80 lines
2.9 KiB
C
80 lines
2.9 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Andreas Nebinger
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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//-----------------------------------------------------------------------------
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#ifndef ALARM_FACE_H_
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#define ALARM_FACE_H_
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#include "movement.h"
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/*
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A face for setting various alarms
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*/
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#define ALARM_ALARMS 16 // no of available alarm slots (be aware: only 4 bits reserved for this value in struct below)
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#define ALARM_DAY_STATES 11 // no of different day settings
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#define ALARM_DAY_EACH_DAY 7
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#define ALARM_DAY_ONE_TIME 8
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#define ALARM_DAY_WORKDAY 9
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#define ALARM_DAY_WEEKEND 10
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#define ALARM_MAX_BEEP_ROUNDS 11 // maximum number of beeping rounds for an alarm slot (including short and long alarms)
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#define ALARM_SETTING_STATES 6
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typedef struct {
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uint8_t day : 4; // day of week: 0=MO, 1=TU, 2=WE, 3=TH, 4=FR, 5=SA, 6=SU, 7=each day, 8=one time alarm, 9=Weekdays, 10=Weekend
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uint8_t hour : 5;
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uint8_t minute : 6;
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uint8_t beeps : 4;
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uint8_t pitch :2;
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bool enabled : 1;
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} alarm_setting_t;
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typedef struct {
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uint8_t alarm_idx : 4;
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uint8_t alarm_playing_idx : 4;
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uint8_t setting_state : 3;
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int8_t alarm_handled_minute;
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bool alarm_quick_ticks : 1;
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bool is_setting : 1;
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alarm_setting_t alarm[ALARM_ALARMS];
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} alarm_state_t;
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void alarm_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void alarm_face_activate(movement_settings_t *settings, void *context);
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bool alarm_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void alarm_face_resign(movement_settings_t *settings, void *context);
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bool alarm_face_wants_background_task(movement_settings_t *settings, void *context);
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#define alarm_face ((const watch_face_t){ \
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alarm_face_setup, \
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alarm_face_activate, \
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alarm_face_loop, \
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alarm_face_resign, \
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alarm_face_wants_background_task, \
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})
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#endif // ALARM_FACE_H_
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