Sensor-Watch/watch-faces/demo/light_sensor_face.c
2024-10-13 19:48:26 -04:00

127 lines
5.0 KiB
C

/*
* MIT License
*
* Copyright (c) 2024 Joey Castillo
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <string.h>
#include "light_sensor_face.h"
#include "tc.h"
#include "eic.h"
#include "usb.h"
#include "uart.h"
#ifdef HAS_IR_SENSOR
void light_sensor_face_setup(uint8_t watch_face_index, void ** context_ptr) {
(void) watch_face_index;
if (*context_ptr == NULL) {
*context_ptr = malloc(sizeof(light_sensor_state_t));
memset(*context_ptr, 0, sizeof(light_sensor_state_t));
// Do any one-time tasks in here; the inside of this conditional happens only at boot.
}
}
void light_sensor_face_activate(void *context) {
light_sensor_state_t *state = (light_sensor_state_t *)context;
(void) state;
HAL_GPIO_IR_ENABLE_out();
HAL_GPIO_IR_ENABLE_clr();
HAL_GPIO_IRSENSE_in();
HAL_GPIO_IRSENSE_pmuxen(HAL_GPIO_PMUX_SERCOM_ALT);
uart_init_instance(0, UART_TXPO_NONE, UART_RXPO_0, 300);
uart_set_irda_mode_instance(0, true);
uart_enable_instance(0);
}
bool light_sensor_face_loop(movement_event_t event, void *context) {
light_sensor_state_t *state = (light_sensor_state_t *)context;
(void) state;
switch (event.event_type) {
case EVENT_NONE:
case EVENT_ACTIVATE:
watch_display_text_with_fallback(WATCH_POSITION_TOP, "IrDA", "IR");
// fall through
case EVENT_TICK:
{
uint8_t data[32];
size_t bytes_read = uart_read_instance(0, data, 32);
if (bytes_read) {
char buf[7];
snprintf(buf, 7, "%3db r", bytes_read);
watch_display_text(WATCH_POSITION_BOTTOM, buf);
data[31] = 0;
printf("%s: ", buf);
// dump as hex
for(size_t i = 0; i < bytes_read; i++) {
printf("%02X ", data[i]);
}
printf("\n");
} else {
watch_display_text(WATCH_POSITION_BOTTOM, "no dat");
}
}
break;
case EVENT_LIGHT_BUTTON_UP:
// You can use the Light button for your own purposes. Note that by default, Movement will also
// illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an
// empty case for EVENT_LIGHT_BUTTON_DOWN.
break;
case EVENT_ALARM_BUTTON_UP:
// Just in case you have need for another button.
break;
case EVENT_TIMEOUT:
// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
// you may uncomment this line to move back to the first watch face in the list:
// movement_move_to_face(0);
break;
case EVENT_LOW_ENERGY_UPDATE:
// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
// watch_start_sleep_animation(500);
break;
default:
// Movement's default loop handler will step in for any cases you don't handle above:
// * EVENT_LIGHT_BUTTON_DOWN lights the LED
// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
// * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
// You can override any of these behaviors by adding a case for these events to this switch statement.
return movement_default_loop_handler(event);
}
return false;
}
void light_sensor_face_resign(void *context) {
(void) context;
// handle any cleanup before your watch face goes off-screen.
}
void irq_handler_sercom0(void);
void irq_handler_sercom0(void) {
uart_irq_handler(0);
}
#endif // HAS_IR_SENSOR