Matheus Afonso Martins Moreira 5926e81d25 faces/alarm: fix 24h indication in 024h mode
The watch was not indicating to the user that it was in 24h mode
when set to the leading zero 024h time format. This could lead
to ambiguity and confusion, so make sure to indicate 24h mode.

Closes #476.

Reported-by: CarpeNoctem <cryptomax@pm.me>
GitHub-Issue: https://github.com/joeycastillo/Sensor-Watch/issues/476
2024-09-16 14:42:43 -03:00

442 lines
18 KiB
C

/*
* MIT License
*
* Copyright (c) 2022 Andreas Nebinger
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
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*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "alarm_face.h"
#include "watch.h"
#include "watch_utility.h"
#include "watch_private_display.h"
typedef enum {
alarm_setting_idx_alarm,
alarm_setting_idx_day,
alarm_setting_idx_hour,
alarm_setting_idx_minute,
alarm_setting_idx_pitch,
alarm_setting_idx_beeps
} alarm_setting_idx_t;
static const char _dow_strings[ALARM_DAY_STATES + 1][2] ={"AL", "MO", "TU", "WE", "TH", "FR", "SA", "SO", "ED", "1t", "MF", "WN"};
static const uint8_t _blink_idx[ALARM_SETTING_STATES] = {2, 0, 4, 6, 8, 9};
static const uint8_t _blink_idx2[ALARM_SETTING_STATES] = {3, 1, 5, 7, 8, 9};
static const BuzzerNote _buzzer_notes[3] = {BUZZER_NOTE_B6, BUZZER_NOTE_C8, BUZZER_NOTE_A8};
static const uint8_t _buzzer_segdata[3][2] = {{0, 3}, {1, 3}, {2, 2}};
static int8_t _wait_ticks;
static uint8_t _get_weekday_idx(watch_date_time date_time) {
date_time.unit.year += 20;
if (date_time.unit.month <= 2) {
date_time.unit.month += 12;
date_time.unit.year--;
}
return (date_time.unit.day + 13 * (date_time.unit.month + 1) / 5 + date_time.unit.year + date_time.unit.year / 4 + 525 - 2) % 7;
}
static void _alarm_set_signal(alarm_state_t *state) {
if (state->alarm[state->alarm_idx].enabled)
watch_set_indicator(WATCH_INDICATOR_SIGNAL);
else
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
}
static void _alarm_face_draw(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
char buf[12];
uint8_t i = 0;
if (state->is_setting) {
// display the actual day indicating string for the current alarm
i = state->alarm[state->alarm_idx].day + 1;
}
//handle am/pm for hour display
bool set_leading_zero = false;
uint8_t h = state->alarm[state->alarm_idx].hour;
if (!settings->bit.clock_mode_24h) {
if (h >= 12) {
watch_set_indicator(WATCH_INDICATOR_PM);
h %= 12;
} else {
watch_clear_indicator(WATCH_INDICATOR_PM);
}
if (h == 0) h = 12;
} else {
watch_set_indicator(WATCH_INDICATOR_24H);
if (settings->bit.clock_24h_leading_zero) {
if (h < 10) {
set_leading_zero = true;
}
}
}
sprintf(buf, "%c%c%2d%2d%02d ",
_dow_strings[i][0], _dow_strings[i][1],
(state->alarm_idx + 1),
h,
state->alarm[state->alarm_idx].minute);
// blink items if in settings mode
if (state->is_setting && subsecond % 2 && state->setting_state < alarm_setting_idx_pitch && !state->alarm_quick_ticks) {
buf[_blink_idx[state->setting_state]] = buf[_blink_idx2[state->setting_state]] = ' ';
}
watch_display_string(buf, 0);
if (set_leading_zero)
watch_display_string("0", 4);
if (state->is_setting) {
// draw pitch level indicator
if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_pitch)) {
for (i = 0; i <= state->alarm[state->alarm_idx].pitch && i < 3; i++)
watch_set_pixel(_buzzer_segdata[i][0], _buzzer_segdata[i][1]);
}
// draw beep rounds indicator
if ((subsecond % 2) == 0 || (state->setting_state != alarm_setting_idx_beeps)) {
if (state->alarm[state->alarm_idx].beeps == ALARM_MAX_BEEP_ROUNDS - 1)
