764 lines
35 KiB
C

/*
* MIT License
*
* Copyright (c) 2024 <David Volovskiy>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "wordle_face.h"
#if USE_DAILY_STREAK
#include "watch_utility.h"
#endif
static const char _valid_letters[] = {'A', 'C', 'E', 'G', 'H', 'I', 'L', 'N', 'O', 'P', 'R', 'S'};
// From: https://matthewminer.name/projects/calculators/wordle-words-left/
// Number of words found: 298
static const char _valid_words[][WORDLE_LENGTH + 1] = {
"PLACE", "SHONE", "POSER", "CHAIN", "CAPER", "POLAR", "LEARN", "SHORN", "PORCH",
"GRAPE", "GNASH", "CHAIR", "SCORE", "CIGAR", "GRASP", "SINCE", "SPIRE", "NEIGH",
"SHORE", "CHASE", "RAISE", "CAIRN", "PLIER", "LOSER", "GRACE", "LEASH", "PENAL",
"SLING", "RISEN", "LOGIC", "PRICE", "POISE", "SCALE", "SINGE", "SNARL", "LINER",
"ANGEL", "SNAIL", "PALER", "SCION", "ALONE", "AGILE", "APRON", "PERIL", "GRIPE",
"SPICE", "LOGIN", "REGAL", "CAROL", "SLICE", "CRONE", "LEACH", "COPSE", "SHEAR",
"ALIGN", "LARGE", "LAPSE", "AISLE", "NICER", "OCEAN", "OPERA", "ALIEN", "ACORN",
"ASHEN", "SHINE", "PANEL", "SPORE", "SCOPE", "SPACE", "PHASE", "AROSE", "CHOIR",
"SNIPE", "CHAOS", "RALPH", "EPOCH", "GRAIN", "SANER", "GROIN", "SLANG", "SLAIN",
"CRASH", "CLASP", "SHIRE", "SCONE", "ALONG", "APING", "NICHE", "CHEAP", "CHIRP",
"LAGER", "CHORE", "SNORE", "SHAPE", "RESIN", "PERCH", "PECAN", "GLARE", "GROAN",
"RHINO", "RENAL", "SALON", "GRAIL", "SEPIA", "LANCE", "PRONG", "RECAP", "CLONE",
"CLASH", "HORSE", "SOLAR", "HERON", "PEACH", "ARSON", "HINGE", "CLEAN", "CLING",
"PHONE", "CRANE", "CLANG", "SCORN", "SPEAR", "PLAIN", "PROSE", "SPOIL", "GONER",
"SHOAL", "REIGN", "CLEAR", "ANGER", "CHINA", "GRAPH", "PEARL", "CARGO", "CHOSE",
"SCALP", "CANOE", "RINSE", "RANGE", "LINGO", "RANCH", "PLANE", "SPINE", "REACH",
"CRISP", "PARSE", "RIPEN", "SNARE", "CLOSE", "SHARE", "CORAL", "NOISE", "SHARP",
"SPARE", "SONIC", "SCRAP", "SPIEL", "RELIC", "OPINE", "SCARE", "SPRIG", "SHALE",
"PANIC", "SONAR", "GROPE", "SLOPE", "ANGLE", "ORGAN", "PIANO", "PINCH", "GLEAN",
"PRONE", "ARISE", "ROACH", "SIREN", "CLASS", "POSSE", "INANE", "HENCE", "SNEER",
"PAGAN", "PREEN", "ROGER", "SPELL", "SHEEP", "SENSE", "INNER", "ALPHA", "SHEEN",
"SCREE", "CIRCA", "PRIOR", "RARER", "PEACE", "GENRE", "HELLO", "CACAO", "GORGE",
"GLOSS", "CRIER", "CROSS", "CREPE", "COLON", "CHILL", "ONION", "LINEN", "PIPER",
"SLOOP", "LEGAL", "SNOOP", "PAPER", "ALGAE", "LAPEL", "CHEER", "HIPPO", "PIECE",
"LILAC", "HONOR", "PAPAL", "ARENA", "APNEA", "RIPER", "SCENE", "SHALL", "NASAL",
"SPREE", "RIGOR", "EAGER", "LIEGE", "LEPER", "LEASE", "CORER", "SPOON", "GROSS",
"COACH", "CEASE", "GENIE", "HARSH", "PENCE", "CHILI", "SHELL", "CREEP", "RISER",
"ERASE", "CINCH", "SIEGE", "GOING", "SCOOP", "SPILL", "NOOSE", "EAGLE", "AGING",
"NIECE", "SPOOL", "APPLE", "SALSA", "LEECH", "GREEN", "IONIC", "LASSO", "CONCH",
"PENNE", "SLASH", "CANAL", "CRASS", "REPEL", "COCOA", "CRESS", "AGAPE", "EASEL",
"CELLO", "CONIC", "IGLOO", "RACER", "GOOSE", "ICING", "POOCH", "ILIAC", "GRASS",
"SHEER", "CANON", "ELOPE", "LOCAL", "EERIE", "COLOR", "AGREE", "PRESS", "GEESE",
"SLOSH", "SLEEP", "GRILL", "AGAIN", "GLASS", "PARER", "CHESS", "CACHE", "ERROR",
"LOOSE",
};
// These are words that'll never be used, but still need to be in the dictionary for guesses.
