2024-01-22 00:39:18 +00:00

414 lines
17 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Tobias Raayoni Last / @randogoth
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
// Emulator only: need time() to seed the random number generator.
#if __EMSCRIPTEN__
#include <time.h>
#else
#include "saml22j18a.h"
#endif
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "filesystem.h"
#include "randonaut_face.h"
#define R 6371 // Earth's radius in km
#define PI 3.14159265358979323846
static void _get_location_from_file(randonaut_state_t *state);
static void _save_point_to_file(randonaut_state_t *state);
static void _get_entropy(randonaut_state_t *state);
static void _generate_blindspot(randonaut_state_t *state);
static void _randonaut_face_display(randonaut_state_t *state);
static void _generate_blindspot(randonaut_state_t *state);
static uint32_t _get_pseudo_entropy(uint32_t max);
static uint32_t _get_true_entropy(void);
static void _get_entropy(randonaut_state_t *state);
// MOVEMENT WATCH FACE FUNCTIONS //////////////////////////////////////////////
void randonaut_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
(void) settings;
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(randonaut_state_t));
memset(*context_ptr, 0, sizeof(randonaut_state_t));
// Do any one-time tasks in here; the inside of this conditional happens only at boot.
}
// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
}
void randonaut_face_activate(movement_settings_t *settings, void *context) {
(void) settings;
randonaut_state_t *state = (randonaut_state_t *)context;
_get_location_from_file(state);
state->face.mode = 0;
state->radius = 1000;
_get_entropy(state);
state->chance = true;
// Handle any tasks related to your watch face coming on screen.
}
bool randonaut_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
randonaut_state_t *state = (randonaut_state_t *)context;
switch (event.event_type) {
case EVENT_ACTIVATE:
// Show your initial UI here.
break;
case EVENT_TICK:
// If needed, update your display here.
break;
case EVENT_LIGHT_BUTTON_DOWN:
break;
case EVENT_LIGHT_BUTTON_UP:
switch ( state->face.mode ) {
case 0: // home
state->face.mode = 2; //point
state->face.location_format = 0; // title
break;
case 1: // generate
state->face.mode = 0; //home
break;
case 2: // point
state->face.mode = 0; //home
break;
case 3: // setup radius
state->face.mode = 4; // toggle to RNG
break;
case 4: // setup RNG
state->face.mode = 3; // toggle to Radius
break;
case 5: // data processing
break;
}
break;
case EVENT_LIGHT_LONG_PRESS:
switch ( state->face.mode ) {
case 3: // setup
case 4:
state->face.mode = 0; //home
break;
default:
state->face.mode = 3; //setup
watch_clear_display();
}
break;
case EVENT_ALARM_BUTTON_UP:
switch ( state->face.mode ) {
case 0: //home
state->face.mode = 1; // generate
break;
case 2: // point
state->face.location_format = (( state->face.location_format + 1) % (7));
if ( state->face.location_format == 0 )
state->face.location_format++;
break;
case 3: //setup radius
state->radius += 500;
if ( state->radius > 10000 )
state->radius = 1000;
break;
case 4: //setup RNG
state->face.rng = (state->face.rng + 1) % 3;
switch ( state->face.rng ) {
case 0:
state->chance = true;
break;
case 1:
state->chance = false;
state->quantum = true;
break;
case 2:
state->chance = false;
state->quantum = false;
break;
}
break;
case 5: // data processing
_save_point_to_file(state);
break;
default:
break;
}
break;
case EVENT_ALARM_LONG_PRESS:
if ( state->face.mode == 5 )
state->face.mode = 0; // home
else
state->face.mode = 5; // data processing
break;
case EVENT_TIMEOUT:
// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
// you may uncomment this line to move back to the first watch face in the list:
// movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
// watch_start_tick_animation(500);
break;
default:
// Movement's default loop handler will step in for any cases you don't handle above:
// * EVENT_LIGHT_BUTTON_DOWN lights the LED
// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
// * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
// You can override any of these behaviors by adding a case for these events to this switch statement.
return movement_default_loop_handler(event, settings);
}
_randonaut_face_display(state);
// return true if the watch can enter standby mode. Generally speaking, you should always return true.
// Exceptions:
// * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
// * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
// Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
// movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
return true;
}
void randonaut_face_resign(movement_settings_t *settings, void *context) {
(void) settings;
(void) context;
// handle any cleanup before your watch face goes off-screen.