watch_display_character('L', _blink_idx[alarm_setting_idx_beeps]);
else {
if (state->alarm[state->alarm_idx].beeps == 0)
watch_display_character('o', _blink_idx[alarm_setting_idx_beeps]);
else
watch_display_character(state->alarm[state->alarm_idx].beeps + 48, _blink_idx[alarm_setting_idx_beeps]);
}
}
}
// set alarm indicator
_alarm_set_signal(state);
}
static void _alarm_initiate_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
state->is_setting = true;
state->setting_state = 0;
movement_request_tick_frequency(4);
_alarm_face_draw(settings, state, subsecond);
}
static void _alarm_resume_setting(movement_settings_t *settings, alarm_state_t *state, uint8_t subsecond) {
state->is_setting = false;
movement_request_tick_frequency(1);
_alarm_face_draw(settings, state, subsecond);
}
static void _alarm_update_alarm_enabled(movement_settings_t *settings, alarm_state_t *state) {
// save indication for active alarms to movement settings
bool active_alarms = false;
watch_date_time now;
bool now_init = false;
uint8_t weekday_idx;
uint16_t now_minutes_of_day;
uint16_t alarm_minutes_of_day;
for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
if (state->alarm[i].enabled) {
// figure out if alarm is to go off in the next 24 h
if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) {
active_alarms = true;
break;
} else {
if (!now_init) {
now = watch_rtc_get_date_time();
now_init = true;
weekday_idx = _get_weekday_idx(now);
now_minutes_of_day = now.unit.hour * 60 + now.unit.minute;
}
alarm_minutes_of_day = state->alarm[i].hour * 60 + state->alarm[i].minute;
// no more shortcuts: check days and times for all possible cases...
if ((state->alarm[i].day == weekday_idx && alarm_minutes_of_day >= now_minutes_of_day)
|| ((weekday_idx + 1) % 7 == state->alarm[i].day && alarm_minutes_of_day <= now_minutes_of_day)
|| (state->alarm[i].day == ALARM_DAY_WORKDAY && (weekday_idx < 4
|| (weekday_idx == 4 && alarm_minutes_of_day >= now_minutes_of_day)
|| (weekday_idx == 6 && alarm_minutes_of_day <= now_minutes_of_day)))
|| (state->alarm[i].day == ALARM_DAY_WEEKEND && (weekday_idx == 5
|| (weekday_idx == 6 && alarm_minutes_of_day >= now_minutes_of_day)
|| (weekday_idx == 4 && alarm_minutes_of_day <= now_minutes_of_day)))) {
active_alarms = true;
break;
}
}
}
}
settings->bit.alarm_enabled = active_alarms;
}
static void _alarm_play_short_beep(uint8_t pitch_idx) {
// play a short double beep
watch_buzzer_play_note(_buzzer_notes[pitch_idx], 50);
watch_buzzer_play_note(BUZZER_NOTE_REST, 50);
watch_buzzer_play_note(_buzzer_notes[pitch_idx], 70);
}
static void _alarm_indicate_beep(alarm_state_t *state) {
// play an example for the current beep setting
if (state->alarm[state->alarm_idx].beeps == 0) {
// short double beep
_alarm_play_short_beep(state->alarm[state->alarm_idx].pitch);
} else {
// regular alarm beep
movement_play_alarm_beeps(1, _buzzer_notes[state->alarm[state->alarm_idx].pitch]);
}
}
static void _abort_quick_ticks(alarm_state_t *state) {
// abort counting quick ticks
if (state->alarm_quick_ticks) {
state->alarm[state->alarm_idx].enabled = true;
state->alarm_quick_ticks = false;
movement_request_tick_frequency(4);
}
}
void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(alarm_state_t));
alarm_state_t *state = (alarm_state_t *)*context_ptr;
memset(*context_ptr, 0, sizeof(alarm_state_t));
// initialize the default alarm values
for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
state->alarm[i].day = ALARM_DAY_EACH_DAY;
state->alarm[i].beeps = 5;