static const char _possible_words[][WORDLE_LENGTH + 1] = {
"AALII", "AARGH", "ACAIS", "ACARI", "ACCAS", "ACERS", "ACHAR", "ACHES", "ACHOO",
"ACING", "ACINI", "ACNES", "ACRES", "ACROS", "AECIA", "AEGIS", "AEONS", "AERIE",
"AEROS", "AESIR", "AGARS", "AGENE", "AGERS", "AGGER", "AGGIE", "AGGRI", "AGGRO",
"AGHAS", "AGILA", "AGIOS", "AGLEE", "AGLOO", "AGOGE", "AGONE", "AGONS", "AGORA",
"AGRIA", "AGRIN", "AGROS", "AHEAP", "AHIGH", "AHING", "AIGAS", "AINEE", "AINGA",
"AIOLI", "AIRER", "AIRNS", "ALAAP", "ALANE", "ALANG", "ALANS", "ALAPA", "ALAPS",
"ALCOS", "ALECS", "ALEPH", "ALGAL", "ALGAS", "ALGIN", "ALGOR", "ALIAS", "ALINE",
"ALLEE", "ALLEL", "ALLIS", "ALOES", "ALOHA", "ALOIN", "ALOOS", "ANANA", "ANCHO",
"ANCLE", "ANCON", "ANEAR", "ANELE", "ANGAS", "ANGLO", "ANIGH", "ANILE", "ANILS",
"ANION", "ANISE", "ANLAS", "ANNAL", "ANNAS", "ANOAS", "ANOLE", "ANSAE", "APACE",
"APAGE", "APERS", "APGAR", "APHIS", "APIAN", "APIOL", "APISH", "APOOP", "APPAL",
"APPEL", "APPRO", "APRES", "APSES", "APSIS", "APSOS", "ARARS", "ARCHI", "ARCOS",
"AREAE", "AREAL", "AREAR", "AREAS", "ARECA", "AREIC", "ARENE", "AREPA", "ARERE",
"ARGAL", "ARGAN", "ARGIL", "ARGLE", "ARGOL", "ARGON", "ARIAS", "ARIEL", "ARILS",
"ARISH", "ARLES", "ARNAS", "AROHA", "ARPAS", "ARPEN", "ARRAH", "ARRAS", "ARRIS",
"ARSES", "ARSIS", "ASANA", "ASCON", "ASHES", "ASPEN", "ASPER", "ASPIC", "ASPIE",
"ASPIS", "ASPRO", "ASSAI", "ASSES", "CACAS", "CAECA", "CAESE", "CAGER", "CAGES",
"CAINS", "CALLA", "CALLS", "CALOS", "CALPA", "CALPS", "CANEH", "CANER", "CANES",
"CANGS", "CANNA", "CANNS", "CANSO", "CAPAS", "CAPES", "CAPHS", "CAPLE", "CAPON",
"CAPOS", "CAPRI", "CARAP", "CARER", "CARES", "CARLE", "CARLS", "CARNS", "CARON",
"CARPI", "CARPS", "CARRS", "CARSE", "CASAS", "CASCO", "CASES", "CECAL", "CEILI",
"CEILS", "CELLA", "CELLI", "CELLS", "CENSE", "CEORL", "CEPES", "CERCI", "CERES",
"CERGE", "CERIA", "CERIC", "CERNE", "CEROC", "CEROS", "CESSE", "CHACE", "CHACO",
"CHAIS", "CHALS", "CHANA", "CHANG", "CHAPE", "CHAPS", "CHARA", "CHARE", "CHARR",
"CHARS", "CHEEP", "CHELA", "CHELP", "CHERE", "CHIAO", "CHIAS", "CHICA", "CHICH",
"CHICO", "CHICS", "CHIEL", "CHILE", "CHINE", "CHING", "CHINO", "CHINS", "CHIPS",
"CHIRL", "CHIRO", "CHIRR", "CHOCO", "CHOCS", "CHOGS", "CHOIL", "CHOLA", "CHOLI",
"CHOLO", "CHONS", "CHOON", "CHOPS", "CIELS", "CILIA", "CILLS", "CINES", "CIONS",
"CIPPI", "CIRCS", "CIRES", "CIRLS", "CIRRI", "CISCO", "CLACH", "CLAES", "CLAGS",
"CLANS", "CLAPS", "CLARO", "CLEEP", "CLEGS", "CLEPE", "CLIES", "CLINE", "CLIPE",
"CLIPS", "CLOGS", "CLONS", "CLOOP", "CLOPS", "COALA", "COALS", "COCAS", "COCCI",
"COCCO", "COCOS", "COGIE", "COGON", "COHEN", "COHOE", "COHOG", "COHOS", "COIGN",
"COILS", "COINS", "COIRS", "COLAS", "COLES", "COLIC", "COLIN", "COLLS", "COLOG",
"CONES", "CONGA", "CONGE", "CONGO", "CONIA", "CONIN", "CONNE", "CONNS", "COOCH",
"COOEE", "COOER", "COOLS", "COONS", "COOPS", "COPAL", "COPEN", "COPER", "COPES",
"COPRA", "CORES", "CORGI", "CORIA", "CORNI", "CORNO", "CORNS", "CORPS", "CORSE",
"CORSO", "COSEC", "COSES", "COSIE", "CRAAL", "CRAGS", "CRAIC", "CRAIG", "CRANS",
"CRAPE", "CRAPS", "CRARE", "CREEL", "CREES", "CRENA", "CREPS", "CRIAS", "CRIES",
"CRINE", "CRIOS", "CRIPE", "CRIPS", "CRISE", "CROCI", "CROCS", "CROGS", "CRONS",
"CROOL", "CROON", "CROPS", "CRORE", "EAGRE", "EALES", "EARLS", "EARNS", "EASER",
"EASES", "EASLE", "ECHES", "ECHOS", "EGERS", "EGGAR", "EGGER", "EHING", "EIGNE",
"EISEL", "ELAIN", "ELANS", "ELCHI", "ELOGE", "ELOIN", "ELOPS", "ELPEE", "ELSIN",
"ENIAC", "ENNOG", "ENOLS", "ENROL", "EORLS", "EOSIN", "EPEES", "EPHAH", "EPHAS",
"EPHOR", "EPICS", "EPRIS", "ERGON", "ERGOS", "ERICA", "ERICS", "ERING", "ERNES",
"EROSE", "ERSES", "ESCAR", "ESILE", "ESNES", "ESSES", "GAGER", "GAGES", "GAINS",
"GAIRS", "GALAH", "GALAS", "GALEA", "GALES", "GALLS", "GALOP", "GANCH", "GANGS",
"GAOLS", "GAPER", "GAPES", "GAPOS", "GARES", "GARIS", "GARNI", "GARRE", "GASES",
