* Update movement_faces.h adding decimal_time_face.h to build * Decimal Time, a new clock face This face presents the current time as hours and hundredths of an hour. * add decimal time to Makefile
		
			
				
	
	
		
			181 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * MIT License
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 *
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 * Copyright (c) 2023 Curtis J. Brown <mrbrown8@juno.com>
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a copy
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 * of this software and associated documentation files (the "Software"), to deal
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 * in the Software without restriction, including without limitation the rights
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 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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 * copies of the Software, and to permit persons to whom the Software is
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 * furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in all
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 * copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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 * SOFTWARE.
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 */
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#include <stdlib.h>
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#include <string.h>
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#include "decimal_time_face.h"
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#include "watch.h"
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void decimal_time_face_setup(movement_settings_t *settings, uint8_t watch_face_index, void ** context_ptr) {
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    // These next two lines just silence the compiler warnings associated with unused parameters.
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    // We have no use for the settings or the watch_face_index, so we make that explicit here.
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    (void) settings;
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    (void) watch_face_index;
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    (void) context_ptr;
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    // At boot, context_ptr will be NULL indicating that we don't have anyplace to store our context.
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    if (*context_ptr == NULL) {
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        // in this case, we allocate an area of memory sufficient to store the stuff we need to track.
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        *context_ptr = malloc(sizeof(decimal_time_face_state_t));
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        decimal_time_face_state_t *state = (decimal_time_face_state_t *)*context_ptr;
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        state->chime_enabled = false;
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        state->features_to_show = 0 ;
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    }
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}
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void decimal_time_face_activate(movement_settings_t *settings, void *context) {
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    // same as above: silence the warning, we don't need to check the settings.
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    (void) settings;
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    // we do however need to set some things in our context. Here we cast it to the correct type...
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    decimal_time_face_state_t *state = (decimal_time_face_state_t *)context;
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    watch_set_indicator(WATCH_INDICATOR_24H);  // This face is always 24h, so just set the indicators
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    watch_clear_indicator(WATCH_INDICATOR_PM);
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    if (state->chime_enabled) {
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        watch_set_indicator(WATCH_INDICATOR_BELL);
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    }
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}
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bool decimal_time_face_loop(movement_event_t event, movement_settings_t *settings, void *context) {
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    (void) settings;
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    decimal_time_face_state_t *state = (decimal_time_face_state_t *)context;
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    char buf[16];
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    uint8_t centihours, decimal_seconds;
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    watch_date_time date_time;
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    switch (event.event_type) {
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        case EVENT_ACTIVATE:
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        case EVENT_TICK:
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            // on activate and tick
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            date_time = watch_rtc_get_date_time();
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            centihours = (( date_time.unit.minute * 60 + date_time.unit.second ) * 100 ) / 3600;  // Integer division, fractions get dropped, no need for abs() (bonus)
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            decimal_seconds = ( date_time.unit.minute * 60 + date_time.unit.second ) % 36 ;
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            switch (state->features_to_show) {
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                case 0:
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                    sprintf( buf, "dT  %02d%02d  ",                       date_time.unit.hour, centihours );
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                    break;
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                case 1:
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                    sprintf( buf, "dT  %02d%02d%2d",                      date_time.unit.hour, centihours, decimal_seconds );
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                    break;
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                case 2:
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                    sprintf( buf, "dT%2d%02d%02d  ",  date_time.unit.day, date_time.unit.hour, centihours );
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                    break;
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                case 3:
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                    sprintf( buf, "dT%2d%02d%02d%2d", date_time.unit.day, date_time.unit.hour, centihours, decimal_seconds );
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                    break;
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            }
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            watch_display_string(buf, 0);  // display calculated time
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            // at the top of every hour...
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            if (date_time.unit.minute == 0 && date_time.unit.second == 0 && state->chime_enabled) {
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                watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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                watch_buzzer_play_note(BUZZER_NOTE_E6, 75);
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                watch_buzzer_play_note(BUZZER_NOTE_REST, 15);
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                watch_buzzer_play_note(BUZZER_NOTE_E6, 75);
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                watch_clear_indicator(WATCH_INDICATOR_SIGNAL);
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            }
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            break;
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        case EVENT_ALARM_LONG_PRESS:   
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            state->chime_enabled = !state->chime_enabled;   // just like from simple_watch_face
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            if (state->chime_enabled) 
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                watch_set_indicator(WATCH_INDICATOR_BELL);
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            else
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                watch_clear_indicator(WATCH_INDICATOR_BELL);
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            break;
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        case EVENT_ALARM_BUTTON_UP:
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            state->features_to_show += 1 ;  // cycle thru what's to be shown
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            break;
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        case EVENT_LOW_ENERGY_UPDATE:
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            // This low energy mode update occurs once a minute, if the watch face is in the
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            // foreground when Movement enters low energy mode. We have the option of supporting
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            // this mode, but since our watch face animates once a second, the "Hello there" face
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            // isn't very useful in this mode. So we choose not to support it. (continued below)
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            break;
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        case EVENT_TIMEOUT:
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            // ... Instead, we respond to the timeout event. This event happens after a configurable
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            // interval on screen (1-30 minutes). The watch will give us this event as a chance to
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            // resign control if we want to, and in this case, we do.
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            // This function will return the watch to the first screen (usually a simple clock),
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            // and it will do it long before the watch enters low energy mode. This ensures we
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            // won't be on screen, and thus opts us out of getting the EVENT_LOW_ENERGY_UPDATE above.
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            //movement_move_to_face(0);
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            break;
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        default:
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            movement_default_loop_handler(event, settings);
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            break;
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    }
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    return true;
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}
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void decimal_time_face_resign(movement_settings_t *settings, void *context) {
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    // our watch face, like most watch faces, has nothing special to do when resigning.
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    // there are no peripherals or sensors here to worry about turning off.
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    (void) settings;
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    (void) context;
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}
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// void decimal_time_face_wants_background_task() {
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// 
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// }
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