thg191 7584f9bf98
discgolf_face initial commit (#207)
* discgolf_face initial commit

* Comment on wrong line

* updated drawing method and added beeps

* Put description in appropriate file, added license

* fixed for loops that didn't cover whole array, long mode press snaps back to default face

---------

Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
2023-03-11 16:12:00 -05:00

96 lines
4.3 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Þorsteinn Jón Gautason
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
/////////////////////////////////////////////////////////////////////////////////////
/*
* Keep track of scores in discgolf or golf!
* The watch face operates in three different modes:
*
* - dg_setting: Select a course
* Enter this mode by holding down the light button. The screen will display
* the label for the hole and the lowest score since last boot.
* Press alarm to loop through the holes. Press the light button to make a
* selection. This will reset all scores and start a new game in dg_idle mode.
*
* -dg_idle: We're playing a hole
* This either shows your current score relative to par, or the score for a
* particular hole.
* At the start of a game, press alarm to loop through the holes and leave it
* your starting hole. For optimal experience, play the course linearly after that
* If you're viewing the hole you're supposed to be playing, the watch face will
* display your score relative to par.
* Use the alarm button to view other holes than the one you're playing, in which
* case the input score for that hole will be displayed, in case it needs changing.
* Long press the alarm button to snap back to currently playing hole.
* To input scores for a hole in this mode, press the light button.
*
* -dg_scoring: Input score for a hole
* In this mode, if the score is 0 (hasn't been entered during this round),
* it will blink, indicating we're in scoring mode. Press the alarm button
* to increment the score up until 15, in which case it loops back to 0.
* Press the light button to save the score for that hole, advance one hole
* if you're not editing an already input score, and returning to idle mode.
*
* When all scores have been entered, the LAP indicator turns on. At that point, if we enter
* dg_setting to select a course, the score for that round is evaluated against the current
* lowest score for that course, and saved if it is better.
*/
#ifndef DISCGOLF_FACE_H_
#define DISCGOLF_FACE_H_
#include "movement.h"
#define courses 11
typedef enum {
dg_setting, // We are selecting a course
dg_scoring, // We are inputting our score
dg_idle, // We have input our score and are playing a hole
} discgolf_mode_t;
typedef struct {
uint8_t course; // Index for course selection, from 0
uint8_t hole; // Index for current hole, from 1
uint8_t playing; // Current hole
int scores[18]; // Scores for each played hole
discgolf_mode_t mode; // Watch face mode
} discgolf_state_t;
void discgolf_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void discgolf_face_activate(movement_settings_t *settings, void *context);
bool discgolf_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void discgolf_face_resign(movement_settings_t *settings, void *context);
#define discgolf_face ((const watch_face_t){ \
discgolf_face_setup, \
discgolf_face_activate, \
discgolf_face_loop, \
discgolf_face_resign, \
NULL, \
})
#endif // DISCGOLF_FACE_H_