"GASPS", "GEALS", "GEANS", "GEARE", "GEARS", "GEEPS", "GELEE", "GENAL", "GENAS",
"GENES", "GENIC", "GENII", "GENIP", "GENOA", "GENRO", "GERAH", "GERES", "GERLE",
"GERNE", "GESSE", "GESSO", "GHEES", "GIGAS", "GIGHE", "GILAS", "GILLS", "GINCH",
"GINGE", "GINGS", "GIPON", "GIPPO", "GIRLS", "GIRNS", "GIRON", "GIROS", "GIRRS",
"GIRSH", "GLACE", "GLAIR", "GLANS", "GLEES", "GLEIS", "GLENS", "GLIAL", "GLIAS",
"GLOGG", "GLOOP", "GLOPS", "GNARL", "GNARR", "GNARS", "GOALS", "GOELS", "GOERS",
"GOGGA", "GOGOS", "GOIER", "GOLES", "GOLPE", "GOLPS", "GONCH", "GONGS", "GONIA",
"GONNA", "GOOGS", "GOOLS", "GOONS", "GOOPS", "GOORS", "GORAL", "GORAS", "GORES",
"GORIS", "GORPS", "GORSE", "GOSSE", "GRAAL", "GRAIP", "GRANA", "GRANS", "GRECE",
"GREES", "GREGE", "GREGO", "GREIN", "GRENS", "GRESE", "GRICE", "GRIGS", "GRINS",
"GRIPS", "GRISE", "GROGS", "GRONE", "GRRLS", "GRRRL", "HAARS", "HAGGS", "HAHAS",
"HAILS", "HAINS", "HAIRS", "HALAL", "HALER", "HALES", "HALLO", "HALLS", "HALON",
"HALOS", "HALSE", "HANAP", "HANCE", "HANCH", "HANGI", "HANGS", "HANSA", "HANSE",
"HAOLE", "HAPPI", "HARES", "HARLS", "HARNS", "HAROS", "HARPS", "HASPS", "HEALS",
"HEAPS", "HEARE", "HEARS", "HEELS", "HEIGH", "HEILS", "HEIRS", "HELES", "HELIO",
"HELLS", "HELOS", "HELPS", "HENCH", "HENGE", "HENNA", "HEPAR", "HERES", "HERLS",
"HERNS", "HEROS", "HERSE", "HESPS", "HIGHS", "HILAR", "HILCH", "HILLO", "HILLS",
"HINGS", "HIOIS", "HIREE", "HIRER", "HIRES", "HOARS", "HOERS", "HOGAN", "HOGEN",
"HOGGS", "HOGHS", "HOING", "HOISE", "HOLES", "HOLLA", "HOLLO", "HOLON", "HOLOS",
"HONAN", "HONER", "HONES", "HONGI", "HONGS", "HOOCH", "HOONS", "HOOPS", "HOORS",
"HOOSH", "HOPER", "HOPES", "HORAH", "HORAL", "HORAS", "HORIS", "HORNS", "HOSEL",
"HOSEN", "HOSER", "HOSES", "ICERS", "ICHES", "ICHOR", "ICIER", "ICONS", "IGAPO",
"ILEAC", "ILEAL", "ILIAL", "ILLER", "INCEL", "INCLE", "INCOG", "INGAN", "INGLE",
"INION", "INSPO", "IPPON", "IRING", "IRONE", "IRONS", "ISHES", "ISLES", "ISNAE",
"ISSEI", "LAARI", "LACER", "LACES", "LAERS", "LAGAN", "LAHAL", "LAHAR", "LAICH",
"LAICS", "LAIGH", "LAIRS", "LALLS", "LANAI", "LANAS", "LANCH", "LANES", "LAPIN",
"LAPIS", "LARCH", "LAREE", "LARES", "LARGO", "LARIS", "LARNS", "LASER", "LASES",
"LASSI", "LEANS", "LEAPS", "LEARE", "LEARS", "LEEAR", "LEEPS", "LEERS", "LEESE",
"LEGER", "LEGES", "LEGGE", "LEGGO", "LEHRS", "LEIRS", "LEISH", "LENES", "LENGS",
"LENIS", "LENOS", "LENSE", "LEONE", "LEPRA", "LERES", "LERPS", "LESES", "LIANA",
"LIANE", "LIANG", "LIARS", "LICHI", "LIENS", "LIERS", "LIGAN", "LIGER", "LIGGE",
"LIGNE", "LILLS", "LILOS", "LINAC", "LINCH", "LINES", "LINGA", "LINGS", "LININ",
"LINNS", "LINOS", "LIONS", "LIPAS", "LIPES", "LIPIN", "LIPOS", "LIRAS", "LISLE",
"LISPS", "LLANO", "LOACH", "LOANS", "LOCHE", "LOCHS", "LOCIE", "LOCIS", "LOCOS",
"LOESS", "LOGAN", "LOGES", "LOGIA", "LOGIE", "LOGOI", "LOGON", "LOGOS", "LOHAN",
"LOINS", "LOIPE", "LOIRS", "LOLLS", "LOLOG", "LONER", "LONGA", "LONGE", "LONGS",
"LOOIE", "LOONS", "LOOPS", "LOPER", "LOPES", "LORAL", "LORAN", "LOREL", "LORES",
"LORIC", "LORIS", "LOSEL", "LOSEN", "LOSES", "NAANS", "NACHE", "NACHO", "NACRE",
"NAGAS", "NAGOR", "NAHAL", "NAILS", "NAIRA", "NALAS", "NALLA", "NANAS", "NANCE",
"NANNA", "NANOS", "NAPAS", "NAPES", "NAPOO", "NAPPA", "NAPPE", "NARAS", "NARCO",
"NARCS", "NARES", "NARIC", "NARIS", "NARRE", "NASHI", "NEALS", "NEAPS", "NEARS",
"NEELE", "NEEPS", "NEESE", "NEGRO", "NELIS", "NENES", "NEONS", "NEPER", "NERAL",
"NEROL", "NGAIO", "NGANA", "NICOL", "NIGER", "NIGHS", "NIHIL", "NILLS", "NINER",
"NINES", "NINON", "NIPAS", "NIRLS", "NISEI", "NISSE", "NOAHS", "NOELS", "NOGGS",
"NOILS", "NOIRS", "NOLES", "NOLLS", "NOLOS", "NONAS", "NONCE", "NONES", "NONGS",
"NONIS", "NOONS", "NOOPS", "NOPAL", "NORIA", "NORIS", "NOSER", "NOSES", "OASES",
"OASIS", "OCHER", "OCHES", "OCHRE", "OCREA", "OGEES", "OGGIN", "OGLER", "OGLES",
