: MM:SS
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else if (state->curr_total_sec < 3600) {
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sprintf(activity_buf, " %02d%02d", duration.minutes, duration.seconds);
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watch_display_string(activity_buf, 4);
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watch_clear_colon();
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}
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// Over an hour: H:MM:SS
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// (We never go to two-digit hours; stop at 8)
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else {
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sprintf(activity_buf, " %d%02d%02d", duration.hours, duration.minutes, duration.seconds);
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watch_display_string(activity_buf, 4);
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watch_set_colon();
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}
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}
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}
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// Briefly, show time without seconds
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else {
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bool set_leading_zero = false;
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watch_clear_indicator(WATCH_INDICATOR_LAP);
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watch_date_time now = watch_rtc_get_date_time();
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uint8_t hour = now.unit.hour;
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if (!settings->bit.clock_mode_24h) {
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watch_clear_indicator(WATCH_INDICATOR_24H);
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if (hour < 12)
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watch_clear_indicator(WATCH_INDICATOR_PM);
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else
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watch_set_indicator(WATCH_INDICATOR_PM);
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hour %= 12;
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if (hour == 0) hour = 12;
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} else {
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watch_clear_indicator(WATCH_INDICATOR_PM);
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if (!settings->bit.clock_24h_leading_zero)
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watch_set_indicator(WATCH_INDICATOR_24H);
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else if (hour < 10)
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set_leading_zero = true;
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}
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sprintf(activity_buf, "%2d%02d ", hour, now.unit.minute);
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watch_set_colon();
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watch_display_string(activity_buf, 4);
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if (set_leading_zero)
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watch_display_string("0", 4);
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}
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}
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static void _activity_quit_chirping() {
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watch_clear_indicator(WATCH_INDICATOR_BELL);
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watch_set_buzzer_off();
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movement_request_tick_frequency(1);
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}
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static void _activity_chirp_tick_transmit(void *context) {
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activity_state_t *state = (activity_state_t *)context;
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uint8_t tone = chirpy_get_next_tone(&state->chirpy_encoder_state);
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// Transmission over?
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if (tone == 255) {
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_activity_quit_chirping();
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state->mode = ACTM_CHIRP;
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state->counter = 0;
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watch_display_string("AC CHIRP ", 0);
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return;
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}
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uint16_t period = chirpy_get_tone_period(tone);
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watch_set_buzzer_period(period);
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watch_set_buzzer_on();
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}
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static void _activity_chirp_tick_countdown(void *context) {
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activity_state_t *state = (activity_state_t *)context;
