103 lines
4.6 KiB
C
103 lines
4.6 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2024 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "accelerometer_sleep_state_face.h"
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void accelerometer_sleep_state_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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(void) context_ptr;
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}
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void accelerometer_sleep_state_face_activate(void *context) {
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(void) context;
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movement_request_tick_frequency(8);
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}
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bool accelerometer_sleep_state_face_loop(movement_event_t event, void *context) {
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(void) context;
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char buf[7];
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char state[4];
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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watch_display_text(WATCH_POSITION_TOP_LEFT, "A3");
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watch_set_colon();
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// fall through
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case EVENT_TICK:
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if (HAL_GPIO_A3_read()) {
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strcpy(state, "SLP");
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printf("1\n");
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} else {
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strcpy(state, "Act");
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printf("0\n");
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}
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sprintf(buf, "ac %s", state);
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// printf("%s\n", buf);
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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// If needed, update your display here.
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// You can use the Light button for your own purposes. Note that by default, Movement will also
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// illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an
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// empty case for EVENT_LIGHT_BUTTON_DOWN.
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Just in case you have need for another button.
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break;
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case EVENT_TIMEOUT:
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// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
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// you may uncomment this line to move back to the first watch face in the list:
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// movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
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// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
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// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
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// watch_start_sleep_animation(500);
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break;
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default:
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// Movement's default loop handler will step in for any cases you don't handle above:
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// * EVENT_LIGHT_BUTTON_DOWN lights the LED
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// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
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// * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
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// You can override any of these behaviors by adding a case for these events to this switch statement.
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return movement_default_loop_handler(event);
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}
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// return true if the watch can enter standby mode. Generally speaking, you should always return true.
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// Exceptions:
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// * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
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// * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
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// Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
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// movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
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return true;
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}
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void accelerometer_sleep_state_face_resign(void *context) {
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(void) context;
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}
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