The watch was not indicating to the user that it was in 24h mode when set to the leading zero 024h time format. This could lead to ambiguity and confusion, so make sure to indicate 24h mode. Closes #476. Reported-by: CarpeNoctem <cryptomax@pm.me> GitHub-Issue: https://github.com/joeycastillo/Sensor-Watch/issues/476
442 lines
18 KiB
C
442 lines
18 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Andreas Nebinger
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "alarm_face.h"
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#include "watch.h"
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#include "watch_utility.h"
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#include "watch_private_display.h"
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typedef enum {
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alarm_setting_idx_alarm,
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alarm_setting_idx_day,
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alarm_setting_idx_hour,
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alarm_setting_idx_minute,
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alarm_setting_idx_pitch,
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alarm_setting_idx_beeps
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} alarm_setting_idx_t;
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static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
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static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
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static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
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static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
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static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
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static int8_t _wait_ticks;
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static uint8_t _get_weekday_idx(watch_date_time date_time) {
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date_time.unit.year += 20;
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if (date_time.unit.month <= 2) {
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date_time.unit.month += 12;
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date_time.unit.year--;
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}
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return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
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}
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static void _alarm_set_signal(alarm_state_t *state) {
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if (state->alarm[state->alarm_idx].enabled)
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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else
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watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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}
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static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
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char buf[12];
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uint8_t i = 0;
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if (state->is_setting) {
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// display the actual day indicating string for the current alarm
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i = state->alarm[state->alarm_idx].day + 1;
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}
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//handle am/pm for hour display
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bool set_leading_zero = false;
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uint8_t h = state->alarm[state->alarm_idx].hour;
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if (!settings->bit.clock_mode_24h) {
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if (h >= 12) {
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watch_set_indicator(WATCH_INDICATOR_PM);
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h %= 12;
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} else {
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watch_clear_indicator(WATCH_INDICATOR_PM);
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}
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if (h == 0) h = 12;
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} else {
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watch_set_indicator(WATCH_INDICATOR_24H);
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if (settings->bit.clock_24h_leading_zero) {
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if (h < 10) {
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set_leading_zero = true;
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}
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}
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}
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sprintf(buf, "%c%c%2d%2d%02d ",
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_dow_strings[i][0], _dow_strings[i][1],
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(state->alarm_idx + 1),
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h,
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state->alarm[state->alarm_idx].minute);
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// blink items if in settings mode
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if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && !state->alarm_quick_ticks) {
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buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
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}
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watch_display_string(buf, 0);
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if (set_leading_zero)
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watch_display_string("0", 4);
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if (state->is_setting) {
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// draw pitch level indicator
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if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
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for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
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watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
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}
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// draw beep rounds indicator
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if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
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if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
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watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
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else {
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if (state->alarm[state->alarm_idx].beeps == 0)
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watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
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else
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watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
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}
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}
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}
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// set alarm indicator
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_alarm_set_signal(state);
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}
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static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
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state->is_setting = true;
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state->setting_state = 0;
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movement_request_tick_frequency(4);
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_alarm_face_draw(settings, state, subsecond);
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}
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static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
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state->is_setting = false;
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movement_request_tick_frequency(1);
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_alarm_face_draw(settings, state, subsecond);
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}
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static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {
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// save indication for active alarms to movement settings
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bool active_alarms = false;
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watch_date_time now;
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bool now_init = false;
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uint8_t weekday_idx;
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uint16_t now_minutes_of_day;
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uint16_t alarm_minutes_of_day;
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for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
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if (state->alarm[i].enabled) {
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// figure out if alarm is to go off in the next 24 h
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if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) {
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active_alarms = true;
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break;
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} else {
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if (!now_init) {
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now = watch_rtc_get_date_time();
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now_init = true;
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weekday_idx = _get_weekday_idx(now);
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now_minutes_of_day = now.unit.hour * 60 + now.unit.minute;
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}
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alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute;
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// no more shortcuts: check days and times for all possible cases...
