* Put something on screen * Use the 32bit watch_date_time repr to pass from JS * Implement periodic callbacks * Clear display on enabling * Hook up watch_set_led_color() to SVG (green-only) * Make debug output full-width * Remove default Emscripten canvas * Implement sleep and button clicks * Fix time zone conversion bug in beats-time app * Clean up warnings * Fix pin levels * Set time zone to browser value (if available) * Add basic backup data saving * Silence format specifier warnings in both targets * Remove unnecessary, copied files * Use RTC pointer to clear callbacks (if available) * Use preprocessor define to avoid hardcoding MOVEMENT_NUM_FACES * Change each face to const preprocessor definition * Remove Intl.DateTimeFormat usage * Update shell.html title, header * Add touch start/end event handlers on SVG buttons * Update shell.html * Update folder structure (shared, simulator, hardware under watch-library) * Tease out shared components from watch_slcd * Clean up simulator watch_slcd.c inline JS calls * Fix missing newlines at end of file * Add simulator warnings (except format, unused-paremter) * Implement remaining watch_rtc functions * Fix button bug on mouse down then drag out * Implement remaining watch_slcd functions * Link keyboard events to buttons (for keys A, L, M) * Rewrite event handling (mouse, touch, keyboard) in C * Set explicit text UTF-8 charset in shell.html * Address PR comments * Remove unused directories from include paths
91 lines
3.3 KiB
C
91 lines
3.3 KiB
C
#include <stdlib.h>
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#include <string.h>
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#include "beats_face.h"
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#include "watch.h"
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const uint8_t BEAT_REFRESH_FREQUENCY = 8;
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void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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(void) context_ptr;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(beats_face_state_t));
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}
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}
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void beats_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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beats_face_state_t *state = (beats_face_state_t *)context;
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state->next_subsecond_update = 0;
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state->last_centibeat_displayed = 0;
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movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
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}
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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beats_face_state_t *state = (beats_face_state_t *)context;
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if (event.event_type == EVENT_TICK && event.subsecond != state->next_subsecond_update) {
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return true; // math is hard, don't do it if we don't have to.
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}
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char buf[16];
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uint32_t centibeats;
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watch_date_time date_time;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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if (centibeats == state->last_centibeat_displayed) {
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// we missed this update, try again next subsecond
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state->next_subsecond_update = (event.subsecond + 1) % BEAT_REFRESH_FREQUENCY;
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} else {
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state->next_subsecond_update = (event.subsecond + 1 + (BEAT_REFRESH_FREQUENCY * 2 / 3)) % BEAT_REFRESH_FREQUENCY;
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state->last_centibeat_displayed = centibeats;
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}
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sprintf(buf, "bt %6lu", centibeats);
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watch_display_string(buf, 0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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sprintf(buf, "bt %4lu ", centibeats / 100);
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watch_display_string(buf, 0);
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break;
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case EVENT_MODE_BUTTON_UP:
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movement_move_to_next_face();
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break;
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case EVENT_LIGHT_BUTTON_DOWN:
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movement_illuminate_led();
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break;
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case EVENT_ALARM_BUTTON_DOWN:
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case EVENT_ALARM_BUTTON_UP:
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case EVENT_ALARM_LONG_PRESS:
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default:
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break;
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}
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return true;
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}
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void beats_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset) {
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uint32_t retval = seconds * 1000 + (subseconds * 1000) / (BEAT_REFRESH_FREQUENCY);
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retval += 60 * minutes * 1000;
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retval += hours * 60 * 60 * 1000;
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retval -= (utc_offset - 60) * 60 * 1000;
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retval /= 864; // convert to centibeats
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retval %= 100000;
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return retval;
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} |