fix: crash loop on new chip (#45)
changes: skip reading bitmaps on invalid magic header
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@@ -79,6 +79,9 @@ void play_splash(xbm_t *xbm, int col, int row)
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void load_bmlist()
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{
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if (data_get_header(0) == 0) // There is no bitmap stored in flash
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return; // skip
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bm_t *curr_bm = bmlist_current();
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for (int i=0; i<8; i++) {
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