"OGRES", "OHIAS", "OHING", "OHONE", "OILER", "OLEIC", "OLEIN", "OLEOS", "OLIOS",
"OLLAS", "OLLER", "OLLIE", "OLPAE", "OLPES", "ONCER", "ONCES", "ONERS", "OORIE",
"OOSES", "OPAHS", "OPALS", "OPENS", "OPEPE", "OPING", "OPPOS", "OPSIN", "ORACH",
"ORALS", "ORANG", "ORCAS", "ORCIN", "ORGIA", "ORGIC", "ORIEL", "ORLES", "ORLON",
"ORLOP", "ORNIS", "ORPIN", "ORRIS", "OSCAR", "OSHAC", "OSIER", "OSSIA", "PAALS",
"PAANS", "PACAS", "PACER", "PACES", "PACHA", "PACOS", "PAEAN", "PAEON", "PAGER",
"PAGES", "PAGLE", "PAGRI", "PAILS", "PAINS", "PAIRE", "PAIRS", "PAISA", "PAISE",
"PALAS", "PALEA", "PALES", "PALIS", "PALLA", "PALLS", "PALPI", "PALPS", "PALSA",
"PANCE", "PANES", "PANGA", "PANGS", "PANNE", "PANNI", "PAOLI", "PAOLO", "PAPAS",
"PAPES", "PAPPI", "PARAE", "PARAS", "PARCH", "PAREN", "PAREO", "PARES", "PARGE",
"PARGO", "PARIS", "PARLE", "PAROL", "PARPS", "PARRA", "PARRS", "PASEO", "PASES",
"PASHA", "PASSE", "PEAGE", "PEAGS", "PEALS", "PEANS", "PEARE", "PEARS", "PEASE",
"PECHS", "PEECE", "PEELS", "PEENS", "PEEPE", "PEEPS", "PEERS", "PEGHS", "PEINS",
"PEISE", "PELAS", "PELES", "PELLS", "PELON", "PENES", "PENGO", "PENIE", "PENIS",
"PENNA", "PENNI", "PEONS", "PEPLA", "PEPOS", "PEPSI", "PERAI", "PERCE", "PERCS",
"PEREA", "PERES", "PERIS", "PERNS", "PEROG", "PERPS", "PERSE", "PESOS", "PHAGE",
"PHANG", "PHARE", "PHEER", "PHENE", "PHEON", "PHESE", "PHIAL", "PHISH", "PHOCA",
"PHONO", "PHONS", "PIANI", "PIANS", "PICAL", "PICAS", "PICRA", "PIERS", "PIING",
"PILAE", "PILAO", "PILAR", "PILCH", "PILEA", "PILEI", "PILER", "PILES", "PILIS",
"PILLS", "PINAS", "PINES", "PINGO", "PINGS", "PINNA", "PINON", "PIONS", "PIPAL",
"PIPAS", "PIPES", "PIPIS", "PIRAI", "PIRLS", "PIRNS", "PIROG", "PISCO", "PISES",
"PISOS", "PLAAS", "PLAGE", "PLANS", "PLAPS", "PLASH", "PLEAS", "PLENA", "PLEON",
"PLESH", "PLICA", "PLIES", "PLING", "PLONG", "PLOPS", "POACH", "POEPS", "POGGE",
"POGOS", "POLER", "POLES", "POLIO", "POLIS", "POLLS", "POLOS", "PONCE", "PONES",
"PONGA", "PONGO", "PONGS", "POOHS", "POOLS", "POONS", "POOPS", "POORI", "POPES",
"POPPA", "PORAE", "PORAL", "PORER", "PORES", "PORGE", "PORIN", "PORNO", "PORNS",
"POSES", "POSHO", "PRANA", "PRANG", "PRAOS", "PRASE", "PREES", "PREON", "PREOP",
"PREPS", "PRESA", "PRESE", "PRIAL", "PRIER", "PRIES", "PRIGS", "PRILL", "PRION",
"PRISE", "PRISS", "PROAS", "PROGS", "PROIN", "PROLE", "PROLL", "PROPS", "PRORE",
"PROSO", "PROSS", "PSION", "PSOAE", "PSOAI", "PSOAS", "PSORA", "RACES", "RACHE",
"RACON", "RAGAS", "RAGEE", "RAGER", "RAGES", "RAGGA", "RAGGS", "RAGIS", "RAIAS",
"RAILE", "RAILS", "RAINE", "RAINS", "RALES", "RANAS", "RANCE", "RANEE", "RANGA",
"RANGI", "RANGS", "RANIS", "RAPER", "RAPES", "RAPHE", "RAPPE", "RAREE", "RARES",
"RASER", "RASES", "RASPS", "RASSE", "REAIS", "REALO", "REALS", "REANS", "REAPS",
"REARS", "RECAL", "RECCE", "RECCO", "RECON", "REECH", "REELS", "REENS", "REGAR",
"REGES", "REGGO", "REGIE", "REGNA", "REGOS", "REINS", "RELIE", "RELLO", "RENGA",
"RENIG", "RENIN", "RENNE", "RENOS", "REOIL", "REORG", "REPEG", "REPIN", "REPLA",
"REPOS", "REPPS", "REPRO", "RERAN", "RERIG", "RESEE", "RESES", "RHEAS", "RHIES",
"RHINE", "RHONE", "RIALS", "RICER", "RICES", "RICIN", "RIELS", "RIGGS", "RIGOL",
"RILES", "RILLE", "RILLS", "RINES", "RINGS", "RIPES", "RIPPS", "RISES", "RISHI",
"RISPS", "ROANS", "ROARS", "ROHES", "ROILS", "ROINS", "ROLAG", "ROLES", "ROLLS",
"RONEO", "RONES", "RONIN", "RONNE", "ROONS", "ROOPS", "ROOSA", "ROOSE", "ROPER",
"ROPES", "RORAL", "RORES", "RORIC", "RORIE", "ROSES", "ROSHI", "ROSIN", "SAAGS",
"SACRA", "SAGAS", "SAGER", "SAGES", "SAGOS", "SAICE", "SAICS", "SAIGA", "SAILS",
"SAINE", "SAINS", "SAIRS", "SALAL", "SALEP", "SALES", "SALIC", "SALLE", "SALOL",
"SALOP", "SALPA", "SALPS", "SALSE", "SANES", "SANGA", "SANGH", "SANGO", "SANGS",
"SANSA", "SAOLA", "SAPAN", "SAPOR", "SARAN", "SAREE", "SARGE", "SARGO", "SARIN",
"SARIS", "SAROS", "SASER", "SASIN", "SASSE", "SCAGS", "SCAIL", "SCALA", "SCALL",