}
// PRIVATE STATIC FUNCTIONS ///////////////////////////////////////////////////
/** @brief display handler
*/
static void _randonaut_face_display(randonaut_state_t *state) {
char buf[12];
watch_clear_colon();
switch ( state->face.mode ) {
case 0: //home
sprintf(buf, "RA Rando");
break;
case 1: //generate
if ( state->quantum )
// All Hail Steve /;[;[/.;]/[.;[/;/;/;/;.;.];.]]--=/
for ( uint8_t c = 100; c > 0; c--) {
watch_set_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(0x33-0x1C));
watch_set_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(3432-3409));
watch_set_pixel(_get_pseudo_entropy(002),_get_pseudo_entropy(0xE +9));
watch_set_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(23));
watch_set_pixel(_get_pseudo_entropy(002),_get_pseudo_entropy(12+7+11));
if( c < 70 ) {
watch_clear_pixel(_get_pseudo_entropy(2),_get_pseudo_entropy(12+7+11));
}
if ( c < 60 ) {
watch_clear_pixel(_get_pseudo_entropy(002),_get_pseudo_entropy(0xD68-0xD4A));
}
if ( c < 50 ) {
watch_clear_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(14+9));
}
delay_ms(_get_pseudo_entropy(c)+20);
if ( c < 30 ) {
watch_display_string(" ",_get_pseudo_entropy(10));
}
watch_clear_pixel(_get_pseudo_entropy(02),_get_pseudo_entropy(3432-3409));
watch_clear_pixel(_get_pseudo_entropy(002),_get_pseudo_entropy(51-28));
watch_clear_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(23));
if ( c < 20 ) {
watch_clear_pixel(_get_pseudo_entropy(02),_get_pseudo_entropy(51-28));
watch_clear_pixel(_get_pseudo_entropy(2),_get_pseudo_entropy(14+9));
watch_clear_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(0xD68-0xD4A));
watch_clear_pixel(_get_pseudo_entropy(0x2),_get_pseudo_entropy(3432-3409));
watch_clear_pixel(_get_pseudo_entropy(002),_get_pseudo_entropy(12+7+11));
watch_clear_pixel(_get_pseudo_entropy(2),_get_pseudo_entropy(51-28));
}
}
else
for ( uint8_t c = 30; c > 0; c--) {
watch_display_string("1", _get_pseudo_entropy(10));
watch_display_string("0", _get_pseudo_entropy(10));
watch_display_string("11", _get_pseudo_entropy(10));
watch_display_string("00", _get_pseudo_entropy(10));
delay_ms(50);
watch_display_string(" ", _get_pseudo_entropy(10));
watch_display_string(" ", _get_pseudo_entropy(10));
watch_display_string(" ", _get_pseudo_entropy(10));
watch_display_string(" ", _get_pseudo_entropy(10));
}
_generate_blindspot(state);
watch_clear_display();
state->face.mode = 2; // point
state->face.location_format = 1; // distance
watch_display_string("RA Found", 0);
delay_ms(500);
sprintf(buf, "RA Found");
break;
case 2: //point
switch ( state->face.location_format ) {
case 0:
sprintf(buf, "RA Point");
break;
case 1: // distance to point
watch_clear_display();
sprintf(buf, "DI m %d", state->point.distance );
break;
case 2: // bearing relative to point
watch_clear_display();
sprintf(buf, "BE # %d", state->point.bearing );
break;
case 3: // latitude DD._____
sprintf(state->scratchpad, "%07d", abs((int32_t)(state->point.latitude)));
sprintf(buf, "LA #%c %c%c ", state->point.latitude < 0 ? '-' : '+', state->scratchpad[0], state->scratchpad[1]);
break;
case 4: // latitude __.DDDDD
sprintf(buf, "LA , %c%c%c%c%c", state->scratchpad[2], state->scratchpad[3],state->scratchpad[4], state->scratchpad[5],state->scratchpad[6]);
break;
case 5: // longitude DD._____
sprintf(state->scratchpad, "%08d", abs((int32_t)(state->point.longitude)));
sprintf(buf, "LO #%c%c%c%c ", state->point.longitude < 0 ? '-' : '+',state->scratchpad[0], state->scratchpad[1], state->scratchpad[2]);
break;
case 6: // longitude __.DDDDD
sprintf(buf, "LO , %c%c%c%c%c", state->scratchpad[3], state->scratchpad[4],state->scratchpad[5], state->scratchpad[6],state->scratchpad[7]);
