* Move from .c to .h as needed for consistency. * When missing from both, copy from pull request or wiki. * When missing entirely, infer functionality from source code.
110 lines
4.2 KiB
C
110 lines
4.2 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef ASTRONOMY_FACE_H_
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#define ASTRONOMY_FACE_H_
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/*
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* ASTRONOMY face
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*
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* The Astronomy watch face is among the most complex watch faces in the
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* Movement collection. It allows you to calculate the locations of celestial
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* bodies in the sky, as well as distance in astronomical units (or, in the
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* case of the Moon, distance in kilometers).
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*
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* When you arrive at the Astronomy watch face, you’ll see its name (“Astro”)
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* and an animation of two objects orbiting each other. You will also see “SO”
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* (for Sol) flashing in the top left. The flashing letters indicate the
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* currently selected celestial body. Short press Alarm to advance through
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* the available celestial bodies:
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*
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* SO - Sol, the sun
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* ME - Mercury
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* VE - Venus
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* LU - Luna, the Earth’s moon
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* MA - Mars
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* JU - Jupiter
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* SA - Saturn
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* UR - Uranus
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* NE - Neptune
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*
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* Once you’ve selected the celestial body whose parameters you wish to
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* calculate, long press the Alarm button and release it. The letter “C” will
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* flash while the calculation is performed.
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*
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* When the calculation is complete, the screen will display the altitude
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* (“aL”) of the celestial body. You can cycle through the available parameters
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* with repeated short presses on the Alarm button:
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*
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* aL - Altitude (in degrees), the elevation over the horizon. If negative, it is below the horizon.
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* aZ - Azimuth (in degrees), the cardinal direction relative to true north.
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* rA - Right Ascension (in hours/minutes/seconds)
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* dE - Declination (in degrees/minutes/seconds)
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* di - Distance (the digits in the top right will display either aU for astronomical units, or K for kilometers)
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*
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* Long press on the Alarm button to select another celestial body.
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*/
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#include "movement.h"
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#include "astrolib.h"
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typedef enum {
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ASTRONOMY_MODE_SELECTING_BODY = 0,
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ASTRONOMY_MODE_CALCULATING,
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ASTRONOMY_MODE_DISPLAYING_ALT,
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ASTRONOMY_MODE_DISPLAYING_AZI,
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ASTRONOMY_MODE_DISPLAYING_RA,
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ASTRONOMY_MODE_DISPLAYING_DEC,
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ASTRONOMY_MODE_DISPLAYING_DIST,
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ASTRONOMY_MODE_NUM_MODES
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} astronomy_mode_t;
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typedef struct {
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astronomy_mode_t mode;
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uint8_t active_body_index;
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uint8_t animation_state;
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double latitude_radians; // this is the user location
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double longitude_radians; // but in radians
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astro_angle_hms_t right_ascension;
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astro_angle_dms_t declination;
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double altitude; // in decimal degrees
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double azimuth; // in decimal degrees
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double distance; // in AU
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} astronomy_state_t;
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void astronomy_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void astronomy_face_activate(movement_settings_t *settings, void *context);
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bool astronomy_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void astronomy_face_resign(movement_settings_t *settings, void *context);
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#define astronomy_face ((const watch_face_t){ \
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astronomy_face_setup, \
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astronomy_face_activate, \
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astronomy_face_loop, \
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astronomy_face_resign, \
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NULL, \
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})
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#endif // ASTRONOMY_FACE_H_
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