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if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day)
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|| ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day)
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|| (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4
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|| (weekday_idx == 4 && alarm_minutes_of_day >= now_minutes_of_day)
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|| (weekday_idx == 6 && alarm_minutes_of_day <= now_minutes_of_day)))
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|| (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5
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|| (weekday_idx == 6 && alarm_minutes_of_day >= now_minutes_of_day)
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|| (weekday_idx == 4 && alarm_minutes_of_day <= now_minutes_of_day)))) {
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active_alarms = true;
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break;
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}
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}
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}
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}
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settings->bit.alarm_enabled = active_alarms;
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}
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static void _alarm_play_short_beep(uint8_t pitch_idx) {
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// play a short double beep
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watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
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watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
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watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
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}
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static void _alarm_indicate_beep(alarm_state_t *state) {
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// play an example for the current beep setting
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if (state->alarm[state->alarm_idx].beeps == 0) {
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// short double beep
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_alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
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} else {
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// regular alarm beep
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movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
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}
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}
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static void _abort_quick_ticks(alarm_state_t *state) {
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// abort counting quick ticks
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if (state->alarm_quick_ticks) {
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state->alarm[state->alarm_idx].enabled = true;
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state->alarm_quick_ticks = false;
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movement_request_tick_frequency(4);
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}
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}
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void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(alarm_state_t));
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alarm_state_t *state = (alarm_state_t *)*context_ptr;
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memset(*context_ptr, 0, sizeof(alarm_state_t));
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// initialize the default alarm values
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for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
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state->alarm[i].day = ALARM_DAY_EACH_DAY;
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state->alarm[i].beeps = 5;
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state->alarm[i].pitch = 1;
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}
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state->alarm_handled_minute = -1;
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_wait_ticks = -1;
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}
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}
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void alarm_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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watch_set_colon();
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}
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void alarm_face_resign(movement_settings_t *settings, void *context) {
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alarm_state_t *state = (alarm_state_t *)context;
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state->is_setting = false;
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_alarm_update_alarm_enabled(settings, state);
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watch_set_led_off();
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state->alarm_quick_ticks = false;
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_wait_ticks = -1;
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movement_request_tick_frequency(1);
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}
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bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) {
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(void) settings;
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alarm_state_t *state = (alarm_state_t *)context;
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watch_date_time now = watch_rtc_get_date_time();
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// just a failsafe: never fire more than one alarm within a minute
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if (state->alarm_handled_minute == now.unit.minute) return false;
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state->alarm_handled_minute = now.unit.minute;
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// check the rest
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for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
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if (state->alarm[i].enabled) {
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if (state->alarm[i].minute == now.unit.minute) {
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if (state->alarm[i].hour == now.unit.hour) {
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state->alarm_playing_idx = i;
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if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) return true;
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uint8_t weekday_idx = _get_weekday_idx(now);
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if (state->alarm[i].day == weekday_idx) return true;
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if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true;
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if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true;
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}
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}
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}
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}
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state->alarm_handled_minute = -1;
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// update the movement's alarm indicator five times an hour
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if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(settings, state);
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return false;
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}
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bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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alarm_state_t *state = (alarm_state_t *)context;
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switch (event.event_type) {
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case EVENT_TICK:
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if (state->alarm_quick_ticks) {
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// we are in fast cycling mode
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if (state->setting_state == alarm_setting_idx_hour) {
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state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
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} else if (state->setting_state == alarm_setting_idx_minute) {
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state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
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} else _abort_quick_ticks(state);
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} else if (!state->is_setting) {
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if (_wait_ticks >= 0) _wait_ticks++;
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if (_wait_ticks == 2) {
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// extra long press of alarm button
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_wait_ticks = -1;
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if (state->alarm_idx) {
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// revert change of enabled flag and show it briefly
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state->alarm[state->alarm_idx].enabled ^= 1;
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_alarm_set_signal(state);
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delay_ms(275);
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state->alarm_idx = 0;
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}
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} else break; // no need to do anything when we are not in settings mode and no quick ticks are running
