565 lines
23 KiB
C

/*
* MIT License
*
* Copyright (c) 2024 <David Volovskiy>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "wordle_face.h"
#if USE_DAILY_STREAK
#include "watch_utility.h"
#endif
static const char _valid_letters[] = {'A', 'C', 'E', 'I', 'L', 'N', 'O', 'P', 'R', 'S'};
// From: https://gist.github.com/shmookey/b28e342e1b1756c4700f42f17102c2ff
// Number of words found: 283
static const char _legal_words[][WORDLE_LENGTH + 1] = {
"PROSE", "SLOPE", "CLAPS", "CAIRN", "PLANE", "SPACE", "ARISE", "NEARS", "OPERA",
"EPICS", "LAIRS", "AISLE", "APRON", "SCRIP", "CARES", "PERIL", "PILES", "CLEAN",
"CLANS", "CANOE", "COALS", "RELIC", "CRANE", "SLICE", "RESIN", "NAILS", "LIARS",
"RISEN", "COILS", "RINSE", "PRIES", "PLEAS", "CAPON", "PARSE", "ROLES", "SPICE",
"CORAL", "LEARN", "SNIPE", "CAPER", "SIREN", "CORES", "CRAPE", "SPOIL", "EARNS",
"LANES", "PEALS", "RAINS", "ACRES", "SINCE", "LACES", "ROPES", "CLEAR", "PANIC",
"SCALE", "SANER", "CLOSE", "LINER", "CORNS", "SPINE", "SCARE", "ACORN", "PLANS",
"POSER", "SCORN", "AROSE", "LINES", "LIONS", "OCEAN", "SNAIL", "OSIER", "SCOPE",
"OPINE", "REINS", "COINS", "LOSER", "PANES", "RAISE", "RAILS", "ALIEN", "PLAIN",
"SNARE", "LOANS", "IRONS", "COPRA", "PLIES", "COPSE", "PEARS", "PALER", "SLAIN",
"LAPSE", "CONES", "ARSON", "POISE", "OPENS", "SPORE", "CAROL", "PACES", "LEAPS",
"ALONE", "ASPEN", "SNORE", "CRIES", "OPALS", "PENAL", "PAINS", "ENROL", "POLAR",
"SPEAR", "SCION", "POLES", "SCORE", "LEANS", "PEONS", "ROSIN", "REAPS", "SOLAR",
"EARLS", "PENIS", "PRICE", "REALS", "SCALP", "CLASP", "NOISE", "PANEL", "NICER",
"CRISP", "SPARE", "PEARL", "CORPS", "SALON", "RACES", "LOINS", "RIPEN", "PLACE",
"CRONE", "CANES", "LANCE", "LIENS", "ALOES", "PIANO", "PRONE", "PIERS", "SNARL",
"AEONS", "PINES", "SPIRE", "PAILS", "CAPES", "CLIPS", "PALES", "CROPS", "PAIRS",
"SCRAP", "PORES", "SALES", "COOLS", "SLOPS", "APACE", "CRIER", "ROLLS", "PIPES",
"SLIPS", "EASES", "PEACE", "CELLS", "POLLS", "POPPA", "SPREE", "RILLS", "SPILL",
"RIPER", "ONION", "ISLES", "CROSS", "PAPAS", "NOSES", "PAPAL", "SLEEP", "EERIE",
"SEALS", "PAPER", "COLOR", "SORES", "SPELL", "SNAPS", "SEERS", "SPARS", "PIPER",
"POSES", "LOOPS", "APPAL", "LOSES", "LINEN", "ROARS", "RARER", "NIECE", "LOCAL",
"NONCE", "CREEP", "SCARS", "SPOOR", "PEASE", "SIRES", "PRESS", "CLASS", "PAEAN",
"SPOOL", "LOOSE", "CRASS", "LILAC", "COLIC", "RACER", "CREPE", "NASAL", "SOLOS",
"ROSES", "COLON", "REPEL", "ASSES", "INANE", "SCENE", "SLAPS", "PEEPS", "LAPEL",
"PIECE", "LEPER", "REELS", "INNER", "PROPS", "SILLS", "LEASE", "SOLES", "CIRCA",
"CRESS", "SCANS", "SPOON", "REARS", "CACAO", "ERASE", "CANON", "SOARS", "SLOOP",
"AREAS", "SPINS", "OASIS", "OASES", "POPES", "ELOPE", "CEASE", "CINCO", "APPLE",
"NOOSE", "PEERS", "SENSE", "POOLS", "RISER", "PENCE", "POSSE", "ALIAS", "PESOS",
"SCOOP", "EASEL", "LOONS", "CONIC", "SPANS", "SPIES", "PRIOR", "SALSA", "SELLS",
"PILLS", "RISES", "RARES", "SNEER", "SOILS", "ARENA", "CASES", "CANAL", "SAILS",
"LASSO", "COCOA", "ERROR", "CALLS",
#if (USE_EXPANDED_DICT != 1)
};
// These are words that'll never be used, but still need to be in the dictionary for guesses.