state->alarm[i].pitch = 1;
}
state->alarm_handled_minute = -1;
_wait_ticks = -1;
}
}
void alarm_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
watch_set_colon();
}
void alarm_face_resign(movement_settings_t *settings, void *context) {
alarm_state_t *state = (alarm_state_t *)context;
state->is_setting = false;
_alarm_update_alarm_enabled(settings, state);
watch_set_led_off();
state->alarm_quick_ticks = false;
_wait_ticks = -1;
movement_request_tick_frequency(1);
}
bool alarm_face_wants_background_task(movement_settings_t *settings, void *context) {
(void) settings;
alarm_state_t *state = (alarm_state_t *)context;
watch_date_time now = watch_rtc_get_date_time();
// just a failsafe: never fire more than one alarm within a minute
if (state->alarm_handled_minute == now.unit.minute) return false;
state->alarm_handled_minute = now.unit.minute;
// check the rest
for (uint8_t i = 0; i < ALARM_ALARMS; i++) {
if (state->alarm[i].enabled) {
if (state->alarm[i].minute == now.unit.minute) {
if (state->alarm[i].hour == now.unit.hour) {
state->alarm_playing_idx = i;
if (state->alarm[i].day == ALARM_DAY_EACH_DAY || state->alarm[i].day == ALARM_DAY_ONE_TIME) return true;
uint8_t weekday_idx = _get_weekday_idx(now);
if (state->alarm[i].day == weekday_idx) return true;
if (state->alarm[i].day == ALARM_DAY_WORKDAY && weekday_idx < 5) return true;
if (state->alarm[i].day == ALARM_DAY_WEEKEND && weekday_idx >= 5) return true;
}
}
}
}
state->alarm_handled_minute = -1;
// update the movement's alarm indicator five times an hour
if (now.unit.minute % 12 == 0) _alarm_update_alarm_enabled(settings, state);
return false;
}
bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
(void) settings;
alarm_state_t *state = (alarm_state_t *)context;
switch (event.event_type) {
case EVENT_TICK:
if (state->alarm_quick_ticks) {
// we are in fast cycling mode
if (state->setting_state == alarm_setting_idx_hour) {
state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
} else if (state->setting_state == alarm_setting_idx_minute) {
state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
} else _abort_quick_ticks(state);
} else if (!state->is_setting) {
if (_wait_ticks >= 0) _wait_ticks++;
if (_wait_ticks == 2) {
// extra long press of alarm button
_wait_ticks = -1;
if (state->alarm_idx) {
// revert change of enabled flag and show it briefly
state->alarm[state->alarm_idx].enabled ^= 1;
_alarm_set_signal(state);
delay_ms(275);
state->alarm_idx = 0;
}
} else break; // no need to do anything when we are not in settings mode and no quick ticks are running
}
// fall through
case EVENT_ACTIVATE:
_alarm_face_draw(settings, state, event.subsecond);
break;
case EVENT_LIGHT_BUTTON_UP:
if (!state->is_setting) {
movement_illuminate_led();
_alarm_initiate_setting(settings, state, event.subsecond);
break;
}
state->setting_state += 1;
if (state->setting_state >= ALARM_SETTING_STATES) {
// we have done a full settings cycle, so resume to normal
_alarm_resume_setting(settings, state, event.subsecond);
}
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->is_setting) {
_alarm_resume_setting(settings, state, event.subsecond);
} else {
_alarm_initiate_setting(settings, state, event.subsecond);
}
break;
case EVENT_ALARM_BUTTON_UP:
if (!state->is_setting) {
// stop wait ticks counter
_wait_ticks = -1;
// cycle through the alarms
state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
} else {
// handle the settings behaviour
switch (state->setting_state) {
case alarm_setting_idx_alarm:
// alarm selection
