Alexsander Akers b8de35658f
Sensor Watch Simulator (#35)
* Put something on screen

* Use the 32bit watch_date_time repr to pass from JS

* Implement periodic callbacks

* Clear display on enabling

* Hook up watch_set_led_color() to SVG (green-only)

* Make debug output full-width

* Remove default Emscripten canvas

* Implement sleep and button clicks

* Fix time zone conversion bug in beats-time app

* Clean up warnings

* Fix pin levels

* Set time zone to browser value (if available)

* Add basic backup data saving

* Silence format specifier warnings in both targets

* Remove unnecessary, copied files

* Use RTC pointer to clear callbacks (if available)

* Use preprocessor define to avoid hardcoding MOVEMENT_NUM_FACES

* Change each face to const preprocessor definition

* Remove Intl.DateTimeFormat usage

* Update shell.html title, header

* Add touch start/end event handlers on SVG buttons

* Update shell.html

* Update folder structure (shared, simulator, hardware under watch-library)

* Tease out shared components from watch_slcd

* Clean up simulator watch_slcd.c inline JS calls

* Fix missing newlines at end of file

* Add simulator warnings (except format, unused-paremter)

* Implement remaining watch_rtc functions

* Fix button bug on mouse down then drag out

* Implement remaining watch_slcd functions

* Link keyboard events to buttons (for keys A, L, M)

* Rewrite event handling (mouse, touch, keyboard) in C

* Set explicit text UTF-8 charset in shell.html

* Address PR comments

* Remove unused directories from include paths
2022-01-25 15:03:22 -05:00

25 lines
814 B
C

#ifndef BEATS_FACE_H_
#define BEATS_FACE_H_
#include "movement.h"
typedef struct {
int8_t next_subsecond_update;
uint32_t last_centibeat_displayed;
} beats_face_state_t;
uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset);
void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr);
void beats_face_activate(movement_settings_t *settings, void *context);
bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context);
void beats_face_resign(movement_settings_t *settings, void *context);
#define beats_face ((const watch_face_t){ \
beats_face_setup, \
beats_face_activate, \
beats_face_loop, \
beats_face_resign, \
NULL, \
})
#endif // BEATS_FACE_H_