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}
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// fall through
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case EVENT_ACTIVATE:
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_alarm_face_draw(settings, state, event.subsecond);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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if (!state->is_setting) {
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movement_illuminate_led();
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_alarm_initiate_setting(settings, state, event.subsecond);
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break;
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}
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state->setting_state += 1;
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if (state->setting_state >= ALARM_SETTING_STATES) {
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// we have done a full settings cycle, so resume to normal
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_alarm_resume_setting(settings, state, event.subsecond);
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}
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break;
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case EVENT_LIGHT_LONG_PRESS:
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if (state->is_setting) {
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_alarm_resume_setting(settings, state, event.subsecond);
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} else {
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_alarm_initiate_setting(settings, state, event.subsecond);
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}
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break;
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case EVENT_ALARM_BUTTON_UP:
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if (!state->is_setting) {
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// stop wait ticks counter
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_wait_ticks = -1;
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// cycle through the alarms
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state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
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} else {
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// handle the settings behaviour
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switch (state->setting_state) {
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case alarm_setting_idx_alarm:
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// alarm selection
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state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
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break;
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case alarm_setting_idx_day:
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// day selection
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state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
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break;
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case alarm_setting_idx_hour:
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// hour selection
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_abort_quick_ticks(state);
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state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
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break;
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case alarm_setting_idx_minute:
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// minute selection
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_abort_quick_ticks(state);
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state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
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break;
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case alarm_setting_idx_pitch:
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// pitch level
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state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
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// play sound to show user what this is for
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_alarm_indicate_beep(state);
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break;
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case alarm_setting_idx_beeps:
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// number of beeping rounds selection
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state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
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// play sounds when user reaches 'short' length and also one time on regular beep length
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if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
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break;
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default:
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break;
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}
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// auto enable an alarm if user sets anything
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if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
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}
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_alarm_face_draw(settings, state, event.subsecond);
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break;
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case EVENT_ALARM_LONG_PRESS:
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if (!state->is_setting) {
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// toggle the enabled flag for current alarm
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state->alarm[state->alarm_idx].enabled ^= 1;
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// start wait ticks counter
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_wait_ticks = 0;
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} else {
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// handle the long press settings behaviour
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switch (state->setting_state) {
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case alarm_setting_idx_alarm:
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// alarm selection
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state->alarm_idx = 0;
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break;
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case alarm_setting_idx_minute:
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case alarm_setting_idx_hour:
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// initiate fast cycling for hour or minute settings
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movement_request_tick_frequency(8);
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state->alarm_quick_ticks = true;
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break;
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default:
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break;
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}
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}
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_alarm_face_draw(settings, state, event.subsecond);
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break;
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case EVENT_ALARM_LONG_UP:
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if (state->is_setting) {
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if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
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_abort_quick_ticks(state);
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} else _wait_ticks = -1;
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break;
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case EVENT_BACKGROUND_TASK:
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// play alarm
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if (state->alarm[state->alarm_playing_idx].beeps == 0) {
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// short beep
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if (watch_is_buzzer_or_led_enabled()) {
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_alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
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} else {
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// enable, play beep and disable buzzer again
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watch_enable_buzzer();
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_alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
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watch_disable_buzzer();
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}
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} else {
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// regular alarm beeps
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movement_play_alarm_beeps((state->alarm[state->alarm_playing_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
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_buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
|
|
}
|
|
// one time alarm? -> erase it
|
|
if (state->alarm[state->alarm_playing_idx].day == ALARM_DAY_ONE_TIME) {
|
|
state->alarm[state->alarm_playing_idx].day = ALARM_DAY_EACH_DAY;
|
|
state->alarm[state->alarm_playing_idx].minute = state->alarm[state->alarm_playing_idx].hour = 0;
|
|
state->alarm[state->alarm_playing_idx].beeps = 5;
|
|
state->alarm[state->alarm_playing_idx].pitch = 1;
|
|
state->alarm[state->alarm_playing_idx].enabled = false;
|
|
_alarm_update_alarm_enabled(settings, state);
|
|
}
|
|
break;
|
|
case EVENT_TIMEOUT:
|
|
movement_move_to_face(0);
|
|
break;
|
|
case EVENT_LIGHT_BUTTON_DOWN:
|
|
// don't light up every time light is hit
|
|
break;
|
|
default:
|
|
movement_default_loop_handler(event, settings);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|