63 lines
2.5 KiB
C
63 lines
2.5 KiB
C
/*
|
|
* MIT License
|
|
*
|
|
* Copyright (c) 2023 Wesley Aptekar-Cassels
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#ifndef SIMPLE_COIN_FLIP_FACE_H_
|
|
#define SIMPLE_COIN_FLIP_FACE_H_
|
|
|
|
#include "movement.h"
|
|
|
|
/*
|
|
* A extremely simple coin flip face.
|
|
*
|
|
* Press ALARM or LIGHT to flip a coin, after a short animation it will display
|
|
* "Heads" or "Tails". Long-press to flip again (you can change a #define to
|
|
* allow a short-press to reflip as well, if you'd like).
|
|
*
|
|
* This is for people who want a simpler UI than probability_face or
|
|
* randonaut_face. While those have more features, this one is more immediately
|
|
* obvious - useful, for instance, if you are using a coin flip to agree on
|
|
* something with someone, and want the operation to be clear to someone who
|
|
* has not had anything explained to them.
|
|
*/
|
|
|
|
typedef struct {
|
|
uint8_t animation_frame;
|
|
} simple_coin_flip_state_t;
|
|
|
|
void simple_coin_flip_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
|
|
void simple_coin_flip_face_activate(movement_settings_t *settings, void *context);
|
|
bool simple_coin_flip_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
|
|
void simple_coin_flip_face_resign(movement_settings_t *settings, void *context);
|
|
|
|
#define simple_coin_flip_face ((const watch_face_t){ \
|
|
simple_coin_flip_face_setup, \
|
|
simple_coin_flip_face_activate, \
|
|
simple_coin_flip_face_loop, \
|
|
simple_coin_flip_face_resign, \
|
|
NULL, \
|
|
})
|
|
|
|
#endif // SIMPLE_COIN_FLIP_FACE_H_
|
|
|