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// Countdown over: start actual broadcast
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if (state->chirpy_tick_state.seq_pos == 8 * 3) {
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state->chirpy_tick_state.tick_compare = 3;
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state->chirpy_tick_state.tick_count = 2; // tick_compare - 1, so it starts immediately
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state->chirpy_tick_state.seq_pos = 0;
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state->chirpy_tick_state.tick_fun = _activity_chirp_tick_transmit;
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return;
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}
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// Sound or turn off buzzer
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if ((state->chirpy_tick_state.seq_pos % 8) == 0) {
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watch_set_buzzer_period(NotePeriods[BUZZER_NOTE_A5]);
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watch_set_buzzer_on();
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if (state->chirpy_tick_state.seq_pos == 0) {
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watch_display_string(" --- ", 4);
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} else if (state->chirpy_tick_state.seq_pos == 8) {
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watch_display_string(" --", 5);
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} else if (state->chirpy_tick_state.seq_pos == 16) {
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watch_display_string(" -", 5);
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}
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} else if ((state->chirpy_tick_state.seq_pos % 8) == 1) {
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watch_set_buzzer_off();
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}
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++state->chirpy_tick_state.seq_pos;
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}
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static uint8_t _activity_get_next_byte(uint8_t *next_byte) {
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uint16_t num_bytes = 2 + activity_log_count * sizeof(activity_item_t);
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uint16_t pos = *activity_seq_pos;
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// Init counter
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if (pos == 0) {
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sprintf(activity_buf, "%3d", activity_log_count);
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watch_display_string(activity_buf, 5);
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}
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if (pos == num_bytes) {
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return 0;
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}
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// Two-byte prefix
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if (pos < 2) {
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(*next_byte) = activity_chirpy_prefix[pos];
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}
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// Data
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else {
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pos -= 2;
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uint16_t ix = pos / sizeof(activity_item_t);
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const activity_item_t *itm = &activity_log_buffer[ix];
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uint16_t ofs = pos % sizeof(activity_item_t);
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// Update counter when starting new item
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if (ofs == 0) {
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sprintf(activity_buf, "%3d", activity_log_count - ix);
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watch_display_string(activity_buf, 5);
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}
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// Do this the hard way, byte by byte, to avoid high/low endedness issues
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// Higher order bytes first, is our serialization format
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uint8_t val;
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// watch_date_time start_time;
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// uint16_t total_sec;
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// uint16_t pause_sec;
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// uint8_t activity_type;
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if (ofs == 0)
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val = (itm->start_time.reg & 0xff000000) >> 24;
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else if (ofs == 1)
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val = (itm->start_time.reg & 0x00ff0000) >> 16;
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else if (ofs == 2)
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val = (itm->start_time.reg & 0x0000ff00) >> 8;