// Top 100K most common words from Wiktionary https://gist.github.com/h3xx/1976236
// Number of words found: 469
static const char _expanded_words[][WORDLE_LENGTH + 1] = {
#endif
#if (USE_EXPANDED_DICT != 0)
"PARIS", "APRIL", "SPAIN", "EINEN", "ASCII", "EINER", "SEINE", "AINSI", "ALICE",
"ALLES", "ALORS", "EINES", "ALLER", "PEINE", "PARCE", "CELLE", "CLARA", "ELLES",
"ELLEN", "OLISI", "ALLEN", "ISAAC", "APRES", "CROIS", "SANOI", "PASSE", "ELSIE",
"REINE", "ELLER", "AARON", "CLARE", "IRENE", "ANNIE", "ELLOS", "PARLE", "ALLAN",
"PELLE", "CAIRO", "SENOR", "PENSE", "CECIL", "SEELE", "ORION", "SELON", "COSAS",
"PASSA", "ELLIS", "CARLO", "ENNEN", "SILAS", "EENEN", "OSCAR", "ONCLE", "CESSE",
"SONNE", "ASSIS", "PRISE", "SERAI", "CELIA", "NOIRE", "NORSE", "SINNE", "LIESS",
"ELIAS", "REPOS", "COLIN", "NOIRS", "CLAIR", "CIELO", "PARLA", "SOINS", "LASSE",
"NELLA", "PAOLO", "SOLON", "REPAS", "NANCE", "PAINE", "SAISI", "ELISE", "CESAR",
"CANNA", "SALLE", "SINON", "SINAI", "LOIRE", "PENSA", "LEILA", "REISE", "ELLAS",
"POORE", "EARLE", "CERCA", "LEISE", "POOLE", "AILES", "SANOA", "LEONE", "LILLE",
"PROIE", "CARNE", "SPIEL", "CERES", "ENSIN", "ROLLO", "ARRAS", "SEIEN", "PRIER",
"ANNAN", "CALLE", "LIISA", "SALIR", "LESSE", "LESEN", "LIIAN", "NEERE", "ARIEL",
"PIENI", "PIERO", "ERANO", "ELENA", "SILLE", "NEALE", "SEENE", "ROLLE", "NELLE",
"SOLLE", "ESSER", "PASAR", "PREIS", "ASIAN", "SENCE", "ANSON", "SERRA", "CONAN",
"SERAS", "SIENA", "SOPRA", "RENEE", "ALINE", "CORSE", "ASSAI", "INSEL", "ROSIE",
"SONIA", "APPEL", "CRISE", "CIRCE", "LINIE", "RENAN", "CAIRE", "COLLA", "SANOO",
"EENER", "ANCOR", "NEPAL", "REINO", "LAINE", "SOONE", "ALAIN", "LAPSI", "INCAS",
"INNES", "CARON", "ROSEN", "CASAS", "NOLAN", "SERRE", "PESAR", "SEARS", "LEPIC",
"LISLE", "LOSSE", "CINNA", "SERIE", "RIRES", "CORSO", "SOIRS", "CREER", "POCOS",
"SIENS", "ARLES", "CROCE", "IONIC", "PONER", "ESSEN", "SANON", "CESSA", "SERIA",
"ALPES", "NINON", "LILLA", "AINOA", "CORPO", "LESER", "ILLIS", "ROPER", "ANNEE",
"PAIRE", "PEPIN", "ORIEL", "CANNE", "AIRES", "ARCIS", "EASIE", "ANNOS", "COLLE",
"SELLE", "EILEN", "CAPRI", "ERICA", "ROCCO", "ARIAN", "CLEON", "ALLIE", "PONCE",
"COPIE", "INNAN", "NOCES", "NAPPE", "CORNE", "ESIIN", "ENCOR", "LORNA", "SACRE",
"PAPEL", "SAILE", "SAEPE", "CREON", "LLENO", "ELISA", "PASSO", "ASILE", "LORCS",
"ASIAA", "SANIN", "ONNEN", "SONNA", "AILIE", "ALIIS", "ECOLE", "CREES", "PRESO",
"CLARO", "EARES", "ROSSI", "COREA", "SANAN", "AESOP", "SAPOR", "EISEN", "ACASO",
"PARAS", "NANON", "LAPIS", "ARRAN", "CLLIA", "SACRA", "PRINS", "CENCI", "CLAES",
"SLAAP", "ROLLA", "COLES", "LORNE", "OLELO", "CASSE", "NILES", "PASOS", "ESSAI",
"ROSAS", "LLENA", "LEERE", "CLASE", "CALOR", "ROSSE", "ALLEE", "SOREL", "SANAA",
"SLONE", "OLSEN", "OOREN", "PARER", "PASSI", "POSSA", "PLAIE", "OPERE", "SCAPE",
"POLEN", "RIPON", "SCALA", "AILLE", "PALOS", "CLAPP", "ESCAP", "ELLEI", "IONIA",
"NICOL", "PAESE", "PERON", "ORSON", "INNEN", "AISNE", "RANCE", "SLAAN", "PAOLI",
