783 lines
24 KiB
Python
783 lines
24 KiB
Python
## plugins/tictactoe/plugin.py
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##
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## Copyright (C) 2011 Yann Leboulanger <asterix AT lagaule.org>
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##
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## This file is part of Gajim.
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##
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## Gajim is free software; you can redistribute it and/or modify
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## it under the terms of the GNU General Public License as published
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## by the Free Software Foundation; version 3 only.
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##
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## Gajim is distributed in the hope that it will be useful,
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## but WITHOUT ANY WARRANTY; without even the implied warranty of
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## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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## GNU General Public License for more details.
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##
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## You should have received a copy of the GNU General Public License
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## along with Gajim. If not, see <http://www.gnu.org/licenses/>.
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##
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'''
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Tictactoe plugin.
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:author: Yann Leboulanger <asterix@lagaule.org>
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:since: 21 November 2011
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:copyright: Copyright (2011) Yann Leboulanger <asterix@lagaule.org>
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:license: GPL
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'''
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import string
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import itertools
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import random
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import nbxmpp
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from gi.repository import Gtk
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from gi.repository import Gdk
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from gi.repository import Gio
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from gi.repository import GLib
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import gi
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gi.require_version('PangoCairo', '1.0')
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from gi.repository import PangoCairo
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from gajim.common import helpers
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from gajim.common import app
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from gajim.plugins import GajimPlugin
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from gajim.plugins.helpers import log_calls, log
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from gajim.plugins.gui import GajimPluginConfigDialog
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from gajim import chat_control
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from gajim.common import ged
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from gajim import dialogs
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from gajim.common.connection_handlers_events import InformationEvent
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# Since Gajim 1.1.0 _() has to be imported
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try:
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from gajim.common.i18n import _
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except ImportError:
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pass
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NS_GAMES = 'http://jabber.org/protocol/games'
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NS_GAMES_TICTACTOE = NS_GAMES + '/tictactoe'
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class TictactoePlugin(GajimPlugin):
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@log_calls('TictactoePlugin')
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def init(self):
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self.description = _('Play Tictactoe.')
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self.config_dialog = TictactoePluginConfigDialog(self)
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self.events_handlers = {
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'decrypted-message-received': (
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ged.PREGUI, self._nec_decrypted_message_received),
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}
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self.gui_extension_points = {
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'chat_control': (self.connect_with_chat_control,
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self.disconnect_from_chat_control),
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'chat_control_base_update_toolbar': (
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self.update_button_state, None),
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'update_caps': (self._update_caps, None),
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}
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self.config_default_values = {
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'board_size': (5, ''),
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}
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self.controls = []
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self.announce_caps = True
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@log_calls('TictactoePlugin')
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def _update_caps(self, account):
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if not self.announce_caps:
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return
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if NS_GAMES not in app.gajim_optional_features[account]:
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app.gajim_optional_features[account].append(NS_GAMES)
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if NS_GAMES_TICTACTOE not in app.gajim_optional_features[account]:
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app.gajim_optional_features[account].append(NS_GAMES_TICTACTOE)
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@log_calls('TictactoePlugin')
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def activate(self):
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for account in app.caps_hash:
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if app.caps_hash[account] != '':
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self.announce_caps = True
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helpers.update_optional_features(account)
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@log_calls('TictactoePlugin')
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def deactivate(self):
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self.announce_caps = False
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helpers.update_optional_features()
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@log_calls('TictactoePlugin')
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def connect_with_chat_control(self, control):
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if isinstance(control, chat_control.ChatControl):
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base = Base(self, control)
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self.controls.append(base)
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# Already existing session?