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else if (ofs == 3)
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val = (itm->start_time.reg & 0x000000ff);
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else if (ofs == 4)
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val = (itm->total_sec & 0xff00) >> 8;
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else if (ofs == 5)
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val = (itm->total_sec & 0x00ff);
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else if (ofs == 6)
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val = (itm->pause_sec & 0xff00) >> 8;
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else if (ofs == 7)
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val = (itm->pause_sec & 0x00ff);
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else
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val = itm->activity_type;
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(*next_byte) = val;
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}
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++(*activity_seq_pos);
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return 1;
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}
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static void _activity_finish_logging(activity_state_t *state) {
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// Save this activity
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// If shorter than minimum for log: don't save
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// Sanity check about buffer length. This should never happen, but also we never want to overrun by error
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if (state->curr_total_sec >= activity_min_length_sec && activity_log_count + 1 < ACTIVITY_LOG_SZ) {
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activity_item_t *itm = &activity_log_buffer[activity_log_count];
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itm->start_time = state->start_time;
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itm->total_sec = state->curr_total_sec;
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itm->pause_sec = state->curr_pause_sec;
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itm->activity_type = state->type_ix;
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++activity_log_count;
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}
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// Go to DONE animation
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// TODO: Not in LE mode
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state->mode = ACTM_DONE;
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watch_clear_indicator(WATCH_INDICATOR_LAP);
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movement_request_tick_frequency(2);
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state->counter = 6 * 1;
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watch_clear_display();
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watch_display_string("AC dONE ", 0);
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}
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static void _activity_handle_tick(movement_settings_t *settings, activity_state_t *state) {
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// Display stopwatch-like duration while logging, alternating with time
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if (state->mode == ACTM_LOGGING || state->mode == ACTM_PAUSED) {
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++state->counter;
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++state->curr_total_sec;
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if (state->mode == ACTM_PAUSED)
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++state->curr_pause_sec;
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// If we've reached max activity length: finish logging
|
|
if (state->curr_total_sec == MAX_ACTIVITY_SECONDS) {
|
|
_activity_finish_logging(state);
|
|
}
|
|
// Still logging: refresh display
|
|
else {
|
|
_activity_update_logging_screen(settings, state);
|
|
}
|
|
}
|
|
// Display countown animation, and exit face when down
|
|
else if (state->mode == ACTM_DONE) {
|
|
if (state->counter == 0) {
|
|
movement_move_to_face(0);
|
|
movement_request_tick_frequency(1);
|
|
}
|
|
else {
|
|
uint8_t cd = state->counter % 6;
|
|
watch_clear_pixel(activity_anim_pixels[cd][0], activity_anim_pixels[cd][1]);
|
|
--state->counter;
|
|
cd = state->counter % 6;
|
|
watch_set_pixel(activity_anim_pixels[cd][0], activity_anim_pixels[cd][1]);
|
|
}
|
|
}
|
|
// Log size, chirp, clear: return to choose after some time
|
|
else if (state->mode == ACTM_LOGSIZE || state->mode == ACTM_CHIRP || state->mode == ACTM_CLEAR) {
|
|
++state->counter;
|
|
// Leave Log Size after 20 seconds
|
|
// Leave Clear after only 10: this is danger zone, we don't like hanging around here
|
|
// Leave Chirp after 2 minutes: most likely need to the time to fiddle with mic & Chirpy RX on the computer
|
|
uint16_t timeout = 20;
|
|
if (state->mode == ACTM_CLEAR) timeout = 10;
|
|
else if (state->mode == ACTM_CHIRP) timeout = 120;
|
|
if (state->counter > timeout) {
|
|
state->mode = ACTM_CHOOSE;
|
|
_activity_display_choice(state);