"COLLO", "ANNAS", "ERROL", "CLERC", "SAINE", "RAINA", "PRESE", "PARIA", "PERLE",
"RECAL", "SINAE", "PESER", "OISIN", "PLENA", "CARLE", "PERES", "SACAR", "ALPEN",
"CORRE", "ACCES", "RILLA", "ANNAL", "PERSE", "SAALE", "PERRO", "AILSA", "POCAS",
"SOLEN", "PLASE", "SOLIS", "PAPPI", "COPIA", "ARIES", "ROCCA", "ALIOS", "ROCAS",
"PELOS", "NEPOS", "COLPA", "ISORA", "LECON", "SOANE", "SNELL", "ILLOS", "PILAR",
"ECLAC", "PRESA", "SILLA", "NIELS", "LIPPO", "CROLL", "PONEN", "POSEE", "PIPPA",
"ILLAN", "CENIS", "SANNA", "RASSI", "CERRO", "SCENA", "CASOS", "COLPO", "POSSO",
"POSEN", "EINAR", "ISLAS", "IPSIS", "SALEN", "ASIEN", "CREAN", "LENIN", "LOCIS",
"NENNE", "ILION", "NARES", "ONNEA", "PALAA", "PIPPO", "POLIS", "RICOS", "ELSON",
"SNOOP", "ANNIS", "PROPE", "ELLIE", "ERNIE", "PLIER", "SERES", "REINA", "LIPPE",
"OLINE", "PARIE", "ARLEE", "NIAIS", "LEONI", "RAINE", "LARES", "SEINS", "CARRE",
"POILS", "ALENE", "LINEA", "NEARE", "PENSO", "PRISA", "CAPEL", "PAREA", "PEECE",
"SALIO", "COELO", "SCIRE", "NELLO", "LIENE", "ORICE", "EPAIS", "PERCE", "ALLIS",
"PEPLE", "LARNE", "NEILL", "OLLEN", "CASCA", "LAPIN", "OLLIE", "SALIC", "LIANE",
"REESE", "ELSLI", "SPION", "RIENS", "LILAS", "PAPPA", "ERRER", "SPISE", "CELIE",
"OLSON", "IRREN", "ARIAS", "ARION", "PASEO", "CAERE", "PISAN", "CARRO", "PAROI",
"NOONE", "SEPPI", "OPPIA", "SEALE", "LIPPI", "PELAS", "COCOS", "PLACA", "CONOR",
"LANCA", "OSASI", "ALOIS", "NAIRN", "PIENO", "SPASS", "SAONE", "ALNAR", "CARIA",
"PIENA",
#endif
};
#if (USE_EXPANDED_DICT == 1)
static const char _expanded_words[][WORDLE_LENGTH + 1] = {};
#endif
static const uint16_t _num_unique_words = 155; // The _legal_words array begins with this many words where each letter is different.
static const uint16_t _num_words = (sizeof(_legal_words) / sizeof(_legal_words[0]));
static const uint16_t _num_expanded_words = (sizeof(_expanded_words) / sizeof(_expanded_words[0]));
static const uint8_t _num_valid_letters = (sizeof(_valid_letters) / sizeof(_valid_letters[0]));
static uint32_t get_random(uint32_t max) {
#if __EMSCRIPTEN__
return rand() % max;
#else
return arc4random_uniform(max);
#endif
}
static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
return i;
}
return 0;
}
static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
for (size_t pos = curr_pos+1; pos < WORDLE_LENGTH; pos++) {
if (word_elements_result[pos] != WORDLE_LETTER_CORRECT)
return pos;
}
return WORDLE_LENGTH;
}
static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
if (curr_pos == 0) return 0;
for (int8_t pos = curr_pos-1; pos >= 0; pos--) {
if (word_elements_result[pos] != WORDLE_LETTER_CORRECT)
return pos;
}
return curr_pos;
}
static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
}
static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
}
static void display_letter(wordle_state_t *state, bool display_dash) {
char buf[1 + 1];
if (state->word_elements[state->position] >= _num_valid_letters) {
if (display_dash)
watch_display_string("-", state->position + 5);
else