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conn = app.connections[control.account]
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sessions = conn.get_sessions(control.contact.jid)
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tictactoes = [s for s in sessions if isinstance(s,
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TicTacToeSession)]
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if tictactoes:
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base.tictactoe = tictactoes[0]
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base.enable_action(True)
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@log_calls('TictactoePlugin')
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def disconnect_from_chat_control(self, chat_control):
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for base in self.controls:
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base.disconnect_from_chat_control()
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self.controls = []
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@log_calls('TictactoePlugin')
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def update_button_state(self, control):
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for base in self.controls:
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if base.chat_control == control:
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if control.contact.supports(NS_GAMES) and \
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control.contact.supports(NS_GAMES_TICTACTOE):
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base.enable_action(True)
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else:
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base.enable_action(False)
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@log_calls('TictactoePlugin')
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def show_request_dialog(self, obj, session):
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def on_ok():
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session.invited(obj.stanza)
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def on_cancel():
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session.decline_invitation()
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account = obj.conn.name
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contact = app.contacts.get_first_contact_from_jid(account, obj.jid)
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if contact:
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name = contact.get_shown_name()
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else:
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name = obj.jid
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pritext = _('Incoming Tictactoe')
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sectext = _('%(name)s (%(jid)s) wants to play tictactoe with you. '
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'Do you want to accept?') % {'name': name, 'jid': obj.jid}
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dialog = dialogs.NonModalConfirmationDialog(pritext, sectext=sectext,
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on_response_ok=on_ok, on_response_cancel=on_cancel)
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dialog.popup()
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@log_calls('TictactoePlugin')
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def _nec_decrypted_message_received(self, obj):
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if isinstance(obj.session, TicTacToeSession):
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obj.session.received(obj.stanza)
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game_invite = obj.stanza.getTag('invite', namespace=NS_GAMES)
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if game_invite:
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account = obj.conn.name
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game = game_invite.getTag('game')
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if game and game.getAttr('var') == NS_GAMES_TICTACTOE:
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session = obj.conn.make_new_session(obj.fjid, obj.thread_id,
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cls=TicTacToeSession)
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self.show_request_dialog(obj, session)
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class Base(object):
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def __init__(self, plugin, chat_control):
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self.plugin = plugin
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self.chat_control = chat_control
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self.contact = self.chat_control.contact
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self.account = self.chat_control.account
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self.fjid = self.contact.get_full_jid()
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self.add_action()
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self.tictactoe = None
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def add_action(self):
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action_name = 'toggle-tictactoe-' + self.chat_control.control_id
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act = Gio.SimpleAction.new_stateful(
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action_name, None, GLib.Variant.new_boolean(False))
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act.connect('change-state', self.on_tictactoe_button_toggled)
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self.chat_control.parent_win.window.add_action(act)
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self.chat_control.control_menu.append(
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'TicTacToe', 'win.' + action_name)
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def enable_action(self, state):
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win = self.chat_control.parent_win.window
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action_name = 'toggle-tictactoe-' + self.chat_control.control_id
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win.lookup_action(action_name).set_enabled(state)
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def on_tictactoe_button_toggled(self, action, param):
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"""
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Popup whiteboard
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"""
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action.set_state(param)
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state = param.get_boolean()
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if state:
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if not self.tictactoe:
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self.start_tictactoe()
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else:
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self.stop_tictactoe('resign')
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def start_tictactoe(self):
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self.tictactoe = app.connections[self.account].make_new_session(
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self.fjid, cls=TicTacToeSession)
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self.tictactoe.base = self
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self.tictactoe.begin()
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def stop_tictactoe(self, reason=None):
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self.tictactoe.end_game(reason)
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if hasattr(self.tictactoe, 'board'):
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self.tictactoe.board.win.destroy()
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self.tictactoe = None
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def disconnect_from_chat_control(self):
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menu = self.chat_control.control_menu
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for i in range(menu.get_n_items()):
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label = menu.get_item_attribute_value(i, 'label')
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if label.get_string() == 'TicTacToe':
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menu.remove(i)
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break
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class InvalidMove(Exception):
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pass
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class TicTacToeSession(object):
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def __init__(self, conn, jid, thread_id, type_):
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self.conn = conn
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self.jid = jid
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self.type_ = type_
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self.resource = jid.getResource()
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if thread_id:
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self.received_thread_id = True
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self.thread_id = thread_id
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else:
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self.received_thread_id = False
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self.thread_id = self.generate_thread_id()
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contact = app.contacts.get_contact(
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conn.name, app.get_jid_without_resource(str(jid)))
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self.name = contact.get_shown_name()
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self.base = None
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self.control = None
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self.enable_encryption = False
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def is_loggable(self):
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return False
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def send(self, msg):
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if self.thread_id:
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msg.NT.thread = self.thread_id
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msg.setAttr('to', self.get_to())
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self.conn.send_stanza(msg)