state->alarm_idx = (state->alarm_idx + 1) % (ALARM_ALARMS);
break;
case alarm_setting_idx_day:
// day selection
state->alarm[state->alarm_idx].day = (state->alarm[state->alarm_idx].day + 1) % (ALARM_DAY_STATES);
break;
case alarm_setting_idx_hour:
// hour selection
_abort_quick_ticks(state);
state->alarm[state->alarm_idx].hour = (state->alarm[state->alarm_idx].hour + 1) % 24;
break;
case alarm_setting_idx_minute:
// minute selection
_abort_quick_ticks(state);
state->alarm[state->alarm_idx].minute = (state->alarm[state->alarm_idx].minute + 1) % 60;
break;
case alarm_setting_idx_pitch:
// pitch level
state->alarm[state->alarm_idx].pitch = (state->alarm[state->alarm_idx].pitch + 1) % 3;
// play sound to show user what this is for
_alarm_indicate_beep(state);
break;
case alarm_setting_idx_beeps:
// number of beeping rounds selection
state->alarm[state->alarm_idx].beeps = (state->alarm[state->alarm_idx].beeps + 1) % ALARM_MAX_BEEP_ROUNDS;
// play sounds when user reaches 'short' length and also one time on regular beep length
if (state->alarm[state->alarm_idx].beeps <= 1) _alarm_indicate_beep(state);
break;
default:
break;
}
// auto enable an alarm if user sets anything
if (state->setting_state > alarm_setting_idx_alarm) state->alarm[state->alarm_idx].enabled = true;
}
_alarm_face_draw(settings, state, event.subsecond);
break;
case EVENT_ALARM_LONG_PRESS:
if (!state->is_setting) {
// toggle the enabled flag for current alarm
state->alarm[state->alarm_idx].enabled ^= 1;
// start wait ticks counter
_wait_ticks = 0;
} else {
// handle the long press settings behaviour
switch (state->setting_state) {
case alarm_setting_idx_alarm:
// alarm selection
state->alarm_idx = 0;
break;
case alarm_setting_idx_minute:
case alarm_setting_idx_hour:
// initiate fast cycling for hour or minute settings
movement_request_tick_frequency(8);
state->alarm_quick_ticks = true;
break;
default:
break;
}
}
_alarm_face_draw(settings, state, event.subsecond);
break;
case EVENT_ALARM_LONG_UP:
if (state->is_setting) {
if (state->setting_state == alarm_setting_idx_hour || state->setting_state == alarm_setting_idx_minute)
_abort_quick_ticks(state);
} else _wait_ticks = -1;
break;
case EVENT_BACKGROUND_TASK:
// play alarm
if (state->alarm[state->alarm_playing_idx].beeps == 0) {
// short beep
if (watch_is_buzzer_or_led_enabled()) {
_alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
} else {
// enable, play beep and disable buzzer again
watch_enable_buzzer();
_alarm_play_short_beep(state->alarm[state->alarm_playing_idx].pitch);
watch_disable_buzzer();
}
} else {
// regular alarm beeps
movement_play_alarm_beeps((state->alarm[state->alarm_playing_idx].beeps == (ALARM_MAX_BEEP_ROUNDS - 1) ? 20 : state->alarm[state->alarm_playing_idx].beeps),
_buzzer_notes[state->alarm[state->alarm_playing_idx].pitch]);
}
// one time alarm? -> erase it
if (state->alarm[state->alarm_playing_idx].day == ALARM_DAY_ONE_TIME) {
state->alarm[state->alarm_playing_idx].day = ALARM_DAY_EACH_DAY;
state->alarm[state->alarm_playing_idx].minute = state->alarm[state->alarm_playing_idx].hour = 0;
state->alarm[state->alarm_playing_idx].beeps = 5;
state->alarm[state->alarm_playing_idx].pitch = 1;
state->alarm[state->alarm_playing_idx].enabled = false;
_alarm_update_alarm_enabled(settings, state);
}
break;
case EVENT_TIMEOUT:
movement_move_to_face(0);
break;
case EVENT_LIGHT_BUTTON_DOWN:
// don't light up every time light is hit
break;
default:
movement_default_loop_handler(event, settings);
break;
}
return true;
}