break;
}
break;
case 3: // setup radius
watch_set_colon();
if ( state->radius < 10000 )
sprintf(buf, "RA m %d ", state->radius);
else
sprintf(buf, "RA m%d ", state->radius);
break;
case 4: // setup RNG
sprintf(buf, "RN G %s ", state->chance ? "Chnce" : (state->quantum ? "True" : "Psudo"));
break;
case 5: // data processing
sprintf(buf, "WR File ");
}
watch_display_string(buf, 0);
}
/** @brief Official Randonautica Blindspot Algorithm
*/
static void _generate_blindspot(randonaut_state_t *state) {
_get_entropy(state);
double lat = (double)state->location.latitude / 100000;
double lon = (double)state->location.longitude / 100000;
uint16_t radius = state->radius;
const double random_distance = radius * sqrt( (double)state->entropy / INT32_MAX ) / 1000.0;
const double random_bearing = 2.0 * PI * (double)state->entropy / INT32_MAX;
const double phi = lat * PI / 180;
const double lambda = lon * PI / 180;
const double alpha = random_distance / R;
lat = asin( sin(phi) * cos(alpha) + cos(phi) * sin(alpha) * cos(random_bearing) );
lon = lambda + atan2( sin(random_bearing) * sin(alpha) * cos(phi), cos(alpha) - sin(phi) * sin( lat ));
state->point.latitude = (int)round(lat * (180 / PI) * 100000);
state->point.longitude = (int)round(lon * (180 / PI) * 100000);
state->point.distance = random_distance * 1000;
state->point.bearing = (uint16_t)round(random_bearing * (180 / PI) < 0 ? random_bearing * (180 / PI) + 360 : random_bearing * (180 / PI));
}
/** @brief pseudo random number generator
*/
static uint32_t _get_pseudo_entropy(uint32_t max) {
#if __EMSCRIPTEN__
return rand() % max;
#else
return arc4random_uniform(max);
#endif
}
/** @brief true random number generator
*/
static uint32_t _get_true_entropy(void) {
#if __EMSCRIPTEN__
return rand() % INT32_MAX;
#else
hri_mclk_set_APBCMASK_TRNG_bit(MCLK);
hri_trng_set_CTRLA_ENABLE_bit(TRNG);
while (!hri_trng_get_INTFLAG_reg(TRNG, TRNG_INTFLAG_DATARDY)); // Wait for TRNG data to be ready
watch_disable_TRNG();
hri_mclk_clear_APBCMASK_TRNG_bit(MCLK);
return hri_trng_read_DATA_reg(TRNG); // Read a single 32-bit word from TRNG and return it
#endif
}
/** @brief get location from place.loc
*/
static void _get_location_from_file(randonaut_state_t *state) {
movement_location_t movement_location = (movement_location_t) watch_get_backup_data(1);
coordinate_t place;
if (filesystem_file_exists("place.loc")) {
if (filesystem_read_file("place.loc", (char*)&place, sizeof(place)))
state->location = place;
} else {
watch_set_indicator(WATCH_INDICATOR_BELL);
state->location.latitude = movement_location.bit.latitude * 1000;
state->location.longitude = movement_location.bit.longitude * 1000;
}
}
/** @brief save generated point to place.loc
*/
static void _save_point_to_file(randonaut_state_t *state) {
watch_set_indicator(WATCH_INDICATOR_SIGNAL);
coordinate_t place;
place.latitude = state->point.latitude;
place.longitude = state->point.longitude;
if (filesystem_write_file("place.loc", (char*)&place, sizeof(place))) {
delay_ms(100);
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
} else {
watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
watch_set_indicator(WATCH_INDICATOR_BELL);
delay_ms(500);
watch_clear_indicator(WATCH_INDICATOR_BELL);
}
}
/** @brief get pseudo/quantum entropy and filter modulo bias
*/
static void _get_entropy(randonaut_state_t *state) {
if ( state->chance ) {
state->quantum = (bool)(state->entropy % 2);
}
do {
if ( !state->quantum ) {
state->entropy = _get_pseudo_entropy(INT32_MAX);
} else {
state->entropy = _get_true_entropy();
}
} while (state->entropy >= INT32_MAX || state->entropy <= 0);
state->entropy %= INT32_MAX;
}