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def get_to(self):
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to = str(self.jid)
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return app.get_jid_without_resource(to) + '/' + self.resource
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def generate_thread_id(self):
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return ''.join(
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[f(string.ascii_letters) for f in itertools.repeat(
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random.choice, 32)]
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)
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# initiate a session
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def begin(self, role_s='x'):
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self.rows = self.base.plugin.config['board_size']
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self.cols = self.base.plugin.config['board_size']
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self.role_s = role_s
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self.strike = self.base.plugin.config['board_size']
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if self.role_s == 'x':
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self.role_o = 'o'
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else:
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self.role_o = 'x'
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self.send_invitation()
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self.next_move_id = 1
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self.received = self.wait_for_invite_response
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def send_invitation(self):
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msg = nbxmpp.Message()
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invite = msg.NT.invite
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invite.setNamespace(NS_GAMES)
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invite.setAttr('type', 'new')
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game = invite.NT.game
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game.setAttr('var', NS_GAMES_TICTACTOE)
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x = nbxmpp.DataForm(typ='submit')
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f = x.setField('role')
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f.setType('list-single')
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f.setValue('x')
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f = x.setField('rows')
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f.setType('text-single')
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f.setValue(str(self.base.plugin.config['board_size']))
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f = x.setField('cols')
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f.setType('text-single')
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f.setValue(str(self.base.plugin.config['board_size']))
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f = x.setField('strike')
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f.setType('text-single')
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f.setValue(str(self.base.plugin.config['board_size']))
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game.addChild(node=x)
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self.send(msg)
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def read_invitation(self, msg):
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invite = msg.getTag('invite', namespace=NS_GAMES)
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game = invite.getTag('game')
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x = game.getTag('x', namespace='jabber:x:data')
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form = nbxmpp.DataForm(node=x)
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if form.getField('role'):
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self.role_o = form.getField('role').getValues()[0]
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else:
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self.role_o = 'x'
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if form.getField('rows'):
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self.rows = int(form.getField('rows').getValues()[0])
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else:
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self.rows = 3
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if form.getField('cols'):
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self.cols = int(form.getField('cols').getValues()[0])
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else:
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self.cols = 3
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# number in a row needed to win
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if form.getField('strike'):
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self.strike = int(form.getField('strike').getValues()[0])
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else:
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self.strike = 3
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# received an invitation
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def invited(self, msg):
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self.read_invitation(msg)
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# the number of the move about to be made
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self.next_move_id = 1
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# display the board
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self.board = TicTacToeBoard(self, self.rows, self.cols)
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# accept the invitation, join the game
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response = nbxmpp.Message()
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join = response.NT.join
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join.setNamespace(NS_GAMES)
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self.send(response)
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if self.role_o == 'x':
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self.role_s = 'o'
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self.their_turn()
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else:
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self.role_s = 'x'
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self.role_o = 'o'
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self.our_turn()
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# just sent an invitation, expecting a reply
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def wait_for_invite_response(self, msg):
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if msg.getTag('join', namespace=NS_GAMES):
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self.board = TicTacToeBoard(self, self.rows, self.cols)
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if self.role_s == 'x':
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self.our_turn()
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else:
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self.their_turn()
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elif msg.getTag('decline', namespace=NS_GAMES):
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app.nec.push_incoming_event(InformationEvent(None, conn=self.conn,
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level='info', pri_txt=_('Invitation refused'),
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sec_txt=_('%(name)s refused your invitation to play tic tac '
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'toe.') % {'name': self.name}))
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self.conn.delete_session(str(self.jid), self.thread_id)
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if self.base:
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self.base.button.set_active(False)
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def decline_invitation(self):
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msg = nbxmpp.Message()
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terminate = msg.NT.decline
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terminate.setNamespace(NS_GAMES)
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self.send(msg)
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def treat_terminate(self, msg):
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term = msg.getTag('terminate', namespace=NS_GAMES)
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if term:
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if term.getAttr('reason') == 'resign':
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self.board.state = 'resign'
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self.board.win.queue_draw()
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self.received = self.game_over
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return True
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# silently ignores any received messages
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def ignore(self, msg):
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self.treat_terminate(msg)
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def game_over(self, msg):
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invite = msg.getTag('invite', namespace=NS_GAMES)
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# ignore messages unless they're renewing the game
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if invite and invite.getAttr('type') == 'renew':
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self.invited(msg)
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def wait_for_move(self, msg):
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if self.treat_terminate(msg):
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return
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turn = msg.getTag('turn', namespace=NS_GAMES)
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move = turn.getTag('move', namespace=NS_GAMES_TICTACTOE)
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row = int(move.getAttr('row'))
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col = int(move.getAttr('col'))
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id_ = int(move.getAttr('id'))
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if id_ != self.next_move_id:
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log.warn('unexpected move id, lost a move somewhere?')
