* discgolf_face initial commit * Comment on wrong line * updated drawing method and added beeps * Put description in appropriate file, added license * fixed for loops that didn't cover whole array, long mode press snaps back to default face --------- Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
96 lines
4.3 KiB
C
96 lines
4.3 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Þorsteinn Jón Gautason
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/////////////////////////////////////////////////////////////////////////////////////
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/*
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* Keep track of scores in discgolf or golf!
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* The watch face operates in three different modes:
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*
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* - dg_setting: Select a course
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* Enter this mode by holding down the light button. The screen will display
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* the label for the hole and the lowest score since last boot.
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* Press alarm to loop through the holes. Press the light button to make a
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* selection. This will reset all scores and start a new game in dg_idle mode.
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*
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* -dg_idle: We're playing a hole
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* This either shows your current score relative to par, or the score for a
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* particular hole.
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* At the start of a game, press alarm to loop through the holes and leave it
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* your starting hole. For optimal experience, play the course linearly after that
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* If you're viewing the hole you're supposed to be playing, the watch face will
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* display your score relative to par.
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* Use the alarm button to view other holes than the one you're playing, in which
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* case the input score for that hole will be displayed, in case it needs changing.
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* Long press the alarm button to snap back to currently playing hole.
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* To input scores for a hole in this mode, press the light button.
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*
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* -dg_scoring: Input score for a hole
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* In this mode, if the score is 0 (hasn't been entered during this round),
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* it will blink, indicating we're in scoring mode. Press the alarm button
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* to increment the score up until 15, in which case it loops back to 0.
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* Press the light button to save the score for that hole, advance one hole
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* if you're not editing an already input score, and returning to idle mode.
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*
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* When all scores have been entered, the LAP indicator turns on. At that point, if we enter
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* dg_setting to select a course, the score for that round is evaluated against the current
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* lowest score for that course, and saved if it is better.
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*/
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#ifndef DISCGOLF_FACE_H_
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#define DISCGOLF_FACE_H_
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#include "movement.h"
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#define courses 11
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typedef enum {
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dg_setting, // We are selecting a course
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dg_scoring, // We are inputting our score
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dg_idle, // We have input our score and are playing a hole
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} discgolf_mode_t;
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typedef struct {
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uint8_t course; // Index for course selection, from 0
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uint8_t hole; // Index for current hole, from 1
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uint8_t playing; // Current hole
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int scores[18]; // Scores for each played hole
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discgolf_mode_t mode; // Watch face mode
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} discgolf_state_t;
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void discgolf_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
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void discgolf_face_activate(movement_settings_t *settings, void *context);
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bool discgolf_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
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void discgolf_face_resign(movement_settings_t *settings, void *context);
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#define discgolf_face ((const watch_face_t){ \
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discgolf_face_setup, \
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discgolf_face_activate, \
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discgolf_face_loop, \
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discgolf_face_resign, \
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NULL, \
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})
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#endif // DISCGOLF_FACE_H_
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