"SCANS", "SCAPA", "SCAPE", "SCAPI", "SCARP", "SCARS", "SCENA", "SCOGS", "SCOOG",
"SCOPA", "SCOPS", "SCRAE", "SCRAG", "SCRAN", "SCRIP", "SCROG", "SEALS", "SEANS",
"SEARE", "SEARS", "SEASE", "SECCO", "SECHS", "SEELS", "SEEPS", "SEERS", "SEGAR",
"SEGNI", "SEGNO", "SEGOL", "SEGOS", "SEHRI", "SEILS", "SEINE", "SEIRS", "SEISE",
"SELAH", "SELES", "SELLA", "SELLE", "SELLS", "SENAS", "SENES", "SENGI", "SENNA",
"SENOR", "SENSA", "SENSI", "SEPAL", "SEPIC", "SERAC", "SERAI", "SERAL", "SERER",
"SERES", "SERGE", "SERIC", "SERIN", "SERON", "SERRA", "SERRE", "SERRS", "SESSA",
"SHAGS", "SHAHS", "SHANS", "SHAPS", "SHARN", "SHASH", "SHCHI", "SHEAL", "SHEAS",
"SHEEL", "SHEOL", "SHERE", "SHERO", "SHIAI", "SHIEL", "SHIER", "SHIES", "SHILL",
"SHINS", "SHIPS", "SHIRR", "SHIRS", "SHISH", "SHISO", "SHLEP", "SHOER", "SHOES",
"SHOGI", "SHOGS", "SHOLA", "SHOOL", "SHOON", "SHOOS", "SHOPE", "SHOPS", "SHORL",
"SHRIS", "SIALS", "SICES", "SIENS", "SIGHS", "SIGIL", "SIGLA", "SIGNA", "SIGNS",
"SILEN", "SILER", "SILES", "SILLS", "SILOS", "SINES", "SINGS", "SINHS", "SIPES",
"SIREE", "SIRES", "SIRIH", "SIRIS", "SIROC", "SIRRA", "SISAL", "SISES", "SLAES",
"SLAGS", "SLANE", "SLAPS", "SLEER", "SLIER", "SLIPE", "SLIPS", "SLISH", "SLOAN",
"SLOES", "SLOGS", "SLOPS", "SNAGS", "SNAPS", "SNARS", "SNASH", "SNEAP", "SNEES",
"SNELL", "SNIES", "SNIGS", "SNIPS", "SNOEP", "SNOGS", "SNOOL", "SOAPS", "SOARE",
"SOARS", "SOCAS", "SOCES", "SOCLE", "SOGER", "SOILS", "SOLAH", "SOLAN", "SOLAS",
"SOLEI", "SOLER", "SOLES", "SOLON", "SOLOS", "SONCE", "SONES", "SONGS", "SONNE",
"SONSE", "SOOLE", "SOOLS", "SOOPS", "SOPHS", "SOPOR", "SOPRA", "SORAL", "SORAS",
"SOREE", "SOREL", "SORER", "SORES", "SORGO", "SORNS", "SORRA", "SPAER", "SPAES",
"SPAGS", "SPAHI", "SPAIL", "SPAIN", "SPALE", "SPALL", "SPANE", "SPANG", "SPANS",
"SPARS", "SPEAL", "SPEAN", "SPECS", "SPEEL", "SPEER", "SPEIL", "SPEIR", "SPEOS",
"SPIAL", "SPICA", "SPICS", "SPIER", "SPIES", "SPILE", "SPINA", "SPINS", "SPLOG",
"SPOOR", "SPOSH", "SPRAG", "SPROG",
};
static const uint16_t _num_words = (sizeof(_valid_words) / sizeof(_valid_words[0]));
static const uint16_t _num_possible_words = (sizeof(_possible_words) / sizeof(_possible_words[0]));
static const uint8_t _num_valid_letters = (sizeof(_valid_letters) / sizeof(_valid_letters[0]));
static uint32_t get_random(uint32_t max) {
#if __EMSCRIPTEN__
return rand() % max;
#else
return arc4random_uniform(max);
#endif
}
static uint8_t get_first_pos(WordleLetterResult *word_elements_result) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (word_elements_result[i] != WORDLE_LETTER_CORRECT)
return i;
}
return 0;
}
static uint8_t get_next_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
for (size_t pos = curr_pos; pos < WORDLE_LENGTH;) {
if (word_elements_result[++pos] != WORDLE_LETTER_CORRECT)
return pos;
}
return WORDLE_LENGTH;
}
static uint8_t get_prev_pos(uint8_t curr_pos, WordleLetterResult *word_elements_result) {
if (curr_pos == 0) return 0;
for (int8_t pos = curr_pos; pos >= 0;) {
if (word_elements_result[--pos] != WORDLE_LETTER_CORRECT)
return pos;
}
return curr_pos;
}
static void get_next_letter(uint8_t curr_pos, uint8_t *word_elements) {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = 0;
else word_elements[curr_pos] = (word_elements[curr_pos] + 1) % _num_valid_letters;
}
static void get_prev_letter(uint8_t curr_pos, uint8_t *word_elements) {
if (word_elements[curr_pos] >= _num_valid_letters) word_elements[curr_pos] = _num_valid_letters - 1;
else word_elements[curr_pos] = (word_elements[curr_pos] + _num_valid_letters - 1) % _num_valid_letters;
}
static void display_letter(wordle_state_t *state, bool display_dash) {
char buf[1 + 1];
if (state->word_elements[state->position] >= _num_valid_letters) {
if (display_dash)
watch_display_string("-", state->position + 5);
else
