The DST code has not yet been fully tested, the upcoming movement refactor is upon us and it will integrate with the micro timezone library anyway. Revert it so that next can be merged into main. This reverts commit ac5bf8cfce67cdb5662aeea618c2eb9511f0d190, reversing changes made to 5a8a49a8c77d6d5ba0f46f0e5b51dec2daba46db.
108 lines
4.2 KiB
C
108 lines
4.2 KiB
C
/*
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* MIT License
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*
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* Copyright (c) 2023 Wesley Ellis <https://github.com/tahnok>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "beats_face.h"
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#include "watch.h"
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const uint8_t BEAT_REFRESH_FREQUENCY = 8;
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void beats_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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(void) settings;
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(void) watch_face_index;
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(void) context_ptr;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(beats_face_state_t));
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}
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}
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void beats_face_activate(movement_settings_t *settings, void *context) {
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(void) settings;
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beats_face_state_t *state = (beats_face_state_t *)context;
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state->next_subsecond_update = 0;
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state->last_centibeat_displayed = 0;
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movement_request_tick_frequency(BEAT_REFRESH_FREQUENCY);
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}
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bool beats_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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(void) settings;
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beats_face_state_t *state = (beats_face_state_t *)context;
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if (event.event_type == EVENT_TICK && event.subsecond != state->next_subsecond_update) {
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return true; // math is hard, don't do it if we don't have to.
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}
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char buf[16];
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uint32_t centibeats;
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watch_date_time date_time;
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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case EVENT_TICK:
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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if (centibeats == state->last_centibeat_displayed) {
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// we missed this update, try again next subsecond
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state->next_subsecond_update = (event.subsecond + 1) % BEAT_REFRESH_FREQUENCY;
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} else {
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state->next_subsecond_update = (event.subsecond + 1 + (BEAT_REFRESH_FREQUENCY * 2 / 3)) % BEAT_REFRESH_FREQUENCY;
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state->last_centibeat_displayed = centibeats;
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}
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sprintf(buf, "bt %6lu", centibeats);
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watch_display_string(buf, 0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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if (!watch_tick_animation_is_running()) watch_start_tick_animation(432);
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date_time = watch_rtc_get_date_time();
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centibeats = clock2beats(date_time.unit.hour, date_time.unit.minute, date_time.unit.second, event.subsecond, movement_timezone_offsets[settings->bit.time_zone]);
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sprintf(buf, "bt %4lu ", centibeats / 100);
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watch_display_string(buf, 0);
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break;
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default:
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movement_default_loop_handler(event, settings);
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break;
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}
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return true;
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}
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void beats_face_resign(movement_settings_t *settings, void *context) {
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(void) settings;
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(void) context;
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}
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uint32_t clock2beats(uint32_t hours, uint32_t minutes, uint32_t seconds, uint32_t subseconds, int16_t utc_offset) {
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uint32_t retval = seconds * 1000 + (subseconds * 1000) / (BEAT_REFRESH_FREQUENCY);
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retval += 60 * minutes * 1000;
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retval += hours * 60 * 60 * 1000;
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retval -= (utc_offset - 60) * 60 * 1000;
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retval /= 864; // convert to centibeats
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retval %= 100000;
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return retval;
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}
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