watch faces that handle EVENT_LIGHT_BUTTON_UP but not EVENT_LIGHT_BUTTON_DOWN probably don't want the default EVENT_LIGHT_BUTTON_DOWN LED activation behavior
162 lines
5.1 KiB
C
162 lines
5.1 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2022 Josh Berson, building on Wesley Ellis’ countdown_face.c
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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//-----------------------------------------------------------------------------
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#include <stdlib.h>
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#include <string.h>
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// #include <threads.h>
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#include "wake_face.h"
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#include "watch.h"
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#include "watch_utility.h"
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/*
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UI Notes
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º Light advances hour by 1
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º Light long press advances hour by 6
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º Alarm advances minute by 10
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º Alarm long press cycles through signal modes (just one at the moment)
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*/
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//
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// Private
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//
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static
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void _wake_face_update_display(movement_settings_t *settings, wake_face_state_t *state) {
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(void) settings;
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uint8_t hour = state->hour;
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watch_clear_display();
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if ( settings->bit.clock_mode_24h )
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watch_set_indicator(WATCH_INDICATOR_24H);
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else {
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if ( hour >= 12 )
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watch_set_indicator(WATCH_INDICATOR_PM);
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hour = hour % 12 ? hour % 12 : 12;
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}
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if ( state->mode )
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watch_set_indicator(WATCH_INDICATOR_BELL);
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static char lcdbuf[11];
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sprintf(lcdbuf, "WA %2d%02d ", hour, state->minute);
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watch_set_colon();
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watch_display_string(lcdbuf, 0);
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}
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//
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// Exported
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//
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void wake_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void **context_ptr) {
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(void) settings;
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(wake_face_state_t));
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wake_face_state_t *state = (wake_face_state_t *)*context_ptr;
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memset(*context_ptr, 0, sizeof(wake_face_state_t));
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state->hour = 5;
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state->minute = 0;
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state->mode = 0;
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}
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}
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void wake_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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void wake_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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bool wake_face_wants_background_task(movement_settings_t *settings, void *context) {
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(void) settings;
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wake_face_state_t *state = (wake_face_state_t *)context;
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bool rc = false;
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if ( state->mode ) {
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watch_date_time now = watch_rtc_get_date_time();
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rc = state->hour==now.unit.hour && state->minute==now.unit.minute;
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// We’re at the mercy of the wants_background_task handler
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// In Safari, the emulator triggers at the ›end‹ of the minute
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// Converting to Unix timestamps and taking a difference between now and wake
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// is not an easy win — because the timestamp for wake has to rely on now
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// for its date. So first we’d have to see if the TOD of wake is after that
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// of now. If it is, take tomorrow’s date, calculating month and year rollover
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// if need be.
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}
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return rc;
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}
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bool wake_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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wake_face_state_t *state = (wake_face_state_t *)context;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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_wake_face_update_display(settings, state);
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break;
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case EVENT_LIGHT_BUTTON_UP:
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state->hour = (state->hour + 1) % 24;
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_wake_face_update_display(settings, state);
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break;
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case EVENT_LIGHT_LONG_PRESS:
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state->hour = (state->hour + 6) % 24;
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_wake_face_update_display(settings, state);
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break;
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case EVENT_ALARM_BUTTON_UP:
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state->minute = (state->minute + 10) % 60;
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_wake_face_update_display(settings, state);
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break;
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case EVENT_ALARM_LONG_PRESS:
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state->mode ^= 1;
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_wake_face_update_display(settings, state);
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break;
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case EVENT_BACKGROUND_TASK:
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movement_play_alarm();
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// 2022-07-23: Thx @joeycastillo for the dedicated “alarm” signal
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break;
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case EVENT_TIMEOUT:
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movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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// don't light up every time light is hit
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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