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return
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try:
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self.board.mark(row, col, self.role_o)
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except InvalidMove as e:
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# received an invalid move, end the game.
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self.board.cheated()
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self.end_game('cheating')
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self.received = self.game_over
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return
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# check win conditions
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if self.board.check_for_strike(self.role_o, row, col, self.strike):
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self.lost()
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elif self.board.full():
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self.drawn()
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else:
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self.next_move_id += 1
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self.our_turn()
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def is_my_turn(self):
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return self.received == self.ignore
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def our_turn(self):
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# ignore messages until we've made our move
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self.received = self.ignore
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self.board.set_title('your turn')
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def their_turn(self):
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self.received = self.wait_for_move
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self.board.set_title('their turn')
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# called when the board receives input
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def move(self, row, col):
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try:
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self.board.mark(row, col, self.role_s)
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except InvalidMove as e:
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log.warn('you made an invalid move')
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return
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self.send_move(row, col)
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# check win conditions
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if self.board.check_for_strike(self.role_s, row, col, self.strike):
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self.won()
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elif self.board.full():
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self.drawn()
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else:
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self.next_move_id += 1
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self.their_turn()
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# sends a move message
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def send_move(self, row, column):
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msg = nbxmpp.Message()
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msg.setType('chat')
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turn = msg.NT.turn
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turn.setNamespace(NS_GAMES)
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move = turn.NT.move
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move.setNamespace(NS_GAMES_TICTACTOE)
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move.setAttr('row', str(row))
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move.setAttr('col', str(column))
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move.setAttr('id', str(self.next_move_id))
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self.send(msg)
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# sends a termination message and ends the game
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def end_game(self, reason):
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msg = nbxmpp.Message()
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terminate = msg.NT.terminate
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terminate.setNamespace(NS_GAMES)
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terminate.setAttr('reason', reason)
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self.send(msg)
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self.received = self.game_over
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def won(self):
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self.end_game('won')
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self.board.won()
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def lost(self):
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self.end_game('lost')
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self.board.lost()
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def drawn(self):
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self.end_game('draw')
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self.board.drawn()
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class DrawBoard(Gtk.DrawingArea):
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def __init__(self):
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Gtk.DrawingArea.__init__(self)
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self.set_size_request(200, 200)
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self.set_property('expand', True)
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|
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class TicTacToeBoard:
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def __init__(self, session, rows, cols):
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self.session = session
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self.state = 'None'
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|
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self.rows = rows
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self.cols = cols
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|
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self.board = [ [None] * self.cols for r in range(self.rows) ]
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|
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self.setup_window()
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|
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# check if the last move (at row r and column c) won the game
|
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def check_for_strike(self, p, r, c, strike):
|
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# number in a row: up and down, left and right
|
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tallyI = 0
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tally_ = 0
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|
|
# number in a row: diagonal
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# (imagine L or F as two sides of a right triangle: L\ or F/)
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tallyL = 0
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tallyF = 0
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|
|
|
# convert real columns to internal columns
|
|
r -= 1
|
|
c -= 1
|
|
|
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for d in range(-strike, strike):
|
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r_in_range = 0 <= r+d < self.rows
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c_in_range = 0 <= c+d < self.cols
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|
|
|
# vertical check
|
|
if r_in_range:
|
|
tallyI = tallyI + 1
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if self.board[r+d][c] != p:
|
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tallyI = 0
|
|
|
|
# horizontal check
|
|
if c_in_range:
|
|
tally_ = tally_ + 1
|
|
if self.board[r][c+d] != p:
|
|
tally_ = 0
|
|
|
|
# diagonal checks
|
|
if r_in_range and c_in_range:
|
|
tallyL = tallyL + 1
|
|
if self.board[r+d][c+d] != p:
|
|
tallyL = 0
|
|
|
|
if r_in_range and 0 <= c-d < self.cols:
|
|
tallyF = tallyF + 1
|
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if self.board[r+d][c-d] != p:
|
|
tallyF = 0
|
|
|
|
if any([t == strike for t in (tallyL, tallyF, tallyI, tally_)]):
