randogoth 721887de3a Coin & Dice Toss & Geomantic Divination Watch Faces (#235)
* init

* advanced latlon setting

* simple functionality done

* lat lon high precision fwd bwd

* edit toggle

* added readme for branch

* DD DMS conversion & cleanup

* DD to OLC conversion

* olc encoding & decoding

* OLC implementation

* swapped bools for modes, code cleanup

* place name editor

* updated button logic, fixed display

* load and save  places in state array

* todo list

* simplified OLC functions

* geohash conversion functions

* geohash display & digit functions

* todo

* finished geohash implementation

* code display function, defaults, bugfixes

* read/write file/reg logic

* long light in DATA to cancel

* write to registry

* todo

* read & write backup register

* file read/write

* todo

* new more concise button logic, optimizations

* todo

* renamed & cleaned up, fixed button logic

* documentation

* documentation

* LAP mode for all coordinate screens

* faster and more precise geohash algorithm

* updated description

* updated docu

* simple place face

* bugfixes, updated documentation

* init

* meh

* added public functions for OLC and Geohash

* randonauting face

* fix

* display fix

* cleanup

* bugfixes

* bugfix

* added place

* fixed TRNG call

* fixed declaration conflict

* modulo bias filter

* simplified things, chance RNG selection

* fixed button logic, better menus

* cleanup

* documentation

* docu fixes

* init

* basic functions

* all needed static functions done

* progress

* coins and dice done

* progress

* place update

* divination faces functionality done

* better divine_bit

* figure numbers and names

* captions optional

* coin animation

* dice animation & optimizations

* animation

* changed names, documented

* bugfix

* cleanup

* reset config

---------

Co-authored-by: joeycastillo <joeycastillo@utexas.edu>
2023-04-16 11:00:08 -04:00

113 lines
4.1 KiB
C

/*
* MIT License
*
* Copyright (c) 2023 Tobias Raayoni Last / @randogoth
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef TOSS_UP_FACE_H_
#define TOSS_UP_FACE_H_
#include "movement.h"
/*
* TOSS UP FACE
* ============
*
* Playful watch face for games of chance or divination using coins or dice.
*
* LIGHT switches between Coins and Dice mode
*
* COINS
* =====
*
* ALARM tosses a coin. If it lands on heads it gets sorted to the left side of the
* display, if it lands on tails then sorted to the right side.
*
* LONG PRESSING ALARM adds up to 5 more coins to the toss for more nuance in the decision
* making (e.g. three heads vs two tails could be read as "yes, but with serious doubts").
*
* LONG PRESSING LIGHT flips through additional style for the coins from the default Ө/O
* to H/T (heads/tails), Y/N (yes/no), E/Ǝ, C/Ↄ
*
* LONG PRESSING ALARM on the "Coins" title page resets to one coin.
* LONG PRESSING LIGHT on the "Coins" title page resets the style to Ө/O
*
* DICE
* ====
*
* ALARM rolls a six sided dice.
*
* LONG PRESSING ALARM adds up to 2 more dice to the roll.
*
* LONG PRESSING LIGHT flips through other available polyhedral dice types with less or more
* than the default 6 sides. The options are D2, D4, D6, D8, D10, D12, D20, D24, D30, D32, D36,
* D48, and a hypothetical D99.
*
* When more than one dice is used for a roll this changes only the last added dice. (see Note
* below)
*
* LONG PRESSING ALARM on the "Dice" title page resets to one dice.
* LONG PRESSING LIGHT on the "Dice" title page resets the dice to D6.
*
* Please Note: If you need let's say a D8, D12, and D20 for your rolls then the procedure to
* set this up would be as follows: from the default screen where you can roll the one D6 dice
* you would LONG PRESS LIGHT a few times to change the D6 to a D8, then LONG PRESS ALARM to add
* a second dice, LONG PRESS LIGHT again until the second dice changes to D12, then LONG PRESS
* ALARM to add the third dice and LONG PRESS LIGHT again a few times until it becomes a D20.
*
*/
typedef struct {
// Anything you need to keep track of, put it here!
uint32_t entropy;
uint8_t mode : 4; // 1 coin, 2 coins, 3 coins, 4 coins, dice, iching, geomnc
bool setup;
bool coins[6];
uint8_t coin_num : 3;
char coin_style[2];
uint8_t coinface : 3;
uint8_t dice[3];
uint8_t dice_num : 2;
uint8_t dd : 6;
uint8_t dice_sides[3];
uint8_t animation;
bool animate;
} toss_up_state_t;
uint32_t get_true_entropy(void);
uint8_t divine_bit(void);
uint8_t roll_dice(uint8_t sides);
void toss_up_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void toss_up_face_activate(movement_settings_t *settings, void *context);
bool toss_up_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void toss_up_face_resign(movement_settings_t *settings, void *context);
#define toss_up_face ((const watch_face_t){ \
toss_up_face_setup, \
toss_up_face_activate, \
toss_up_face_loop, \
toss_up_face_resign, \
NULL, \
})
#endif // TOSS_UP_FACE_H_