watch_display_string(" ", state->position + 5);
return;
}
sprintf(buf, "%c", _valid_letters[state->word_elements[state->position]]);
watch_display_string(buf, state->position + 5);
}
static void display_all_letters(wordle_state_t *state) {
uint8_t prev_pos = state->position;
watch_display_string(" ", 4);
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->position = i;
display_letter(state, false);
}
state->position = prev_pos;
}
static uint32_t check_word_in_dict(uint8_t *word_elements) {
bool is_exact_match;
for (uint16_t i = 0; i < _num_words; i++) {
is_exact_match = true;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (_valid_letters[word_elements[j]] != _valid_words[i][j]) {
is_exact_match = false;
break;
}
}
if (is_exact_match) return i;
}
for (uint16_t i = 0; i < _num_possible_words; i++) {
is_exact_match = true;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (_valid_letters[word_elements[j]] != _possible_words[i][j]) {
is_exact_match = false;
break;
}
}
if (is_exact_match) return _num_words + i;
}
return _num_words + _num_possible_words;
}
static bool check_word(wordle_state_t *state) {
// Exact
bool is_exact_match = true;
bool answer_already_accounted[WORDLE_LENGTH] = { false };
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (_valid_letters[state->word_elements[i]] == _valid_words[state->curr_answer][i]) {
state->word_elements_result[i] = WORDLE_LETTER_CORRECT;
answer_already_accounted[i] = true;
}
else {
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
is_exact_match = false;
}
}
if (is_exact_match) return true;
// Wrong Location
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] != WORDLE_LETTER_WRONG) continue;
for (size_t j = 0; j < WORDLE_LENGTH; j++) {
if (answer_already_accounted[j]) continue;
if (_valid_letters[state->word_elements[i]] == _valid_words[state->curr_answer][j]) {
state->word_elements_result[i] = WORDLE_LETTER_WRONG_LOC;
answer_already_accounted[j] = true;
break;
}
}
}
return false;
}
static void display_attempt(uint8_t attempt) {
char buf[3];
sprintf(buf, "%d", attempt+1);
watch_display_string(buf, 3);
}
static void display_playing(wordle_state_t *state) {
display_attempt(state->attempt);
display_all_letters(state);
state->curr_screen = SCREEN_PLAYING;
}
static void reset_all_elements(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
state->word_elements[i] = _num_valid_letters;
state->word_elements_result[i] = WORDLE_LETTER_WRONG;
}
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
state->guessed_words[i] = _num_words + _num_possible_words;
}
state->using_random_guess = false;
state->attempt = 0;
}
static void reset_incorrect_elements(wordle_state_t *state) {
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements_result[i] != WORDLE_LETTER_CORRECT)
state->word_elements[i] = _num_valid_letters;
}
}
static void reset_board(wordle_state_t *state) {
reset_all_elements(state);
state->curr_answer = get_random(_num_words);
watch_clear_colon();
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
watch_display_string(" -", 4);
#if __EMSCRIPTEN__
printf("ANSWER: %s\r\n", _valid_words[state->curr_answer]);
#endif
}
static void display_title(wordle_state_t *state) {
state->curr_screen = SCREEN_TITLE;
watch_display_string("WO WordLE", 0);
}
#if !USE_DAILY_STREAK
static void display_continue_result(bool continuing) {
watch_display_string(continuing ? "y" : "n", 9);
}
static void display_continue(wordle_state_t *state) {
state->curr_screen = SCREEN_CONTINUE;
watch_display_string("Cont ", 4);
display_continue_result(state->continuing);
}
#endif
static void display_streak(wordle_state_t *state) {
char buf[12];
state->curr_screen = SCREEN_STREAK;
#if USE_DAILY_STREAK
if (state->streak > 99)
sprintf(buf, "WO St--dy");
else
sprintf(buf, "WO St%2ddy", state->streak);
#else
sprintf(buf, "WO St%4d", state->streak);
#endif
watch_display_string(buf, 0);