|
|
}
|
|
}
|
|
// Chirping
|
|
else if (state->mode == ACTM_CHIRPING) {
|
|
++state->chirpy_tick_state.tick_count;
|
|
if (state->chirpy_tick_state.tick_count == state->chirpy_tick_state.tick_compare) {
|
|
state->chirpy_tick_state.tick_count = 0;
|
|
state->chirpy_tick_state.tick_fun(state);
|
|
}
|
|
}
|
|
// Clear confirm: blink CLEAR
|
|
else if (state->mode == ACTM_CLEAR_CONFIRM) {
|
|
++state->counter;
|
|
if ((state->counter % 2) == 0)
|
|
watch_display_string("CLEAR ", 4);
|
|
else
|
|
watch_display_string(" ", 4);
|
|
if (state->counter > 12) {
|
|
state->mode = ACTM_CHOOSE;
|
|
_activity_display_choice(state);
|
|
movement_request_tick_frequency(1);
|
|
}
|
|
}
|
|
// Clear done: fill up zeroes, then return to choose screen
|
|
else if (state->mode == ACTM_CLEAR_DONE) {
|
|
++state->counter;
|
|
// Animation done
|
|
if (state->counter == 7) {
|
|
state->mode = ACTM_CHOOSE;
|
|
_activity_display_choice(state);
|
|
movement_request_tick_frequency(1);
|
|
return;
|
|
}
|
|
// Display current state of animation
|
|
sprintf(activity_buf, " ");
|
|
uint8_t nZeros = state->counter + 1;
|
|
if (nZeros > 6) nZeros = 6;
|
|
for (uint8_t i = 0; i < nZeros; ++i) {
|
|
activity_buf[i] = '0';
|
|
}
|
|
watch_display_string(activity_buf, 4);
|
|
}
|
|
}
|
|
|
|
static void _activity_alarm_long(movement_settings_t *settings, activity_state_t *state) {
|
|
// On choose face: start logging activity
|
|
if (state->mode == ACTM_CHOOSE) {
|
|
// If buffer is full: Ignore this long press
|
|
if (activity_log_count >= ACTIVITY_LOG_SZ)
|
|
return;
|
|
// OK, we go ahead and start logging
|
|
state->start_time = watch_rtc_get_date_time();
|
|
state->curr_total_sec = 0;
|
|
state->curr_pause_sec = 0;
|
|
state->counter = -1;
|
|
state->mode = ACTM_LOGGING;
|
|
watch_set_indicator(WATCH_INDICATOR_LAP);
|
|
_activity_update_logging_screen(settings, state);
|
|
}
|
|
// If logging or paused: end logging
|
|
else if (state->mode == ACTM_LOGGING || state->mode == ACTM_PAUSED) {
|
|
_activity_finish_logging(state);
|
|
}
|
|
// If chirp: kick off chirping
|
|
else if (state->mode == ACTM_CHIRP) {
|
|
// Set up our tick handling for countdown beeps
|
|
activity_seq_pos = &state->chirpy_tick_state.seq_pos;
|
|
state->chirpy_tick_state.tick_compare = 8;
|
|
state->chirpy_tick_state.tick_count = 7; // tick_compare - 1, so it starts immediately
|
|
state->chirpy_tick_state.seq_pos = 0;
|
|
state->chirpy_tick_state.tick_fun = _activity_chirp_tick_countdown;
|
|
// Set up chirpy encoder
|
|
chirpy_init_encoder(&state->chirpy_encoder_state, _activity_get_next_byte);
|
|
// Show bell; switch to 64/sec ticks
|
|
watch_set_indicator(WATCH_INDICATOR_BELL);
|
|
movement_request_tick_frequency(64);
|
|
state->mode = ACTM_CHIRPING;
|
|
}
|
|
// If clear: confirm (unless empty)
|
|
else if (state->mode == ACTM_CLEAR) {
|
|
if (activity_log_count == 0)
|
|
return;
|
|
state->mode = ACTM_CLEAR_CONFIRM;
|
|
state->counter = -1;
|
|
movement_request_tick_frequency(4);
|
|
}
|
|
// If clear confirm: do clear.
|
|
else if (state->mode == ACTM_CLEAR_CONFIRM) {
|
|
_activity_clear_buffers();
|
|
activity_log_count = 0;
|
|
state->mode = ACTM_CLEAR_DONE;
|
|
state->counter = -1;
|
|
watch_display_string("0 ", 4);
|
|
movement_request_tick_frequency(2);
|
|
}
|
|
}
|
|
|
|
static void _activity_alarm_short(movement_settings_t *settings, activity_state_t *state) {
|
|
// In the choose face, short ALARM cycles through activities
|
|
if (state->mode == ACTM_CHOOSE) {
|
|
state->type_ix = (state->type_ix + 1) % num_enabled_activities;
|
|
_activity_display_choice(state);
|
|
}
|
|
// If logging: pause
|
|
else if (state->mode == ACTM_LOGGING) {
|
|
state->mode = ACTM_PAUSED;
|
|
state->counter = 0;
|
|
_activity_update_logging_screen(settings, state);
|
|
}
|
|
// If paused: Update paused seconds count and return to logging
|
|
else if (state->mode == ACTM_PAUSED) {
|
|
state->mode = ACTM_LOGGING;
|
|
state->counter = 0;
|
|
_activity_update_logging_screen(settings, state);
|
|
}
|
|
// If chirping: stoppit
|
|
else if (state->mode == ACTM_CHIRPING) {
|
|
_activity_quit_chirping();
|
|
state->mode = ACTM_CHIRP;
|
|
state->counter = 0;
|
|
watch_display_string("AC CHIRP ", 0);
|
|
}
|
|
}
|
|
|
|
static void _activity_light_short(activity_state_t *state) {
|
|
// If choose face: move to log size
|
|
if (state->mode == ACTM_CHOOSE) {
|
|
state->mode = ACTM_LOGSIZE;
|
|
state->counter = 0;
|
|
sprintf(activity_buf, "AC L#g%3d", activity_log_count);
|
|
watch_display_string(activity_buf, 0);
|
|
}
|
|
// If log size face: move to chirp
|
|
else if (state->mode == ACTM_LOGSIZE) {
|
|
state->mode = ACTM_CHIRP;
|
|
state->counter = 0;
|
|
watch_display_string("AC CHIRP ", 0);
|
|
}
|
|
// If chirp face: move to clear
|
|
else if (state->mode == ACTM_CHIRP) {
|
|
state->mode = ACTM_CLEAR;
|
|
state->counter = 0;
|
|
watch_display_string("AC CLEAR ", 0);
|
|
}
|
|
// If clear face: return to choose face
|
|
else if (state->mode == ACTM_CLEAR || state->mode == ACTM_CLEAR_CONFIRM) {
|
|
state->mode = ACTM_CHOOSE;
|
|
_activity_display_choice(state);
|
|
movement_request_tick_frequency(1);
|
|
}
|
|
// While logging or paused, light is light
|
|
else if (state->mode == ACTM_LOGGING || state->mode == ACTM_PAUSED) {
|
|
movement_illuminate_led();
|
|
}
|
|
// Otherwise, we don't do light.
