[set_location] Remove unused code
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@@ -285,11 +285,10 @@ class SetLocationConfigDialog(Gtk.ApplicationWindow):
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self.contacts_layer = Champlain.MarkerLayer()
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self.contacts_layer = Champlain.MarkerLayer()
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for jid in data:
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for jid in data:
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path = self._get_path_to_generic_or_avatar(
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# TODO: get avatar image of contact instead of fallback icon
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self.path_to_image, jid=jid, suffix='')
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texture = Clutter.Texture()
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texture = Clutter.Texture()
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texture.set_from_file(path)
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texture.set_from_file(str(self.path_to_image))
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texture.set_size(32,32)
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texture.set_size(32, 32)
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marker = Champlain.Label.new_with_image(texture)
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marker = Champlain.Label.new_with_image(texture)
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marker.set_text(data[jid][2])
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marker.set_text(data[jid][2])
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marker.set_location(float(data[jid][0]), float(data[jid][1]))
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marker.set_location(float(data[jid][0]), float(data[jid][1]))
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@@ -299,30 +298,6 @@ class SetLocationConfigDialog(Gtk.ApplicationWindow):
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self.contacts_layer.animate_in_all_markers()
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self.contacts_layer.animate_in_all_markers()
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self.markers_is_visible = True
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self.markers_is_visible = True
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@staticmethod
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def _get_path_to_generic_or_avatar(generic, jid=None, suffix=None):
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"""
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Choose between avatar image and default image
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Returns full path to the avatar image if it exists, otherwise returns full
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path to the image. generic must be with extension and suffix without
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"""
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if jid:
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# we want an avatar
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puny_jid = sanitize_filename(jid)
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path_to_file = os.path.join(
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configpaths.get('AVATAR'), puny_jid) + suffix
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path_to_local_file = path_to_file + '_local'
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for extension in ('.png', '.jpeg'):
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path_to_local_file_full = path_to_local_file + extension
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if os.path.exists(path_to_local_file_full):
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return path_to_local_file_full
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for extension in ('.png', '.jpeg'):
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path_to_file_full = path_to_file + extension
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if os.path.exists(path_to_file_full):
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return path_to_file_full
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return os.path.abspath(generic)
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def _on_preset_button_clicked(self, _widget):
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def _on_preset_button_clicked(self, _widget):
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def _on_save(preset_name):
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def _on_save(preset_name):
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if preset_name == '':
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if preset_name == '':
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