watch_set_colon();
}
#if USE_DAILY_STREAK
static void display_wait(wordle_state_t *state) {
state->curr_screen = SCREEN_WAIT;
if (state->streak < 40) {
char buf[13];
sprintf(buf,"WO%2d WaIt ", state->streak);
watch_display_string(buf, 0);
}
else { // Streak too long to display in top-right
watch_display_string("WO WaIt ", 0);
}
}
static uint32_t get_day_unix_time(void) {
watch_date_time now = watch_rtc_get_date_time();
now.unit.hour = now.unit.minute = now.unit.second = 0;
return watch_utility_date_time_to_unix_time(now, 0);
}
#endif
static void display_not_in_dict(wordle_state_t *state) {
state->curr_screen = SCREEN_NO_DICT;
watch_display_string("nodict", 4);
}
static void display_already_guessed(wordle_state_t *state) {
state->curr_screen = SCREEN_ALREADY_GUESSED;
watch_display_string("GUESSD", 4);
}
static void display_lose(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 6];
sprintf(buf," L %s", subsecond % 2 ? _valid_words[state->curr_answer] : " ");
watch_display_string(buf, 0);
}
static void display_win(wordle_state_t *state, uint8_t subsecond) {
(void) state;
char buf[13];
sprintf(buf," W %s ", subsecond % 2 ? "NICE" : "JOb ");
watch_display_string(buf, 0);
}
static bool is_playing(const wordle_state_t *state) {
if (state->attempt > 0) return true;
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
if (state->word_elements[i] != _num_valid_letters)
return true;
}
return false;
}
static void display_result(wordle_state_t *state, uint8_t subsecond) {
char buf[WORDLE_LENGTH + 1];
for (size_t i = 0; i < WORDLE_LENGTH; i++)
{
switch (state->word_elements_result[i])
{
case WORDLE_LETTER_WRONG:
buf[i] = '-';
break;
case WORDLE_LETTER_CORRECT:
buf[i] = _valid_letters[state->word_elements[i]];
break;
case WORDLE_LETTER_WRONG_LOC:
if (subsecond % 2)
buf[i] = ' ';
else
buf[i] = _valid_letters[state->word_elements[i]];
default:
break;
}
}
watch_display_string(buf, 5);
}
static bool act_on_btn(wordle_state_t *state, const uint8_t pin) {
switch (state->curr_screen)
{
case SCREEN_RESULT:
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
return true;
case SCREEN_TITLE:
#if USE_DAILY_STREAK
if (state->prev_day == get_day_unix_time()) {
display_wait(state);
}
else if (is_playing(state))
display_playing(state);
else
display_streak(state);
#else
if (is_playing(state)) {
state->continuing = true;
display_continue(state);
}
else
display_streak(state);
#endif
return true;
case SCREEN_STREAK:
#if USE_DAILY_STREAK
state->curr_day = get_day_unix_time();
#endif
reset_board(state);
return true;
case SCREEN_WIN:
case SCREEN_LOSE:
display_title(state);
return true;
case SCREEN_NO_DICT:
case SCREEN_ALREADY_GUESSED:
state->position = get_first_pos(state->word_elements_result);
display_playing(state);
return true;
#if USE_DAILY_STREAK
case SCREEN_WAIT:
(void) pin;
display_title(state);
return true;
#else
case SCREEN_CONTINUE:
switch (pin)
{
case BTN_ALARM:
if (state->continuing)
display_playing(state);
else {
reset_board(state);
display_streak(state);
}
break;
case BTN_LIGHT:
state->continuing = !state->continuing;
display_continue_result(state->continuing);
break;
}
return true;
#endif
default:
return false;
}
return false;
}
static void get_result(wordle_state_t *state) {
// Check if it's in the dict
uint16_t in_dict = check_word_in_dict(state->word_elements);
if (in_dict == _num_words + _num_possible_words) {
display_not_in_dict(state);
return;
}
// Check if already guessed
for (size_t i = 0; i < WORDLE_MAX_ATTEMPTS; i++) {
if(in_dict == state->guessed_words[i]) {
display_already_guessed(state);
return;
}
}
state->guessed_words[state->attempt] = in_dict;
bool exact_match = check_word(state);
if (exact_match) {
reset_all_elements(state);
state->curr_screen = SCREEN_WIN;
if (state->streak < 0x7F)
state->streak++;
#if USE_DAILY_STREAK
state->prev_day = get_day_unix_time();