watch_display_string(" ", state->position + 5);
return;
}
sprintf(buf, "%c", _valid_letters[state->word_elements[state->position]]);
watch_display_string(buf, state->position + 5);
}
static void display_all_letters(wordle_state_t *state) {
uint8_t prev_pos = state->position;
watch_display_string(" ", 4);
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->position = i;
display_letter(state, false);
}
state->position = prev_pos;
}
static uint32_t check_word_in_dict(uint8_t *word_elements) {
bool is_exact_match;
for (uint16_t i = 0; i < _num_words; i++) {
is_exact_match = true;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (_valid_letters[word_elements[j]] != _legal_words[i][j]) {
is_exact_match = false;
break;
}
}
if (is_exact_match) return i;
}
for (uint16_t i = 0; i < _num_expanded_words; i++) {
is_exact_match = true;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (_valid_letters[word_elements[j]] != _expanded_words[i][j]) {
is_exact_match = false;
break;
}
}
if (is_exact_match) return _num_words + i;
}
return _num_words + _num_expanded_words;
}
static bool check_word(wordle_state_t *state) {
// Exact
bool is_exact_match = true;
bool answer_already_accounted[WORDLE_LENGTH] = { false };
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][i]) {
state->word_elements_result[i] = WORDLE_LETTER_CORRECT;
answer_already_accounted[i] = true;
}
else {
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
is_exact_match = false;
}
}
if (is_exact_match) return true;
// Wrong Location
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] != WORDLE_LETTER_WRONG) continue;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (answer_already_accounted[j]) continue;
if (_valid_letters[state->word_elements[i]] == _legal_words[state->curr_answer][j]) {
state->word_elements_result[i] = WORDLE_LETTER_WRONG_LOC;
answer_already_accounted[j] = true;
break;
}
}
}
return false;
}
static void display_attempt(uint8_t attempt) {
char buf[2];
sprintf(buf, "%d", attempt+1);
watch_display_string(buf, 3);
}
static void show_start_of_attempt(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
state->word_elements[i] = _num_valid_letters;
}
display_attempt(state->attempt);
display_all_letters(state);
state->position = get_first_pos(state->word_elements_result);
state->curr_screen = SCREEN_PLAYING;
}
static void reset_board(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->word_elements[i] = _num_valid_letters;
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
}
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
state->guessed_words[i] = _num_words + _num_expanded_words;
}
state->curr_answer = get_random(_num_words);
state->attempt = 0;
watch_clear_colon();
watch_display_string(" ", 4);
show_start_of_attempt(state);
watch_display_string("-", 5);
#if __EMSCRIPTEN__
printf("ANSWER: %s\r\n", _legal_words[state->curr_answer]);
#endif
}
static void display_title(wordle_state_t *state) {
state->curr_screen = SCREEN_TITLE;