|
|
return True
|
|
|
|
return False
|
|
|
|
# is the board full?
|
|
def full(self):
|
|
for r in range(self.rows):
|
|
for c in range(self.cols):
|
|
if self.board[r][c] == None:
|
|
return False
|
|
|
|
return True
|
|
|
|
def setup_window(self):
|
|
self.win = Gtk.Window()
|
|
draw = DrawBoard()
|
|
self.win.add(draw)
|
|
|
|
self.title_prefix = 'tic-tac-toe with %s' % self.session.name
|
|
self.set_title()
|
|
|
|
self.win.add_events(Gdk.EventMask.BUTTON_PRESS_MASK)
|
|
self.win.connect('button-press-event', self.clicked)
|
|
|
|
draw.connect('draw', self.do_draw)
|
|
|
|
self.win.show_all()
|
|
|
|
def clicked(self, widget, event):
|
|
if not self.session.is_my_turn():
|
|
return
|
|
|
|
(width, height) = widget.get_size()
|
|
|
|
# convert click co-ordinates to row and column
|
|
row_height = height // self.rows
|
|
col_width = width // self.cols
|
|
|
|
row = int(event.y // row_height) + 1
|
|
column = int(event.x // col_width) + 1
|
|
|
|
self.session.move(row, column)
|
|
|
|
# this actually draws the board
|
|
def do_draw(self, widget, cr):
|
|
cr.set_source_rgb(1.0, 1.0, 1.0)
|
|
|
|
layout = PangoCairo.create_layout(cr)
|
|
text_height = layout.get_pixel_extents()[1].height
|
|
|
|
(width, height) = self.win.get_size()
|
|
|
|
row_height = (height - text_height) // self.rows
|
|
col_width = width // self.cols
|
|
|
|
cr.set_source_rgb(0, 0, 0)
|
|
cr.set_line_width(2)
|
|
for x in range(1, self.cols):
|
|
cr.move_to(col_width * x, 0)
|
|
cr.line_to(col_width * x, height - text_height)
|
|
for x in range(1, self.rows):
|
|
cr.move_to(0, row_height * x)
|
|
cr.line_to(width, row_height * x)
|
|
cr.stroke()
|
|
|
|
cr.move_to(0, height - text_height)
|
|
if self.state == 'None':
|
|
if self.session.is_my_turn():
|
|
txt = _('It\'s your turn')
|
|
else:
|
|
txt = _('It\'s %(name)s\'s turn') % {'name': self.session.name}
|
|
elif self.state == 'won':
|
|
txt = _('You won !')
|
|
elif self.state == 'lost':
|
|
txt = _('You lost !')
