* Move from .c to .h as needed for consistency. * When missing from both, copy from pull request or wiki. * When missing entirely, infer functionality from source code.
64 lines
2.2 KiB
C
64 lines
2.2 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Spencer Bywater
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef PROBABILITY_FACE_H_
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#define PROBABILITY_FACE_H_
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/*
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* PROBABILITY face
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*
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* This face is a dice-rolling random number generator.
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* Supports dice with 2, 4, 6, 8, 10, 12, 20, or 100 sides.
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*
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* Press LIGHT to cycle through die type.
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* The current die size is indicated on the left ("C" for 100)
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*
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* Press ALARM to roll the selected die.
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*/
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#include "movement.h"
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typedef struct {
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uint8_t dice_sides;
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uint8_t rolled_value;
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uint8_t animation_frame;
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bool is_rolling;
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} probability_state_t;
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void probability_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void probability_face_activate(movement_settings_t *settings, void *context);
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bool probability_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void probability_face_resign(movement_settings_t *settings, void *context);
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#define probability_face ((const watch_face_t){ \
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probability_face_setup, \
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probability_face_activate, \
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probability_face_loop, \
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probability_face_resign, \
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NULL, \
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})
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#endif // PROBABILITY_FACE_H_
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