Sensor-Watch/movement/watch_faces/complication/simple_coin_flip_face.h
2023-11-08 19:29:56 -05:00

63 lines
2.5 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Wesley Aptekar-Cassels
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef SIMPLE_COIN_FLIP_FACE_H_
#define SIMPLE_COIN_FLIP_FACE_H_
#include "movement.h"
/*
* A extremely simple coin flip face.
*
* Press ALARM or LIGHT to flip a coin, after a short animation it will display
* "Heads" or "Tails". Long-press to flip again (you can change a #define to
* allow a short-press to reflip as well, if you'd like).
*
* This is for people who want a simpler UI than probability_face or
* randonaut_face. While those have more features, this one is more immediately
* obvious - useful, for instance, if you are using a coin flip to agree on
* something with someone, and want the operation to be clear to someone who
* has not had anything explained to them.
*/
typedef struct {
uint8_t animation_frame;
} simple_coin_flip_state_t;
void simple_coin_flip_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void simple_coin_flip_face_activate(movement_settings_t *settings, void *context);
bool simple_coin_flip_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void simple_coin_flip_face_resign(movement_settings_t *settings, void *context);
#define simple_coin_flip_face ((const watch_face_t){ \
simple_coin_flip_face_setup, \
simple_coin_flip_face_activate, \
simple_coin_flip_face_loop, \
simple_coin_flip_face_resign, \
NULL, \
})
#endif // SIMPLE_COIN_FLIP_FACE_H_