watch_display_string("WO WordLE", 0);
}
static void display_streak(wordle_state_t *state) {
char buf[12];
state->curr_screen = SCREEN_STREAK;
#if USE_DAILY_STREAK
if (state->streak > 99)
sprintf(buf, "WO St--dy");
else
sprintf(buf, "WO St%2ddy", state->streak);
#else
sprintf(buf, "WO St%4d", state->streak);
#endif
watch_display_string(buf, 0);
watch_set_colon();
}
#if USE_DAILY_STREAK
static void display_wait(wordle_state_t *state) {
state->curr_screen = SCREEN_WAIT;
if (state->streak < 40) {
char buf[13];
sprintf(buf,"WO%2d WaIt ", state->streak);
watch_display_string(buf, 0);
}
else { // Streak too long to display in top-right
watch_display_string("WO WaIt ", 0);
}
}
static uint32_t get_day_unix_time(void) {
watch_date_time now = watch_rtc_get_date_time();
now.unit.hour = now.unit.minute = now.unit.second = 0;
return watch_utility_date_time_to_unix_time(now, 0);
}
#endif
static void display_not_in_dict(wordle_state_t *state) {
state->curr_screen = SCREEN_NO_DICT;
watch_display_string("nodict", 4);
}
static void display_already_guessed(wordle_state_t *state) {
state->curr_screen = SCREEN_ALREADY_GUESSED;
watch_display_string("GUESSD", 4);
}
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 6];
sprintf(buf," L %s", subsecond % 2 ? _legal_words[state->curr_answer] : " ");
watch_display_string(buf, 0);
}
static void display_win(wordle_state_t *state, uint8_t subsecond) {
(void) state;
char buf[13];
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
watch_display_string(buf, 0);
}
static void display_result(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 1];
for (size_t i = 0; i < WORDLE_LENGTH; i++)
{
switch (state->word_elements_result[i])
{
case WORDLE_LETTER_WRONG:
buf[i] = '-';
break;
case WORDLE_LETTER_CORRECT:
buf[i] = _valid_letters[state->word_elements[i]];
break;
case WORDLE_LETTER_WRONG_LOC:
if (subsecond % 2)
buf[i] = ' ';
else
buf[i] = _valid_letters[state->word_elements[i]];
default:
break;
}
}
watch_display_string(buf, 5);
}
static bool act_on_btn(wordle_state_t *state) {
switch (state->curr_screen)
{
case SCREEN_RESULT:
show_start_of_attempt(state);
return true;
case SCREEN_TITLE:
#if USE_DAILY_STREAK
if (state->prev_day == get_day_unix_time()) {
display_wait(state);
return true;
}
#endif
if (state->playing)
show_start_of_attempt(state);
else
display_streak(state);
return true;
case SCREEN_STREAK:
#if USE_DAILY_STREAK
state->curr_day = get_day_unix_time();
#endif
reset_board(state);
return true;
case SCREEN_WIN:
case SCREEN_LOSE:
display_title(state);
return true;
case SCREEN_NO_DICT:
case SCREEN_ALREADY_GUESSED:
show_start_of_attempt(state);
return true;
#if USE_DAILY_STREAK
case SCREEN_WAIT:
display_title(state);
return true;
#endif
default:
return false;
}
return false;
}
static void get_result(wordle_state_t *state) {
// Check if it's in the dict
uint16_t in_dict = check_word_in_dict(state->word_elements);
if (in_dict == _num_words + _num_expanded_words) {
display_not_in_dict(state);
return;
}
