Format docs

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2026-04-18 18:35:45 +04:00
parent f01b5f8faa
commit 2268a607d5
4 changed files with 93 additions and 93 deletions

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@@ -2,13 +2,13 @@
Your inputs:
* many users
* partial ratings
* different priorities
- many users
- partial ratings
- different priorities
Your output:
> “Best place *for this user right now*
> “Best place _for this user right now_
---
@@ -22,8 +22,8 @@ normalized_score = (score - 1) / 9
Why:
* easier math
* comparable across aspects
- easier math
- comparable across aspects
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@@ -50,8 +50,8 @@ positive_ratio = positive_votes / total_votes
Use something like a **Wilson score interval** (this is key):
* prevents small-sample abuse
* avoids “1 review = #1 place”
- prevents small-sample abuse
- avoids “1 review = #1 place”
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@@ -102,13 +102,12 @@ final_score = Σ (aspect_score × weight)
Filter reviews before scoring:
* time-based:
- time-based:
- “last 6 months”
* “last 6 months”
* context-based:
* lunch vs dinner
* solo vs group
- context-based:
- lunch vs dinner
- solo vs group
This is something centralized platforms barely do.
@@ -118,9 +117,9 @@ This is something centralized platforms barely do.
Weight reviews by:
* consistency
* similarity to user preferences
* past agreement
- consistency
- similarity to user preferences
- past agreement
This gives you:
@@ -142,8 +141,8 @@ This gives you:
### Derived:
* food → high positive ratio (~100%)
* service → low (~33%)
- food → high positive ratio (~100%)
- service → low (~33%)
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@@ -186,7 +185,7 @@ Let clients compute it.
Most reviews will have:
* 13 aspects only
- 13 aspects only
Thats fine.
@@ -206,12 +205,12 @@ weight = e^(-λ × age)
Even in nostr:
* spam will happen
- spam will happen
Mitigation later:
* require minimum interactions
* reputation layers
- require minimum interactions
- reputation layers
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@@ -233,19 +232,19 @@ We can design:
### A. Query layer
* how clients fetch & merge nostr reviews efficiently
- how clients fetch & merge nostr reviews efficiently
### B. Anti-spam / trust model
* web-of-trust
* staking / reputation
- web-of-trust
- staking / reputation
### C. OSM integration details
* handling duplicates
* POI identity conflicts
- handling duplicates
- POI identity conflicts
---
If I had to pick one next:
👉 **trust/reputation system** — because without it, everything you built *will* get gamed.
👉 **trust/reputation system** — because without it, everything you built _will_ get gamed.