|
|
elif self.state == 'resign': # other part resigned
|
|
txt = _('%(name)s capitulated') % {'name': self.session.name}
|
|
elif self.state == 'cheated': # other part cheated
|
|
txt = _('%(name)s cheated') % {'name': self.session.name}
|
|
else: #draw
|
|
txt = _('It\'s a draw')
|
|
layout.set_text(txt, -1)
|
|
# Inform Pango to re-layout the text with the new transformation
|
|
PangoCairo.update_layout(cr, layout)
|
|
PangoCairo.show_layout(cr, layout)
|
|
|
|
for i in range(self.rows):
|
|
for j in range(self.cols):
|
|
if self.board[i][j] == 'x':
|
|
self.draw_x(cr, i, j, row_height, col_width)
|
|
elif self.board[i][j] == 'o':
|
|
self.draw_o(cr, i, j, row_height, col_width)
|
|
|
|
def draw_x(self, cr, row, col, row_height, col_width):
|
|
if self.session.role_s == 'x':
|
|
color = '#3d79fb' # out
|
|
else:
|
|
color = '#f03838' # red
|
|
rgba = Gdk.RGBA()
|
|
rgba.parse(color)
|
|
cr.set_source_rgba(rgba.red, rgba.green, rgba.blue, rgba.alpha)
|
|
|
|
top = row_height * (row + 0.2)
|
|
bottom = row_height * (row + 0.8)
|
|
|
|
left = col_width * (col + 0.2)
|
|
right = col_width * (col + 0.8)
|
|
|
|
cr.set_line_width(row_height / 5)
|
|
|
|
cr.move_to(left, top)
|
|
cr.line_to(right, bottom)
|
|
|
|
cr.move_to(right, top)
|
|
cr.line_to(left, bottom)
|
|
|
|
cr.stroke()
|
|
|
|
def draw_o(self, cr, row, col, row_height, col_width):
|
|
if self.session.role_s == 'o':
|
|
color = '#3d79fb' # out
|
|
else:
|
|
color = '#f03838' # red
|
|
rgba = Gdk.RGBA()
|
|
rgba.parse(color)
|
|
cr.set_source_rgba(rgba.red, rgba.green, rgba.blue, rgba.alpha)
|
|
|
|
x = col_width * (col + 0.5)
|
|
y = row_height * (row + 0.5)
|
|
|
|
cr.arc(x, y, row_height/4, 0, 2.0*3.2) # slightly further than 2*pi
|
|
|
|
cr.set_line_width(row_height / 5)
|
|
cr.stroke()
|
|
|
|
# mark a move on the board
|
|
def mark(self, row, column, player):
|
|
if self.board[row-1][column-1]:
|
|
raise InvalidMove
|
|
else:
|
|
self.board[row-1][column-1] = player
|
|
|
|
self.win.queue_draw()
|
|
|
|
def set_title(self, suffix = None):
|
|
str_ = self.title_prefix
|
|
|
|
if suffix:
|
|
str_ += ': ' + suffix
|
|
|
|
self.win.set_title(str_)
|
|
|
|
def won(self):
|
|
self.state = 'won'
|
|
self.set_title('you won!')
|
|
self.win.queue_draw()
|
|
|
|
def lost(self):
|
|
self.state = 'lost'
|
|
self.set_title('you lost.')
|
|
self.win.queue_draw()
|
|
|
|
def drawn(self):
|
|
self.state = 'drawn'
|
|
self.win.set_title(self.title_prefix + ': a draw.')
|
|
self.win.queue_draw()
|
|
|
|
def cheated(self):
|
|
self.state == 'cheated'
|
|
self.win.queue_draw()
|
|
|
|
|
|
class TictactoePluginConfigDialog(GajimPluginConfigDialog):
|
|
def init(self):
|
|
self.GTK_BUILDER_FILE_PATH = self.plugin.local_file_path(
|
|
'config_dialog.ui')
|
|
self.xml = Gtk.Builder()
|
|
self.xml.set_translation_domain('gajim_plugins')
|
|
self.xml.add_objects_from_file(self.GTK_BUILDER_FILE_PATH, ['vbox1'])
|
|
self.board_size_spinbutton = self.xml.get_object('board_size')
|
|
self.board_size_spinbutton.get_adjustment().configure(3, 3, 10, 1, 1, 0)
|
|
vbox = self.xml.get_object('vbox1')
|
|
self.get_child().pack_start(vbox, True, True, 0)
|
|
|
|
self.xml.connect_signals(self)
|
|
|
|
def on_run(self):
|
|
self.board_size_spinbutton.set_value(self.plugin.config['board_size'])
|
|
|
|
def board_size_value_changed(self, spinbutton):
|
|
self.plugin.config['board_size'] = int(spinbutton.get_value())
|