// Check if already guessed
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
if(in_dict == state->guessed_words[i]) {
display_already_guessed(state);
return;
}
}
state->guessed_words[state->attempt] = in_dict;
bool exact_match = check_word(state);
if (exact_match) {
state->playing = false;
state->curr_screen = SCREEN_WIN;
if (state->streak < 0x7F)
state->streak++;
#if USE_DAILY_STREAK
state->prev_day = get_day_unix_time();
#endif
return;
}
if (state->attempt++ > WORDLE_MAX_ATTEMPTS) {
state->playing = false;
state->curr_screen = SCREEN_LOSE;
state->streak = 0;
return;
}
state->curr_screen = SCREEN_RESULT;
return;
}
void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(wordle_state_t));
memset(*context_ptr, 0, sizeof(wordle_state_t));
wordle_state_t *state = (wordle_state_t *)*context_ptr;
state->curr_screen = SCREEN_TITLE;
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void wordle_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
wordle_state_t *state = (wordle_state_t *)context;
#if USE_DAILY_STREAK
uint32_t now = get_day_unix_time() ;
if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0;
if (state->curr_day != now) state->playing = false;
#endif
movement_request_tick_frequency(2);
display_title(state);
}
bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
wordle_state_t *state = (wordle_state_t *)context;
switch (event.event_type) {
case EVENT_TICK:
switch (state->curr_screen)
{
case SCREEN_PLAYING:
if (event.subsecond % 2) {
display_letter(state, true);
} else {
watch_display_string(" ", state->position + 5);
}
break;
case SCREEN_RESULT:
display_result(state, event.subsecond);
break;
case SCREEN_LOSE:
display_lose(state, event.subsecond);
break;
case SCREEN_WIN:
display_win(state, event.subsecond);
break;
default:
break;
}
break;
case EVENT_LIGHT_BUTTON_UP:
if (act_on_btn(state)) break;
get_next_letter(state->position, state->word_elements);
display_letter(state, true);
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
get_prev_letter(state->position, state->word_elements);
display_letter(state, true);
break;
case EVENT_ALARM_BUTTON_UP:
if (act_on_btn(state)) break;
display_letter(state, true);
if (state->word_elements[state->position] == _num_valid_letters) break;
state->playing = true;
state->position = get_next_pos(state->position, state->word_elements_result);
if (state->position >= WORDLE_LENGTH)
get_result(state);
break;
case EVENT_ALARM_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
display_letter(state, true);
state->position = get_prev_pos(state->position, state->word_elements_result);
break;
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ACTIVATE:
break;
case EVENT_TIMEOUT:
if (state->curr_screen >= SCREEN_WIN)
display_title(state);
break;
case EVENT_LOW_ENERGY_UPDATE:
if (state->curr_screen == SCREEN_TITLE)
display_title(state);
break;
default:
return movement_default_loop_handler(event, settings);
}
return true;
}
void wordle_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}