#endif
return;
}
if (++state->attempt >= WORDLE_MAX_ATTEMPTS) {
reset_all_elements(state);
state->curr_screen = SCREEN_LOSE;
state->streak = 0;
return;
}
state->curr_screen = SCREEN_RESULT;
return;
}
#if (USE_RANDOM_GUESS != 0)
static const uint16_t _num_unique_words = 157; // The _valid_words array begins with this many words where each letter is different.
static void insert_random_guess(wordle_state_t *state) {
uint16_t random_guess;
do { // Don't allow the guess to be the same as the answer
random_guess = get_random(USE_RANDOM_GUESS == 2 ? _num_unique_words : _num_words);
} while (random_guess == state->curr_answer);
for (size_t i = 0; i < WORDLE_LENGTH; i++) {
for (size_t j = 0; j < _num_valid_letters; j++)
{
if (_valid_words[random_guess][i] == _valid_letters[j])
state->word_elements[i] = j;
}
}
state->position = WORDLE_LENGTH - 1;
display_all_letters(state);
state->using_random_guess = true;
}
#endif
void wordle_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(wordle_state_t));
memset(*context_ptr, 0, sizeof(wordle_state_t));
wordle_state_t *state = (wordle_state_t *)*context_ptr;
state->curr_screen = SCREEN_TITLE;
reset_all_elements(state);
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void wordle_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
wordle_state_t *state = (wordle_state_t *)context;
#if USE_DAILY_STREAK
uint32_t now = get_day_unix_time() ;
if (state->prev_day <= (now + (60 *60 * 24))) state->streak = 0;
if (state->curr_day != now) reset_all_elements(state);
#endif
state->using_random_guess = false;
if (is_playing(state) && state->curr_screen >= SCREEN_RESULT) {
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
}
movement_request_tick_frequency(2);
display_title(state);
}
bool wordle_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
wordle_state_t *state = (wordle_state_t *)context;
switch (event.event_type) {
case EVENT_TICK:
switch (state->curr_screen)
{
case SCREEN_PLAYING:
if (event.subsecond % 2) {
display_letter(state, true);
} else {
watch_display_string(" ", state->position + 5);
}
break;
case SCREEN_RESULT:
display_result(state, event.subsecond);
break;
case SCREEN_LOSE:
display_lose(state, event.subsecond);
break;
case SCREEN_WIN:
display_win(state, event.subsecond);
break;
default:
break;
}
break;
case EVENT_LIGHT_BUTTON_UP:
if (act_on_btn(state, BTN_LIGHT)) break;
get_next_letter(state->position, state->word_elements);
display_letter(state, true);
break;
case EVENT_LIGHT_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
get_prev_letter(state->position, state->word_elements);
display_letter(state, true);
break;
case EVENT_ALARM_BUTTON_UP:
if (act_on_btn(state, BTN_ALARM)) break;
display_letter(state, true);
if (state->word_elements[state->position] == _num_valid_letters) break;
#if (USE_RANDOM_GUESS != 0)
if (watch_get_pin_level(BTN_LIGHT) &&
(state->using_random_guess || (state->attempt == 0 && state->position == 0))) {
insert_random_guess(state);
break;
}
#endif
state->position = get_next_pos(state->position, state->word_elements_result);
if (state->position >= WORDLE_LENGTH) {
get_result(state);
state->using_random_guess = false;
}
break;
case EVENT_ALARM_LONG_PRESS:
if (state->curr_screen != SCREEN_PLAYING) break;
display_letter(state, true);
state->position = get_prev_pos(state->position, state->word_elements_result);
break;
case EVENT_LIGHT_BUTTON_DOWN:
case EVENT_ACTIVATE:
break;
case EVENT_TIMEOUT:
if (state->curr_screen >= SCREEN_RESULT) {
reset_incorrect_elements(state);
state->position = get_first_pos(state->word_elements_result);
display_title(state);
}
break;
case EVENT_LOW_ENERGY_UPDATE:
if (state->curr_screen != SCREEN_TITLE)
display_title(state);
break;
default:
return movement_default_loop_handler(event, settings);
}
return true;
}
void wordle_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
}