|
|
}
|
|
|
|
bool activity_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
|
|
activity_state_t *state = (activity_state_t *)context;
|
|
|
|
switch (event.event_type) {
|
|
case EVENT_ACTIVATE:
|
|
_activity_activate(settings, state);
|
|
break;
|
|
case EVENT_TICK:
|
|
_activity_handle_tick(settings, state);
|
|
break;
|
|
case EVENT_MODE_BUTTON_UP:
|
|
if (state->mode != ACTM_LOGGING && state->mode != ACTM_PAUSED && state->mode != ACTM_CHIRPING) {
|
|
movement_request_tick_frequency(1);
|
|
movement_move_to_next_face();
|
|
}
|
|
break;
|
|
case EVENT_LIGHT_BUTTON_UP:
|
|
_activity_light_short(state);
|
|
break;
|
|
case EVENT_ALARM_BUTTON_UP:
|
|
// We also receive ALARM press that woke us up from LE state
|
|
// Don't want to act on that as if it were a real button press for us
|
|
if (state->le_state != 2)
|
|
_activity_alarm_short(settings, state);
|
|
else
|
|
state->le_state = 0;
|
|
break;
|
|
case EVENT_ALARM_LONG_PRESS:
|
|
_activity_alarm_long(settings, state);
|
|
break;
|
|
case EVENT_TIMEOUT:
|
|
if (state->mode != ACTM_LOGGING && state->mode != ACTM_PAUSED &&
|
|
state->mode != ACTM_CHIRP && state->mode != ACTM_CHIRPING) {
|
|
movement_request_tick_frequency(1);
|
|
movement_move_to_face(0);
|
|
}
|
|
break;
|
|
case EVENT_LOW_ENERGY_UPDATE:
|
|
state->le_state = 1;
|
|
// If we're in paused logging mode: let's lose this activity. Pause is not meant for over an hour.
|
|
if (state->mode == ACTM_PAUSED) {
|
|
// When waking, face will revert to default screen
|
|
state->mode = ACTM_CHOOSE;
|
|
watch_display_string("AC SLEEP ", 0);
|
|
watch_clear_colon();
|
|
watch_clear_indicator(WATCH_INDICATOR_LAP);
|
|
watch_clear_indicator(WATCH_INDICATOR_PM);
|
|
}
|
|
else {
|
|
_activity_update_logging_screen(settings, state);
|
|
watch_start_tick_animation(500);
|
|
}
|
|
break;
|
|
default:
|
|
movement_default_loop_handler(event, settings);
|
|
break;
|
|
}
|
|
|
|
// Return true if the watch can enter standby mode. False needed when chirping.
|
|
if (state->mode == ACTM_CHIRPING)
|
|
return false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
void activity_face_resign(movement_settings_t *settings, void *context) {
|
|
(void)settings;
|
|
(void)context;
|
|
|
|
// Face should only ever temporarily request a higher frequency, so by the time we're resigning,
|
|
// this should not be needed. But we don't want an error to create a situation that drains the battery.
|
|
// Rather do this defensively here.
|
|
movement_request_tick_frequency(1);
|
|
}
|